Audiomob
Audiomob is an in-game and in-app audio advertising platform that lets mobile game and app publishers monetize their titles with non-interruptive, skippable and rewarded audio ads while advertisers reach engaged gaming audiences at scale. Publishers integrate through the Audiomob Unity plugin or native iOS and Android SDKs (plus a community React Native adapter), add their games to the Audiomob developer dashboard, and configure ad units, an Ad Availability API, and server-to-server webhooks for reward and event tracking. The platform is Open Measurement (IAB Tech Lab) compliant, supports consent management via OneTrust and Sourcepoint, exposes Impression Level Revenue Data (ILRD), and integrates with mediation partners such as AdMob and LevelPlay (MAX) and mobile measurement partners including Adjust, Singular and Tenjin. The current SDK line is SDK 10. Audiomob is backed by Lightspeed Venture Partners.
Audiomob is profiled on the APIs.io network. Tagged areas include Advertising, Audio, Gaming, Monetization, and Mobile.
Audiomob’s developer surface includes documentation, signup flow, engineering blog, support, changelog, and 7 more developer resources.
Kin Score
Security Posture 1
Authentication, domain security, vulnerability disclosure, and trust-center signals.
Resources
Get Started 2
Portal, sign-up, and the first successful call
Documentation 1
Reference material describing how the API behaves
Build 2
SDKs, sample code, and the tooling you integrate with
Access & Security 1
Authentication, authorization, and security posture
Operate 2
Status, limits, changes, and where to get help
Commercial 2
Pricing, plans, and the legal terms of use
Company 2
The organization behind the API