Amazon GameLift · Schema

GameSessionConnectionInfo

Connection information for a new game session that is created in response to a start matchmaking request. Once a match is made, the FlexMatch engine creates a new game session for it. This information, including the game session endpoint and player sessions for each player in the original matchmaking request, is added to the matchmaking ticket.

Cloud ComputingGame ServersGamingMultiplayerMatchmakingFlexMatchFleetIQ

Properties

Name Type Description
GameSessionArn object
IpAddress object
DnsName object
Port object
MatchedPlayerSessions object
View JSON Schema on GitHub

JSON Schema

gamelift-game-session-connection-info-schema.json Raw ↑
{
  "$schema": "https://json-schema.org/draft/2020-12/schema",
  "$id": "https://raw.githubusercontent.com/api-evangelist/amazon-gamelift/refs/heads/main/json-schema/gamelift-game-session-connection-info-schema.json",
  "title": "GameSessionConnectionInfo",
  "description": "Connection information for a new game session that is created in response to a start matchmaking request. Once a match is made, the FlexMatch engine creates a new game session for it. This information, including the game session endpoint and player sessions for each player in the original matchmaking request, is added to the matchmaking ticket.",
  "type": "object",
  "properties": {
    "GameSessionArn": {
      "allOf": [
        {
          "$ref": "#/components/schemas/ArnStringModel"
        },
        {
          "description": "A unique identifier for the game session. Use the game session ID."
        }
      ]
    },
    "IpAddress": {
      "allOf": [
        {
          "$ref": "#/components/schemas/IpAddress"
        },
        {
          "description": "The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number."
        }
      ]
    },
    "DnsName": {
      "allOf": [
        {
          "$ref": "#/components/schemas/DnsName"
        },
        {
          "description": "<p>The DNS identifier assigned to the instance that is running the game session. Values have the following format:</p> <ul> <li> <p>TLS-enabled fleets: <code>&lt;unique identifier&gt;.&lt;region identifier&gt;.amazongamelift.com</code>.</p> </li> <li> <p>Non-TLS-enabled fleets: <code>ec2-&lt;unique identifier&gt;.compute.amazonaws.com</code>. (See <a href=\"https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses\">Amazon EC2 Instance IP Addressing</a>.)</p> </li> </ul> <p>When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.</p>"
        }
      ]
    },
    "Port": {
      "allOf": [
        {
          "$ref": "#/components/schemas/PositiveInteger"
        },
        {
          "description": "The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number."
        }
      ]
    },
    "MatchedPlayerSessions": {
      "allOf": [
        {
          "$ref": "#/components/schemas/MatchedPlayerSessionList"
        },
        {
          "description": "A collection of player session IDs, one for each player ID that was included in the original matchmaking request. "
        }
      ]
    }
  }
}

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