Clockwork Labs
Clockwork Labs is a San Francisco software company (founded 2019) that builds SpacetimeDB, a relational database that is also an application server: developers upload their schema and server-side business logic as a WebAssembly "module" (written in Rust, C#, TypeScript, or C++) directly into the database, and clients connect over WebSocket to invoke reducers and subscribe to real-time state updates with no separate application server in between. SpacetimeDB exposes a versioned HTTP API (/v1/database and /v1/identity) for publishing modules, invoking reducers, running SQL, streaming subscriptions, and managing identities and JWT tokens, plus a first-party `spacetime` CLI and client SDKs for TypeScript, C#/Unity, Rust, Python, and C++. It is the production backend of BitCraft, the company's MMO. Clockwork Labs is backed by a16z, Supercell, Firstminute Capital, Skycatcher, 1Up Ventures, and Supernode.
Clockwork Labs publishes 1 API on the APIs.io network. Tagged areas include Company, Database, Real-Time, WebSocket, and Game Backend.
Clockwork Labs’ developer surface includes documentation, API reference, getting-started guide, engineering blog, support, pricing, signup flow, and 21 more developer resources.
Kin Score
APIs 1
Individual APIs this provider publishes, each with its own machine-readable definition.
SpacetimeDB HTTP API
The SpacetimeDB HTTP API lets clients and tools interact with SpacetimeDB databases: publish and delete database modules, manage database names, retrieve schema and logs, invoke...
MCP Servers 1
Model Context Protocol servers that expose these APIs to AI agents.
clockwork-labs-mcp.yml
MCP SERVERSecurity Posture 2
Authentication, domain security, vulnerability disclosure, and trust-center signals.
Resources
Get Started 4
Portal, sign-up, and the first successful call
Documentation 2
Reference material describing how the API behaves
Agent Surfaces 4
MCP servers, agent skills, and machine-readable catalogs
Design & Contract 4
Pagination, idempotency, versioning, errors, and events
Build 4
SDKs, sample code, and the tooling you integrate with
Access & Security 2
Authentication, authorization, and security posture
Operate 3
Status, limits, changes, and where to get help
Commercial 3
Pricing, plans, and the legal terms of use
Company 1
The organization behind the API
Other 1
Properties that don't map to a standard resource type