Amazon GameLift · Schema

CreateMatchmakingConfigurationInput

CreateMatchmakingConfigurationInput schema from Amazon GameLift API

Cloud ComputingGame ServersGamingMultiplayerMatchmakingFlexMatchFleetIQ

Properties

Name Type Description
Name object
Description object
GameSessionQueueArns object
RequestTimeoutSeconds object
AcceptanceTimeoutSeconds object
AcceptanceRequired object
RuleSetName object
NotificationTarget object
AdditionalPlayerCount object
CustomEventData object
GameProperties object
GameSessionData object
BackfillMode object
FlexMatchMode object
Tags object
View JSON Schema on GitHub

JSON Schema

gamelift-create-matchmaking-configuration-input-schema.json Raw ↑
{
  "$schema": "https://json-schema.org/draft/2020-12/schema",
  "$id": "https://raw.githubusercontent.com/api-evangelist/amazon-gamelift/refs/heads/main/json-schema/gamelift-create-matchmaking-configuration-input-schema.json",
  "title": "CreateMatchmakingConfigurationInput",
  "description": "CreateMatchmakingConfigurationInput schema from Amazon GameLift API",
  "type": "object",
  "properties": {
    "Name": {
      "allOf": [
        {
          "$ref": "#/components/schemas/MatchmakingIdStringModel"
        },
        {
          "description": "A unique identifier for the matchmaking configuration. This name is used to identify the configuration associated with a matchmaking request or ticket."
        }
      ]
    },
    "Description": {
      "allOf": [
        {
          "$ref": "#/components/schemas/NonZeroAndMaxString"
        },
        {
          "description": "A human-readable description of the matchmaking configuration. "
        }
      ]
    },
    "GameSessionQueueArns": {
      "allOf": [
        {
          "$ref": "#/components/schemas/QueueArnsList"
        },
        {
          "description": "The Amazon Resource Name (<a href=\"https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html\">ARN</a>) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:&lt;region&gt;::gamesessionqueue/&lt;queue name&gt;</code>. Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are created with this matchmaking configuration. If <code>FlexMatchMode</code> is set to <code>STANDALONE</code>, do not set this parameter. "
        }
      ]
    },
    "RequestTimeoutSeconds": {
      "allOf": [
        {
          "$ref": "#/components/schemas/MatchmakingRequestTimeoutInteger"
        },
        {
          "description": "The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed."
        }
      ]
    },
    "AcceptanceTimeoutSeconds": {
      "allOf": [
        {
          "$ref": "#/components/schemas/MatchmakingAcceptanceTimeoutInteger"
        },
        {
          "description": "The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required. "
        }
      ]
    },
    "AcceptanceRequired": {
      "allOf": [
        {
          "$ref": "#/components/schemas/BooleanModel"
        },
        {
          "description": "A flag that determines whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to <code>TRUE</code>. With this option enabled, matchmaking tickets use the status <code>REQUIRES_ACCEPTANCE</code> to indicate when a completed potential match is waiting for player acceptance. "
        }
      ]
    },
    "RuleSetName": {
      "allOf": [
        {
          "$ref": "#/components/schemas/MatchmakingRuleSetName"
        },
        {
          "description": "A unique identifier for the matchmaking rule set to use with this configuration. You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region."
        }
      ]
    },
    "NotificationTarget": {
      "allOf": [
        {
          "$ref": "#/components/schemas/SnsArnStringModel"
        },
        {
          "description": "An SNS topic ARN that is set up to receive matchmaking notifications. See <a href=\"https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html\"> Setting up notifications for matchmaking</a> for more information."
        }
      ]
    },
    "AdditionalPlayerCount": {
      "allOf": [
        {
          "$ref": "#/components/schemas/WholeNumber"
        },
        {
          "description": "The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match. This parameter is not used if <code>FlexMatchMode</code> is set to <code>STANDALONE</code>."
        }
      ]
    },
    "CustomEventData": {
      "allOf": [
        {
          "$ref": "#/components/schemas/CustomEventData"
        },
        {
          "description": "Information to be added to all events related to this matchmaking configuration. "
        }
      ]
    },
    "GameProperties": {
      "allOf": [
        {
          "$ref": "#/components/schemas/GamePropertyList"
        },
        {
          "description": "A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process with a request to start a new game session (see <a href=\"https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession\">Start a Game Session</a>). This information is added to the new <code>GameSession</code> object that is created for a successful match. This parameter is not used if <code>FlexMatchMode</code> is set to <code>STANDALONE</code>."
        }
      ]
    },
    "GameSessionData": {
      "allOf": [
        {
          "$ref": "#/components/schemas/GameSessionData"
        },
        {
          "description": "A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see <a href=\"https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession\">Start a Game Session</a>). This information is added to the new <code>GameSession</code> object that is created for a successful match. This parameter is not used if <code>FlexMatchMode</code> is set to <code>STANDALONE</code>."
        }
      ]
    },
    "BackfillMode": {
      "allOf": [
        {
          "$ref": "#/components/schemas/BackfillMode"
        },
        {
          "description": "The method used to backfill game sessions that are created with this matchmaking configuration. Specify <code>MANUAL</code> when your game manages backfill requests manually or does not use the match backfill feature. Specify <code>AUTOMATIC</code> to have Amazon GameLift create a backfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in <a href=\"https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html\"> Backfill Existing Games with FlexMatch</a>. Automatic backfill is not available when <code>FlexMatchMode</code> is set to <code>STANDALONE</code>."
        }
      ]
    },
    "FlexMatchMode": {
      "allOf": [
        {
          "$ref": "#/components/schemas/FlexMatchMode"
        },
        {
          "description": "<p>Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution. </p> <ul> <li> <p> <b>STANDALONE</b> - FlexMatch forms matches and returns match information, including players and team assignments, in a <a href=\"https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html#match-events-matchmakingsucceeded\"> MatchmakingSucceeded</a> event.</p> </li> <li> <p> <b>WITH_QUEUE</b> - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match. </p> </li> </ul>"
        }
      ]
    },
    "Tags": {
      "allOf": [
        {
          "$ref": "#/components/schemas/TagList"
        },
        {
          "description": "A list of labels to assign to the new matchmaking configuration resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see <a href=\"https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html\"> Tagging Amazon Web Services Resources</a> in the <i>Amazon Web Services General Reference</i>."
        }
      ]
    }
  },
  "required": [
    "Name",
    "RequestTimeoutSeconds",
    "AcceptanceRequired",
    "RuleSetName"
  ]
}