LIV · Authentication Profile

Liv Authentication

Authentication

LIV secures its APIs with tracking-id and device-login across 2 declared security schemes, as derived from its OpenAPI definitions.

CompanyXRVirtual RealityMixed RealityVideo CaptureLive StreamingGame Engine SDKUnityUnreal EngineMeta Quest
Methods: tracking-id, device-login Schemes: 2 OAuth flows: API key in:

Security Schemes

tracking-id
liv-hub-login

Source

Authentication Profile

liv-authentication.yml Raw ↑
generated: '2026-07-20'
method: searched
source: https://docs.liv.tv/api-reference/unity/classes/core/LckCore.md
notes: >-
  LIV Camera Kit is a client SDK, not a REST API; there is no OpenAPI securityScheme
  to derive. Authentication is handled inside the SDK via a Tracking ID plus a LIV
  Hub device-login flow. The app authenticates the end user (viewer) for streaming
  and subscription features; the developer identifies their integration with a
  Tracking ID (UUID v4) issued from the LIV Developer Dashboard.
summary:
  types: [tracking-id, device-login]
  developer_credential: Tracking ID (UUID v4) issued in the LIV Developer Dashboard
  user_auth: LIV Hub login-code (device authorization style) polling flow
schemes:
- name: tracking-id
  kind: developer-identifier
  description: >-
    UUID v4 Tracking ID configured at SDK init (LckCore.Initialize / Unreal project
    settings). Missing/invalid IDs surface as CoreError.MissingTrackingId (Unity) or
    error code 1 InvalidTrackingId (Unreal).
  issued_by: https://dashboard.liv.tv
- name: liv-hub-login
  kind: user-authentication
  description: >-
    End-user login for streaming/subscription. LckCore.StartLoginAttemptAsync()
    returns a login code the user confirms in LIV Hub; the app polls
    LckCore.CheckLoginCompletedAsync() until the attempt completes, then queries
    IsUserSubscribed() / HasUserConfiguredStreaming().
  operations:
  - StartLoginAttemptAsync
  - CheckLoginCompletedAsync
  - IsUserSubscribed
  - HasUserConfiguredStreaming
docs: https://docs.liv.tv/api-reference/unity/classes/core/LckCore.md

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