Amazon GameLift · JSON Structure

Gamelift Update Script Input Structure

UpdateScriptInput schema from Amazon GameLift API

Type: object Properties: 5 Required: 1
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UpdateScriptInput is a JSON Structure definition published by Amazon GameLift, describing 5 properties, of which 1 is required. It conforms to the https://json-structure.org/meta/core/v0/# meta-schema.

Properties

ScriptId Name Version StorageLocation ZipFile

Meta-schema: https://json-structure.org/meta/core/v0/#

JSON Structure

Raw ↑
{
  "$schema": "https://json-structure.org/meta/core/v0/#",
  "$id": "https://raw.githubusercontent.com/api-evangelist/amazon-gamelift/refs/heads/main/json-structure/gamelift-update-script-input-structure.json",
  "name": "UpdateScriptInput",
  "description": "UpdateScriptInput schema from Amazon GameLift API",
  "type": "object",
  "properties": {
    "ScriptId": {
      "allOf": [
        {
          "$ref": "#/components/schemas/ScriptIdOrArn"
        },
        {
          "description": "A unique identifier for the Realtime script to update. You can use either the script ID or ARN value."
        }
      ]
    },
    "Name": {
      "allOf": [
        {
          "$ref": "#/components/schemas/NonZeroAndMaxString"
        },
        {
          "description": "A descriptive label that is associated with a script. Script names don't need to be unique."
        }
      ]
    },
    "Version": {
      "allOf": [
        {
          "$ref": "#/components/schemas/NonZeroAndMaxString"
        },
        {
          "description": "Version information associated with a build or script. Version strings don't need to be unique."
        }
      ]
    },
    "StorageLocation": {
      "allOf": [
        {
          "$ref": "#/components/schemas/S3Location"
        },
        {
          "description": "The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the \"key\"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier version. "
        }
      ]
    },
    "ZipFile": {
      "allOf": [
        {
          "$ref": "#/components/schemas/ZipBlob"
        },
        {
          "description": "<p>A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.</p> <p>When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string \"fileb://\" to indicate that the file data is a binary object. For example: <code>--zip-file fileb://myRealtimeScript.zip</code>.</p>"
        }
      ]
    }
  },
  "required": [
    "ScriptId"
  ]
}

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