Amazon GameLift · Schema

UpdateRuntimeConfigurationInput

UpdateRuntimeConfigurationInput schema from Amazon GameLift API

Cloud ComputingGame ServersGamingMultiplayerMatchmakingFlexMatchFleetIQ

Properties

Name Type Description
FleetId object
RuntimeConfiguration object
View JSON Schema on GitHub

JSON Schema

gamelift-update-runtime-configuration-input-schema.json Raw ↑
{
  "$schema": "https://json-schema.org/draft/2020-12/schema",
  "$id": "https://raw.githubusercontent.com/api-evangelist/amazon-gamelift/refs/heads/main/json-schema/gamelift-update-runtime-configuration-input-schema.json",
  "title": "UpdateRuntimeConfigurationInput",
  "description": "UpdateRuntimeConfigurationInput schema from Amazon GameLift API",
  "type": "object",
  "properties": {
    "FleetId": {
      "allOf": [
        {
          "$ref": "#/components/schemas/FleetIdOrArn"
        },
        {
          "description": "A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value."
        }
      ]
    },
    "RuntimeConfiguration": {
      "allOf": [
        {
          "$ref": "#/components/schemas/RuntimeConfiguration"
        },
        {
          "description": "Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime Servers script. The runtime configuration lists the types of server processes to run on an instance, how to launch them, and the number of processes to run concurrently."
        }
      ]
    }
  },
  "required": [
    "FleetId",
    "RuntimeConfiguration"
  ]
}