Geopipe
Geopipe uses AI and machine learning to build game-ready digital twins of real-world cities and environments. It ingests raw sensor data (imagery and laser scans) and reconstructs regions as semantically-modeled, multi-level-of- detail 3D models that developers stream or download into games, simulations, training, architecture, and metaverse applications without any manual 3D modeling. Delivery is through Cesium 3D Tiles streaming for Unity and Unreal Engine, downloadable 3D meshes in common file formats, ready-to-use Unity Asset Store packs, and a first-party Unity SDK, backed by an open-source geospatial and 3D-tiles toolchain on GitHub. Founded in New York City by Christopher Mitchell and Thomas Dickerson and backed by Techstars.
Geopipe is profiled on the APIs.io network. Tagged areas include Company, 3D, Digital Twins, Geospatial, and Gaming.
Geopipe’s developer surface includes signup flow, engineering blog, and 7 more developer resources.
Kin Score
Security Posture 1
Authentication, domain security, vulnerability disclosure, and trust-center signals.
Resources
Get Started 1
Portal, sign-up, and the first successful call
Agent Surfaces 1
MCP servers, agent skills, and machine-readable catalogs
Build 3
SDKs, sample code, and the tooling you integrate with
Access & Security 1
Authentication, authorization, and security posture
Company 3
The organization behind the API