Amazon GameLift · Schema
Build
Properties describing a custom game build.
Cloud ComputingGame ServersGamingMultiplayerMatchmakingFlexMatchFleetIQ
Properties
| Name | Type | Description |
|---|---|---|
| BuildId | object | |
| BuildArn | object | |
| Name | object | |
| Version | object | |
| Status | object | |
| SizeOnDisk | object | |
| OperatingSystem | object | |
| CreationTime | object | |
| ServerSdkVersion | object |
JSON Schema
{
"$schema": "https://json-schema.org/draft/2020-12/schema",
"$id": "https://raw.githubusercontent.com/api-evangelist/amazon-gamelift/refs/heads/main/json-schema/gamelift-build-schema.json",
"title": "Build",
"description": "<p>Properties describing a custom game build.</p> <p> <a href=\"https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets\">All APIs by task</a> </p>",
"type": "object",
"properties": {
"BuildId": {
"allOf": [
{
"$ref": "#/components/schemas/BuildId"
},
{
"description": "A unique identifier for the build."
}
]
},
"BuildArn": {
"allOf": [
{
"$ref": "#/components/schemas/BuildArn"
},
{
"description": "The Amazon Resource Name (<a href=\"https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html\">ARN</a>) assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. In a GameLift build ARN, the resource ID matches the <i>BuildId</i> value."
}
]
},
"Name": {
"allOf": [
{
"$ref": "#/components/schemas/FreeText"
},
{
"description": "A descriptive label associated with a build. Build names don't need to be unique. It can be set using <a href=\"https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateBuild.html\">CreateBuild</a> or <a href=\"https://docs.aws.amazon.com/gamelift/latest/apireference/UpdateBuild\">UpdateBuild</a>."
}
]
},
"Version": {
"allOf": [
{
"$ref": "#/components/schemas/FreeText"
},
{
"description": "Version information associated with a build or script. Version strings don't need to be unique."
}
]
},
"Status": {
"allOf": [
{
"$ref": "#/components/schemas/BuildStatus"
},
{
"description": "<p>Current status of the build.</p> <p>Possible build statuses include the following:</p> <ul> <li> <p> <b>INITIALIZED</b> -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value. </p> </li> <li> <p> <b>READY</b> -- The game build has been successfully uploaded. You can now create new fleets for this build.</p> </li> <li> <p> <b>FAILED</b> -- The game build upload failed. You cannot create new fleets for this build. </p> </li> </ul>"
}
]
},
"SizeOnDisk": {
"allOf": [
{
"$ref": "#/components/schemas/PositiveLong"
},
{
"description": "File size of the uploaded game build, expressed in bytes. When the build status is <code>INITIALIZED</code> or when using a custom Amazon S3 storage location, this value is 0."
}
]
},
"OperatingSystem": {
"allOf": [
{
"$ref": "#/components/schemas/OperatingSystem"
},
{
"description": "Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build."
}
]
},
"CreationTime": {
"allOf": [
{
"$ref": "#/components/schemas/Timestamp"
},
{
"description": "A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example <code>\"1469498468.057\"</code>)."
}
]
},
"ServerSdkVersion": {
"allOf": [
{
"$ref": "#/components/schemas/ServerSdkVersion"
},
{
"description": "The Amazon GameLift Server SDK version used to develop your game server."
}
]
}
}
}