Photonengine Rate Limits
Photon does not rate-limit its Realtime transport protocol the way a REST API throttles requests per minute. Instead, capacity is governed by the purchased Concurrent Users (CCU) plan (see plans/photonengine-plans-pricing.yml), and Photon publishes a fair-use guideline - not a hard-enforced cap - on messages per second per room, plus hard technical limits on message size and unreliable-command buffering. The Room Lifecycle WebHooks and Custom Authentication HTTP callbacks (outbound from Photon to the developer's server) are not documented with an explicit rate limit, but respond within the same room-join / operation flow they are triggered from, so slow webhook responses can delay gameplay operations.
Photonengine Rate Limits is the machine-readable rate-limit profile for Photon Engine on the APIs.io network, conforming to the API Commons Rate Limits specification.
It captures 5 rate-limit definitions, measuring messages, concurrent_users, bytes, and commands.
The profile also includes 3 backoff/retry policies defined and response codes documented for operationFailed and webhookFailed.
Tagged areas include Gaming, Multiplayer, Realtime, Rate Limiting, and Fair Use.