Atmosplay
Atmosplay was a mobile advertising technology company, founded in 2014 in Budapest, Hungary, that built interactive 3D "playable" ads and an ad-monetization platform for mobile game publishers. Its ATMIQ cloud gameplay engine let users try a game inside an ad without installing it, and its self-serve builder produced playable creatives for 3D and action games. Atmosplay shipped first-party mobile SDKs (Unity, iOS, Android) plus AdMob and MoPub mediation adapters for publishers to integrate interstitial, banner, and rewarded-video formats. Speedinvest led its Series A in 2016; the company was acquired by ZPLAY Information Technology on 2018-01-01. Its websites (atmosplay.com / atmosplay.net) are no longer operational; the surviving public developer surface is its GitHub organization of SDK and adapter repositories. This profile is maintained for network completeness as an acquired/inactive portfolio lead.
Atmosplay is profiled on the APIs.io network. Tagged areas include Company, Advertising, AdTech, Mobile, and Playable Ads.
Atmosplay’s developer surface includes documentation, getting-started guide, authentication, sandbox, changelog, and 9 more developer resources.
Kin Score
Pricing Plans 1
Published pricing tiers and plan structures.
Rate Limits 1
Documented rate limits and quota policies.
Atmosplay Rate Limits
RATE LIMITSSecurity Posture 1
Authentication, domain security, vulnerability disclosure, and trust-center signals.
Resources
Get Started 2
Portal, sign-up, and the first successful call
Documentation 1
Reference material describing how the API behaves
Agent Surfaces 1
MCP servers, agent skills, and machine-readable catalogs
Design & Contract 3
Pagination, idempotency, versioning, errors, and events
Build 3
SDKs, sample code, and the tooling you integrate with
Access & Security 1
Authentication, authorization, and security posture
Operate 2
Status, limits, changes, and where to get help
Commercial 1
Pricing, plans, and the legal terms of use