Amazon GameLift · Schema

Build

Properties describing a custom game build.

All APIs by task

Cloud ComputingGame ServersGamingMultiplayerMatchmakingFlexMatchFleetIQ

Properties

Name Type Description
BuildId object
BuildArn object
Name object
Version object
Status object
SizeOnDisk object
OperatingSystem object
CreationTime object
ServerSdkVersion object
View JSON Schema on GitHub

JSON Schema

gamelift-build-schema.json Raw ↑
{
  "$schema": "https://json-schema.org/draft/2020-12/schema",
  "$id": "https://raw.githubusercontent.com/api-evangelist/amazon-gamelift/refs/heads/main/json-schema/gamelift-build-schema.json",
  "title": "Build",
  "description": "<p>Properties describing a custom game build.</p> <p> <a href=\"https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets\">All APIs by task</a> </p>",
  "type": "object",
  "properties": {
    "BuildId": {
      "allOf": [
        {
          "$ref": "#/components/schemas/BuildId"
        },
        {
          "description": "A unique identifier for the build."
        }
      ]
    },
    "BuildArn": {
      "allOf": [
        {
          "$ref": "#/components/schemas/BuildArn"
        },
        {
          "description": "The Amazon Resource Name (<a href=\"https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html\">ARN</a>) assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:&lt;region&gt;::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. In a GameLift build ARN, the resource ID matches the <i>BuildId</i> value."
        }
      ]
    },
    "Name": {
      "allOf": [
        {
          "$ref": "#/components/schemas/FreeText"
        },
        {
          "description": "A descriptive label associated with a build. Build names don't need to be unique. It can be set using <a href=\"https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateBuild.html\">CreateBuild</a> or <a href=\"https://docs.aws.amazon.com/gamelift/latest/apireference/UpdateBuild\">UpdateBuild</a>."
        }
      ]
    },
    "Version": {
      "allOf": [
        {
          "$ref": "#/components/schemas/FreeText"
        },
        {
          "description": "Version information associated with a build or script. Version strings don't need to be unique."
        }
      ]
    },
    "Status": {
      "allOf": [
        {
          "$ref": "#/components/schemas/BuildStatus"
        },
        {
          "description": "<p>Current status of the build.</p> <p>Possible build statuses include the following:</p> <ul> <li> <p> <b>INITIALIZED</b> -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value. </p> </li> <li> <p> <b>READY</b> -- The game build has been successfully uploaded. You can now create new fleets for this build.</p> </li> <li> <p> <b>FAILED</b> -- The game build upload failed. You cannot create new fleets for this build. </p> </li> </ul>"
        }
      ]
    },
    "SizeOnDisk": {
      "allOf": [
        {
          "$ref": "#/components/schemas/PositiveLong"
        },
        {
          "description": "File size of the uploaded game build, expressed in bytes. When the build status is <code>INITIALIZED</code> or when using a custom Amazon S3 storage location, this value is 0."
        }
      ]
    },
    "OperatingSystem": {
      "allOf": [
        {
          "$ref": "#/components/schemas/OperatingSystem"
        },
        {
          "description": "Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build."
        }
      ]
    },
    "CreationTime": {
      "allOf": [
        {
          "$ref": "#/components/schemas/Timestamp"
        },
        {
          "description": "A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example <code>\"1469498468.057\"</code>)."
        }
      ]
    },
    "ServerSdkVersion": {
      "allOf": [
        {
          "$ref": "#/components/schemas/ServerSdkVersion"
        },
        {
          "description": "The Amazon GameLift Server SDK version used to develop your game server."
        }
      ]
    }
  }
}