Atmosplay website screenshot

Atmosplay

Atmosplay was a mobile advertising technology company, founded in 2014 in Budapest, Hungary, that built interactive 3D "playable" ads and an ad-monetization platform for mobile game publishers. Its ATMIQ cloud gameplay engine let users try a game inside an ad without installing it, and its self-serve builder produced playable creatives for 3D and action games. Atmosplay shipped first-party mobile SDKs (Unity, iOS, Android) plus AdMob and MoPub mediation adapters for publishers to integrate interstitial, banner, and rewarded-video formats. Speedinvest led its Series A in 2016; the company was acquired by ZPLAY Information Technology on 2018-01-01. Its websites (atmosplay.com / atmosplay.net) are no longer operational; the surviving public developer surface is its GitHub organization of SDK and adapter repositories. This profile is maintained for network completeness as an acquired/inactive portfolio lead.

Atmosplay is profiled on the APIs.io network. Tagged areas include Company, Advertising, AdTech, Mobile, and Playable Ads.

Atmosplay’s developer surface includes documentation, getting-started guide, authentication, sandbox, changelog, and 9 more developer resources.

17.2/100 emerging ▬ flat Agent 16/100 agent aware Full breakdown ↓
scored 2026-08-17 · rubric v0.11.0
0 APIs
CompanyAdvertisingAdTechMobilePlayable AdsAd MonetizationGamingSDK

Kin Score

Kin Score Kin Score How this is scored →
scored 2026-08-17 · rubric v0.11.0
Composite quality — 17.2/100 · emerging
Contract Quality 0.0 / 25
Developer Ergonomics 8.7 / 20
Commercial Clarity 0.0 / 20
Operational Transparency 2.7 / 13
Governance 0.0 / 12
Discoverability 5.7 / 10
Agent readiness — 16/100 · agent aware
Machine-Readable Contract 0 / 18
Agentic Access Contract 0 / 10
MCP Server 0 / 12
Machine-Readable Auth 10 / 10
Idempotency 0 / 9
Stable Error Semantics 8 / 8
Request/Response Examples 0 / 7
Rate-Limit Signaling 7 / 7
Typed Event Surface 0 / 6
Agent Skills 0 / 5
Well-Known Catalog 0 / 4
Consent & Bot Identity 0 / 3
A2A Agent Card 0 / 8
Dry-Run / Simulate Mode 0 / 4
Improve this rating by publishing the missing artifacts — every area above can be raised, and the full rubric is at apis.io/rating/. This rating is computed from github.com/api-evangelist/atmosplay: open an issue to ask a question, or submit a pull request to add artifacts. Want it done for you? Prioritized profiling — $2,500 →

Pricing Plans 1

Published pricing tiers and plan structures.

Rate Limits 1

Documented rate limits and quota policies.

Atmosplay Rate Limits

0 limits

RATE LIMITS

Security Posture 1

Authentication, domain security, vulnerability disclosure, and trust-center signals.

Atmosplay Authentication

0 schemes

SECURITY

Resources

Get Started 2

Portal, sign-up, and the first successful call

Documentation 1

Reference material describing how the API behaves

Agent Surfaces 1

MCP servers, agent skills, and machine-readable catalogs

Design & Contract 3

Pagination, idempotency, versioning, errors, and events

Build 3

SDKs, sample code, and the tooling you integrate with

Access & Security 1

Authentication, authorization, and security posture

Operate 2

Status, limits, changes, and where to get help

Commercial 1

Pricing, plans, and the legal terms of use

Source (apis.yml)

apis.yml Raw ↑
aid: atmosplay
name: Atmosplay
description: Atmosplay was a mobile advertising technology company, founded in 2014 in Budapest, Hungary, that built interactive
  3D "playable" ads and an ad-monetization platform for mobile game publishers. Its ATMIQ cloud gameplay engine let users
  try a game inside an ad without installing it, and its self-serve builder produced playable creatives for 3D and action
  games. Atmosplay shipped first-party mobile SDKs (Unity, iOS, Android) plus AdMob and MoPub mediation adapters for publishers
  to integrate interstitial, banner, and rewarded-video formats. Speedinvest led its Series A in 2016; the company was acquired
  by ZPLAY Information Technology on 2018-01-01. Its websites (atmosplay.com / atmosplay.net) are no longer operational; the
  surviving public developer surface is its GitHub organization of SDK and adapter repositories. This profile is maintained
  for network completeness as an acquired/inactive portfolio lead.
url: https://raw.githubusercontent.com/api-evangelist/atmosplay/refs/heads/main/apis.yml
accessModel:
  pricing: unknown
  onboarding: unknown
  trial: false
  try_now: false
  public: false
  label: Unknown
  confidence: low
  source: []
  generated: '2026-07-22'
  method: derived
image: https://avatars.githubusercontent.com/u/12141997?v=4
x-type: company
x-source: vc-portfolio
x-backed-by:
- speedinvest
x-tier: stub
x-tier-reason: portfolio-lead
x-status: acquired
x-acquired-by: ZPLAY Information Technology
x-acquired-date: '2018-01-01'
specificationVersion: '0.20'
created: '2026-07-17'
modified: '2026-08-12'
tags:
- Company
- Advertising
- AdTech
- Mobile
- Playable Ads
- Ad Monetization
- Gaming
- SDK
apis: []
common:
- type: GitHubOrganization
  url: https://github.com/Atmosplay
  name: Atmosplay on GitHub
- type: Documentation
  url: https://github.com/Atmosplay/Help-Center-for-Publisher
  name: Help Center for Publishers
- type: Packages
  url: packages/atmosplay-packages.yml
  name: Atmosplay SDKs and mediation adapters
- type: SDKs
  url: packages/atmosplay-packages.yml
  name: Atmosplay mobile SDKs (Unity / iOS / Android)
- type: GettingStarted
  url: https://github.com/Atmosplay/AtmosplayAds-Android/wiki/GetStarted
  name: Get Started with the AtmosplayAds SDK
- type: Authentication
  url: authentication/atmosplay-authentication.yml
  name: Atmosplay credential model (APP_ID / AD_UNIT_ID)
- type: ErrorCatalog
  url: errors/atmosplay-error-codes.yml
  name: AtmosplayAds SDK error codes
- type: Sandbox
  url: sandbox/atmosplay-sandbox.yml
  name: Atmosplay published test identifiers
- type: ChangeLog
  url: changelog/atmosplay-changelog.yml
  name: Atmosplay SDK release notes
- type: Lifecycle
  url: lifecycle/atmosplay-lifecycle.yml
  name: Atmosplay lifecycle and end-of-life record
- type: Conformance
  url: conformance/atmosplay-conformance.yml
  name: Atmosplay standards and compliance conformance
- type: Plans
  url: plans/atmosplay-plans-pricing.yml
  name: Atmosplay pricing (none published)
- type: RateLimits
  url: rate-limits/atmosplay-rate-limits.yml
  name: Atmosplay rate limits (none published)
- type: LLMsTxt
  url: llms/atmosplay-llms.txt
  name: Atmosplay llms.txt
maintainers:
- FN: Kin Lane
  email: kin@apievangelist.com
- FN: APIs.json
  email: info@apis.io
x-enrichment:
  date: '2026-08-12'
  status: enriched
  artifacts_added: 10
  pass: local-v1
  note: 'Full search/probe pass. Contract discovery run against atmosplay.com and eight subdomains: no OpenAPI, GraphQL, MCP,
    AsyncAPI or agent card exists. Nine artifacts written from Atmosplay''s own surviving GitHub surface (error codes, test
    IDs, credential model, release notes, lifecycle, conformance, plans, rate limits, llms.txt) plus a rebuilt packages artifact
    with structured registry currency.'
x-coverage:
  state: none
  reason: defunct
  detail: Atmosplay was acquired by ZPLAY Information Technology on 2018-01-01 and its domain has since been released — atmosplay.com
    now serves a HugeDomains "AtmosPlay.com is for sale" parking page that answers HTTP 200 with the same 44,825-byte HTML
    on every path and every subdomain (api., docs., sdk., dev., developer., platform., console., ads.), while atmosplay.net
    no longer resolves at all, leaving the frozen GitHub SDK organization as the only first-party surface and no callable
    API anywhere.
  evidence:
  - url: https://atmosplay.com
    status: 200
  - url: https://atmosplay.com/openapi.json
    status: 200
  - url: https://atmosplay.com/.well-known/agent-card.json
    status: 200
  - url: https://atmosplay.net
    status: 0
  - url: https://repo1.maven.org/maven2/com/atmosplayads/
    status: 404
  - url: https://github.com/Atmosplay
    status: 200
  checked: '2026-08-12'
  note: The three 200s above are soft-200s — the parking page, not a document. Recorded with their real status per the no-fabrication
    rule; no WellKnown, SecurityTxt or AgentCard pointer was emitted from them.