LIV
LIV is an XR video capture and live-streaming platform whose flagship product, the LIV Camera Kit (LCK), is a game-engine SDK for Unity and Unreal Engine. It lets extended-reality apps on Meta Quest and PCVR embed user-spawnable in-game cameras for recording video, capturing screenshots, and live streaming to YouTube, Twitch, and custom RTMP endpoints - with no external capture hardware or software. An official Meta Quest partner, LIV ships first-party Unity and Unreal SDKs, a Developer Dashboard for SDK downloads and Tracking IDs, a LIV Hub device-login flow for streaming and subscriptions, and a desktop LIV App URI/command API for mixed-reality capture. The SDK is free for developers and is used by apps serving millions of monthly active users.
LIV is profiled on the APIs.io network. Tagged areas include Company, XR, Virtual Reality, Mixed Reality, and Video Capture.
LIV’s developer surface includes documentation, API reference, getting-started guide, engineering blog, support, signup flow, authentication, and 14 more developer resources.
Kin Score
Security Posture 2
Authentication, domain security, vulnerability disclosure, and trust-center signals.
Resources
Get Started 3
Portal, sign-up, and the first successful call
Documentation 2
Reference material describing how the API behaves
Agent Surfaces 2
MCP servers, agent skills, and machine-readable catalogs
Design & Contract 2
Pagination, idempotency, versioning, errors, and events
Build 3
SDKs, sample code, and the tooling you integrate with
Access & Security 2
Authentication, authorization, and security posture
Operate 3
Status, limits, changes, and where to get help
Commercial 2
Pricing, plans, and the legal terms of use
Company 2
The organization behind the API