UpdateGameSessionInput is a JSON Structure definition published by Amazon GameLift, describing 5 properties, of which 1 is required. It conforms to the https://json-structure.org/meta/core/v0/# meta-schema.
{
"$schema": "https://json-structure.org/meta/core/v0/#",
"$id": "https://raw.githubusercontent.com/api-evangelist/amazon-gamelift/refs/heads/main/json-structure/gamelift-update-game-session-input-structure.json",
"name": "UpdateGameSessionInput",
"description": "UpdateGameSessionInput schema from Amazon GameLift API",
"type": "object",
"properties": {
"GameSessionId": {
"allOf": [
{
"$ref": "#/components/schemas/ArnStringModel"
},
{
"description": "A unique identifier for the game session to update. "
}
]
},
"MaximumPlayerSessionCount": {
"allOf": [
{
"$ref": "#/components/schemas/WholeNumber"
},
{
"description": "The maximum number of players that can be connected simultaneously to the game session."
}
]
},
"Name": {
"allOf": [
{
"$ref": "#/components/schemas/NonZeroAndMaxString"
},
{
"description": "A descriptive label that is associated with a game session. Session names do not need to be unique."
}
]
},
"PlayerSessionCreationPolicy": {
"allOf": [
{
"$ref": "#/components/schemas/PlayerSessionCreationPolicy"
},
{
"description": "A policy that determines whether the game session is accepting new players."
}
]
},
"ProtectionPolicy": {
"allOf": [
{
"$ref": "#/components/schemas/ProtectionPolicy"
},
{
"description": "<p>Game session protection policy to apply to this game session only.</p> <ul> <li> <p> <b>NoProtection</b> -- The game session can be terminated during a scale-down event.</p> </li> <li> <p> <b>FullProtection</b> -- If the game session is in an <code>ACTIVE</code> status, it cannot be terminated during a scale-down event.</p> </li> </ul>"
}
]
}
},
"required": [
"GameSessionId"
]
}
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