Amazon GameLift · Schema

PlayerSession

Represents a player session. Player sessions are created either for a specific game session, or as part of a game session placement or matchmaking request. A player session can represents a reserved player slot in a game session (when status is RESERVED) or actual player activity in a game session (when status is ACTIVE). A player session object, including player data, is automatically passed to a game session when the player connects to the game session and is validated. After the game session ends, player sessions information is retained for 30 days and then removed.

Related actions

All APIs by task

AWSCloud ComputingGame ServersGamingMultiplayerMatchmakingFlexMatchFleetIQ

Properties

Name Type Description
PlayerSessionId object
PlayerId object
GameSessionId object
FleetId object
FleetArn object
CreationTime object
TerminationTime object
Status object
IpAddress object
DnsName object
Port object
PlayerData object
View JSON Schema on GitHub