Zibra AI
Zibra AI is a Ukrainian deep-tech company building AI-powered real-time volumetric rendering and compression technology for VFX, gaming, virtual production, film, and TV. Its flagship product, ZibraVDB, compresses OpenVDB volumetric datasets to roughly five percent of their original size while preserving visual quality, enabling real-time playback of smoke, fire, fog, and other volumetric effects. Zibra ships a native C++ ZibraVDB SDK (DirectX 12, Vulkan, and Metal on Windows, Linux, and macOS) alongside plugins for Unreal Engine, Houdini, and Unity, with Blender support in progress. It exposes no public REST/HTTP API; integration is through the SDK and digital-content-creation plugins. Surfaced as an a16z portfolio company and added to the API Evangelist network.
Zibra AI is profiled on the APIs.io network. Tagged areas include Company, Volumetric, VFX, 3D Graphics, and Game Development.
Zibra AI’s developer surface includes documentation, engineering blog, pricing, support, and 8 more developer resources.
Kin Score
Security Posture 1
Authentication, domain security, vulnerability disclosure, and trust-center signals.
Resources
Documentation 1
Reference material describing how the API behaves
Agent Surfaces 1
MCP servers, agent skills, and machine-readable catalogs
Build 3
SDKs, sample code, and the tooling you integrate with
Access & Security 1
Authentication, authorization, and security posture
Operate 1
Status, limits, changes, and where to get help
Commercial 3
Pricing, plans, and the legal terms of use
Company 2
The organization behind the API