Audiomob website screenshot

Audiomob

Audiomob is an in-game and in-app audio advertising platform that lets mobile game and app publishers monetize their titles with non-interruptive, skippable and rewarded audio ads while advertisers reach engaged gaming audiences at scale. Publishers integrate through the Audiomob Unity plugin or native iOS and Android SDKs (plus a community React Native adapter), add their games to the Audiomob developer dashboard, and configure ad units, an Ad Availability API, and server-to-server webhooks for reward and event tracking. The platform is Open Measurement (IAB Tech Lab) compliant, supports consent management via OneTrust and Sourcepoint, exposes Impression Level Revenue Data (ILRD), and integrates with mediation partners such as AdMob and LevelPlay (MAX) and mobile measurement partners including Adjust, Singular and Tenjin. The current SDK line is SDK 10. Audiomob is backed by Lightspeed Venture Partners.

Audiomob is profiled on the APIs.io network. Tagged areas include Advertising, Audio, Gaming, Monetization, and Mobile.

Audiomob’s developer surface includes documentation, signup flow, engineering blog, support, changelog, and 7 more developer resources.

21.1/100 emerging ▬ flat Agent 0/100 human only Full breakdown ↓
scored 2026-07-27 · rubric v0.5
0 APIs
AdvertisingAudioGamingMonetizationMobileSDKAd TechIn-Game AdsRewarded AdsWebhooks

Kin Score

Kin Score Kin Score How this is scored →
scored 2026-07-27 · rubric v0.5
Composite quality — 21.1/100 · emerging
Contract Quality 0.0 / 25
Developer Ergonomics 4.8 / 20
Commercial Clarity 6.8 / 20
Operational Transparency 2.7 / 13
Governance 0.0 / 12
Discoverability 6.8 / 10
Agent readiness — 0/100 · human only
Machine-Readable Contract 0 / 18
Agentic Access Contract 0 / 15
MCP Server 0 / 12
Machine-Readable Auth 0 / 10
Idempotency 0 / 9
Stable Error Semantics 0 / 8
Request/Response Examples 0 / 7
Rate-Limit Signaling 0 / 7
Typed Event Surface 0 / 6
Agent Skills 0 / 5
Well-Known Catalog 0 / 4
Consent & Bot Identity 0 / 3
Improve this rating by publishing the missing artifacts — every area above can be raised, and the full rubric is at apis.io/rating/. This rating is computed from github.com/api-evangelist/audiomob: open an issue to ask a question, or submit a pull request to add artifacts. Want it done for you? Prioritized profiling — $2,500 →

Security Posture 1

Authentication, domain security, vulnerability disclosure, and trust-center signals.

Audiomob Domain Security

TLSv1.3 · DMARC

SECURITY

Resources

Get Started 2

Portal, sign-up, and the first successful call

Documentation 1

Reference material describing how the API behaves

Build 2

SDKs, sample code, and the tooling you integrate with

Access & Security 1

Authentication, authorization, and security posture

Operate 2

Status, limits, changes, and where to get help

Commercial 2

Pricing, plans, and the legal terms of use

Company 2

The organization behind the API

Source (apis.yml)

apis.yml Raw ↑
aid: audiomob
name: Audiomob
description: Audiomob is an in-game and in-app audio advertising platform that lets mobile game and app publishers monetize
  their titles with non-interruptive, skippable and rewarded audio ads while advertisers reach engaged gaming audiences at
  scale. Publishers integrate through the Audiomob Unity plugin or native iOS and Android SDKs (plus a community React Native
  adapter), add their games to the Audiomob developer dashboard, and configure ad units, an Ad Availability API, and server-to-server
  webhooks for reward and event tracking. The platform is Open Measurement (IAB Tech Lab) compliant, supports consent management
  via OneTrust and Sourcepoint, exposes Impression Level Revenue Data (ILRD), and integrates with mediation partners such
  as AdMob and LevelPlay (MAX) and mobile measurement partners including Adjust, Singular and Tenjin. The current SDK line
  is SDK 10. Audiomob is backed by Lightspeed Venture Partners.
url: https://raw.githubusercontent.com/api-evangelist/audiomob/refs/heads/main/apis.yml
accessModel:
  pricing: unknown
  onboarding: unknown
  trial: false
  try_now: false
  public: false
  label: Unknown
  confidence: low
  source: []
  generated: '2026-07-22'
  method: derived
image: https://audiomob.com/images/logo.png
x-type: company
x-source: vc-portfolio
x-backed-by:
- lightspeed-venture-partners
x-tier: stub
x-tier-reason: portfolio-lead
specificationVersion: '0.20'
created: '2026-07-17'
modified: '2026-07-18'
tags:
- Advertising
- Audio
- Gaming
- Monetization
- Mobile
- SDK
- Ad Tech
- In-Game Ads
- Rewarded Ads
- Webhooks
apis: []
maintainers:
- FN: Kin Lane
  email: kin@apievangelist.com
- FN: APIs.json
  email: info@apis.io
common:
- type: DomainSecurity
  url: security/audiomob-domain-security.yml
- type: Website
  url: https://audiomob.com/
- type: DeveloperPortal
  url: https://developer.audiomob.com/
- type: Documentation
  url: https://audiomob.com/developers
- type: Integrations
  url: https://audiomob.com/integrations
- type: SignUp
  url: https://developer.audiomob.com/
- type: Blog
  url: https://audiomob.com/blog
- type: Support
  url: https://audiomob.com/contact
- type: GitHubOrganization
  url: https://github.com/AudioMob
- type: PrivacyPolicy
  url: https://audiomob.com/privacy-policy
- type: TermsOfService
  url: https://audiomob.com/terms
- type: Packages
  url: packages/audiomob-packages.yml
- type: ChangeLog
  url: changelog/audiomob-changelog.yml
x-enrichment:
  date: '2026-07-19'
  status: backfilled
  pass: local-v1
  note: backfilled from .gitignore signal + verified work evidence