Gameye
Gameye is a managed game server orchestration platform for multiplayer game studios, founded in 2017 in Rotterdam (Gameye B.V.). It runs dedicated, containerized game servers across bare metal, cloud, and edge providers behind a single REST API — the Session API. Studios call POST /session with a region and a Docker image; Gameye selects the best available location, starts a container in about half a second, and returns the host IP and mapped ports players connect to. Capacity-based pricing carries no egress fees, and the platform is matchmaker-agnostic (Pragma Engine, Nakama, PlayFab, FlexMatch). Gameye has orchestrated 120M+ sessions with a 99.99% uptime SLA and serves studios including Torn Banner Studios (Chivalry 2) and Remedy Entertainment.
Gameye publishes 5 APIs on the APIs.io network, including Artifacts API, Available Location API, Logs API, and 2 more. Tagged areas include Company, Game Server Hosting, Game Server Orchestration, Multiplayer, and Containers.
Gameye’s developer surface includes documentation, API reference, getting-started guide, support, engineering blog, pricing, signup flow, and 29 more developer resources.
Kin Score
APIs 5
Individual APIs this provider publishes, each with its own machine-readable definition.
Gameye Artifacts API
The Artifacts API from Gameye — 1 operation(s) for artifacts.
Gameye Available Location API
The Available Location API from Gameye — 1 operation(s) for available location.
Gameye Logs API
The Logs API from Gameye — 1 operation(s) for logs.
Gameye Session API
The Session API from Gameye — 4 operation(s) for session.
Gameye Tag API
The Tag API from Gameye — 1 operation(s) for tag.
Open Collections 6
Open, tool-agnostic API collections (OpenAPI-derived and Bruno).
API Collection
OPEN COLLECTIONGameye Session Artifacts API
OPEN COLLECTIONGameye Session Artifacts Available Location API
OPEN COLLECTIONGameye Session Artifacts Logs API
OPEN COLLECTIONGameye Artifacts Session API
OPEN COLLECTIONGameye Session Artifacts Tag API
OPEN COLLECTIONArazzo Workflows 3
Multi-step API workflows described with the Arazzo specification.
Allocate a Gameye session and get its connection address
Pick an available region for an image, start a session, and read its host/ports.
ARAZZOManage the player roster on a Gameye session
Start a session, register players joining, then remove players leaving.
ARAZZOStream logs, stop a Gameye session, and download an artifact
Pull a session's logs, terminate it, then download a diagnostic artifact.
ARAZZOMCP Servers 1
Model Context Protocol servers that expose these APIs to AI agents.
gameye-mcp.yml
MCP SERVERSecurity Posture 2
Authentication, domain security, vulnerability disclosure, and trust-center signals.
Agentic Access 1
Recommended x-agentic-access execution contracts for AI agents.
Resources
Get Started 4
Portal, sign-up, and the first successful call
Documentation 2
Reference material describing how the API behaves
Agent Surfaces 5
MCP servers, agent skills, and machine-readable catalogs
Design & Contract 8
Pagination, idempotency, versioning, errors, and events
Scroll for all 8
Build 3
SDKs, sample code, and the tooling you integrate with
Access & Security 2
Authentication, authorization, and security posture
Operate 5
Status, limits, changes, and where to get help
Commercial 3
Pricing, plans, and the legal terms of use
Company 2
The organization behind the API
Other 2
Properties that don't map to a standard resource type