Photon Engine
Photon Engine (Exit Games) builds cross-platform multiplayer game networking backends - Photon Fusion, Photon Quantum, Photon Unity Networking (PUN), Photon Voice, Photon Chat, and the legacy Photon Bolt - all layered on the proprietary Photon Realtime transport protocol. Photon's core product is protocol-first and SDK-first, not REST-first - game clients exchange a custom binary message format (operation requests, operation responses, and events) with Name Server, Master Server, and Game Server roles, over UDP or TCP by default and, importantly, over WebSocket (ws:// unsecured, wss:// secured on port 443) as a first-class documented transport for WebGL and browser-hosted clients. Photon's own hosted surface exposes no general-purpose callable REST API for gameplay; the only genuinely HTTP surfaces are outbound - Room Lifecycle WebHooks (Photon POSTs room/join/leave/event/property/close notifications to a developer-hosted URL) and the Custom Authentication webservice contract (Photon calls out to a developer-hosted HTTP(S) endpoint to validate client tokens before allowing a connection). Pricing and account management are handled through the Photon Cloud Dashboard web UI, not a documented public REST API.
Photon Engine publishes 3 APIs on the APIs.io network: Photon Realtime Transport Protocol, Custom Authentication API, and Room Lifecycle WebHooks API. Tagged areas include Gaming, Multiplayer, Real-Time, Netcode, and Game Networking.
The Photon Engine catalog on APIs.io includes 1 event-driven AsyncAPI specification and 1 Spectral governance ruleset.
Photon Engine’s developer surface includes documentation and 9 more developer resources.
Kin Score
APIs 9
Individual APIs this provider publishes, each with its own machine-readable definition.
Photon Realtime Transport Protocol
The core Photon protocol - NOT a REST or JSON API. Clients connect through a Name Server to a Master Server (matchmaking/lobby) and then a Game Server (room gameplay), exchangin...
Photon PUN (Photon Unity Networking) API
Photon Unity Networking 2, the original high-level Unity multiplayer SDK layered over the Photon Realtime transport protocol (same binary messages, same UDP/TCP/WebSocket transp...
Photon Fusion Networking API
Photon's current-generation, high-level networking framework for Unity, supporting Shared Mode, Client-Host, and dedicated Server Mode topologies with state-authoritative simula...
Photon Quantum Deterministic Simulation API
Photon's deterministic, ECS-based simulation framework that ships player inputs (not state) across all clients in lockstep, re-simulating identically on every machine. Transport...
Photon Voice API
Cross-platform low-latency voice chat built directly on top of Photon Realtime - it inherits Realtime's matchmaking, rooms, and interest groups and streams Opus-encoded audio fr...
Photon Chat API
A separately billed Photon Cloud service (its own AppId type) for text messaging, presence, and friend lists, dedicated Chat Servers speaking the same Photon Realtime-style bina...
Photon Bolt (Legacy, Deprecated)
Legacy UDP-based Unity netcode product from Exit Games. No longer actively developed and not recommended for new projects - superseded by Photon Fusion. Documented here for comp...
Photon Engine Custom Authentication API
Endpoint Photon's server calls to validate a connecting client's credentials. You implement this; Photon is the caller.
Photon Engine Room Lifecycle WebHooks API
Endpoints Photon's Game Server calls (HTTP POST) at points in a room's lifecycle. You implement these; Photon is the caller.
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Open Collections 3
Open, tool-agnostic API collections (OpenAPI-derived and Bruno).
API Collection
OPEN COLLECTIONPricing Plans 1
Published pricing tiers and plan structures.
Rate Limits 1
Documented rate limits and quota policies.
Photonengine Rate Limits
RATE LIMITSFinOps 1
Cost, billing, and metering signals for API financial operations.
Photonengine Finops
FINOPSEvent Specifications 1
AsyncAPI definitions for this provider's event-driven and streaming APIs.
Photon Realtime Transport Protocol over WebSocket
AsyncAPI 2.6 description of Photon's **WebSocket transport** for the Photon Realtime binary protocol. Photon Realtime (and everything built on it - PUN, Fusion, Quantum, Voice, ...
ASYNCAPISpectral Rules 1
Spectral governance rulesets for linting and validating these APIs.
Photon Engine API Rules
SPECTRALSecurity Posture 2
Authentication, domain security, vulnerability disclosure, and trust-center signals.
Agentic Access 1
Recommended x-agentic-access execution contracts for AI agents.
Resources
Documentation 1
Reference material describing how the API behaves
Agent Surfaces 1
MCP servers, agent skills, and machine-readable catalogs
Build 1
SDKs, sample code, and the tooling you integrate with
Access & Security 2
Authentication, authorization, and security posture
Operate 1
Status, limits, changes, and where to get help
Commercial 2
Pricing, plans, and the legal terms of use
Company 2
The organization behind the API
Source (apis.yml)
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