Electronic Arts · Authentication Profile
Electronic Arts Authentication
Authentication
Electronic Arts declares 0 security scheme(s) across its OpenAPI definitions.
GamingVideo GamesEntertainmentConsumerPlayer ServicesFortune 1000
Methods:
Schemes: 0
OAuth flows:
API key in:
Security Schemes
Source
Authentication Profile
generated: '2026-09-06'
method: searched
source: >-
https://accounts.ea.com/.well-known/openid-configuration (HTTP 200) and
https://accounts.ea.com/.well-known/oauth-authorization-server (HTTP 200), both fetched
2026-09-06 and saved verbatim to well-known/; enriched from EA's own FC Community API
announcement at https://www.ea.com/games/ea-sports-fc/fc-26/news/pitch-notes-fc26-community-api-update
(HTTP 200) and https://help.ea.com/en/articles/ea-sports-fc/community-api/ (HTTP 200).
provider: Electronic Arts
providerId: electronic-arts
summary: >-
Electronic Arts publishes no OpenAPI, so this profile is read from the OpenID Connect
Discovery and RFC 8414 authorization-server metadata EA actually serves on
accounts.ea.com. Every EA integration surface known to be public — the EA app, the
approved EA SPORTS FC community partners — authenticates through this one authorization
server. There is no public API-key programme and no self-service client registration.
authorization_server:
issuer: accounts.ea.com
authorization_endpoint: https://accounts.ea.com/connect/auth
token_endpoints:
- https://accounts.ea.com/connect/token
- https://accounts2s.ea.com/connect/token
- https://accounts.internal.ea.com/connect/token
userinfo_endpoint: https://accounts.ea.com/connect/userinfo
jwks_uri: https://accounts.ea.com/connect/.well-known/openid-configuration/certs
id_token_signing_alg_values_supported:
- RS256
code_challenge_methods_supported:
- plain
- S256
token_endpoint_auth_methods_supported:
- client_secret_post
- client_certificate_post
subject_types_supported:
- public
security_schemes:
- name: ea_oidc
type: openIdConnect
openIdConnectUrl: https://accounts.ea.com/.well-known/openid-configuration
description: >-
EA Account OpenID Connect. Advertises the full response_types matrix
(code, token, id_token and every hybrid combination), RS256-signed ID tokens, and the
openid/email/phone/profile scope set. Client credentials are issued by EA; there is no
public registration endpoint and the discovery document advertises none.
- name: ea_oauth2_authorization_code
type: oauth2
flow: authorizationCode
authorizationUrl: https://accounts.ea.com/connect/auth
tokenUrl: https://accounts.ea.com/connect/token
pkce: supported
description: >-
The delegated-consent flow behind the EA SPORTS FC Community API. EA's own wording:
the player completes "a secure EA login flow", is "asked to grant that website
permission to make specific requests to FC services on your behalf", and the partner
site receives "permissions to make specific API requests" but never the password or
login credentials.
- name: ea_mtls_client
type: mutualTLS
description: >-
client_certificate_post is advertised as a token-endpoint client authentication method
alongside client_secret_post, implying certificate-bound partner clients. EA publishes
no documentation for it; recorded because the discovery document declares it.
client_onboarding:
self_service: false
public_registration_endpoint: false
process: >-
Partner approval only. EA states plainly on the FC Community API announcement: "We are
not accepting requests at this time." The three approved EA SPORTS FC community
partners at the time of this probe are FUT.GG, FUTBIN and FUTWIZ.
source: https://www.ea.com/games/ea-sports-fc/fc-26/news/pitch-notes-fc26-community-api-update
gaps:
- >-
No public API reference, no scope reference beyond the four OIDC scopes in the discovery
document, and no documented base URL for the FC Community API resource server.
- >-
No /.well-known/oauth-protected-resource (RFC 9728) is served on any EA host, so a client
cannot discover which resource server the tokens are for.
maintainers:
- FN: Kin Lane
email: kin@apievangelist.com
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