A collection of server process configurations that describe the set of processes to run on each instance in a fleet. Server processes run either an executable in a custom game build or a Realtime Servers script. Amazon GameLift launches the configured processes, manages their life cycle, and replaces them as needed. Each instance checks regularly for an updated runtime configuration.
A Amazon GameLift instance is limited to 50 processes running concurrently. To calculate the total number of processes in a runtime configuration, add the values of the ConcurrentExecutions parameter for each server process. Learn more about Running Multiple Processes on a Fleet.
RuntimeConfiguration is a JSON Structure definition published by Amazon GameLift, describing 3 properties. It conforms to the https://json-structure.org/meta/core/v0/# meta-schema.
{
"$schema": "https://json-structure.org/meta/core/v0/#",
"$id": "https://raw.githubusercontent.com/api-evangelist/amazon-gamelift/refs/heads/main/json-structure/gamelift-runtime-configuration-structure.json",
"name": "RuntimeConfiguration",
"description": "<p>A collection of server process configurations that describe the set of processes to run on each instance in a fleet. Server processes run either an executable in a custom game build or a Realtime Servers script. Amazon GameLift launches the configured processes, manages their life cycle, and replaces them as needed. Each instance checks regularly for an updated runtime configuration. </p> <p>A Amazon GameLift instance is limited to 50 processes running concurrently. To calculate the total number of processes in a runtime configuration, add the values of the <code>ConcurrentExecutions</code> parameter for each server process. Learn more about <a href=\"https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-multiprocess.html\"> Running Multiple Processes on a Fleet</a>.</p>",
"type": "object",
"properties": {
"ServerProcesses": {
"allOf": [
{
"$ref": "#/components/schemas/ServerProcessList"
},
{
"description": "A collection of server process configurations that identify what server processes to run on each instance in a fleet."
}
]
},
"MaxConcurrentGameSessionActivations": {
"allOf": [
{
"$ref": "#/components/schemas/MaxConcurrentGameSessionActivations"
},
{
"description": "The number of game sessions in status <code>ACTIVATING</code> to allow on an instance. This setting limits the instance resources that can be used for new game activations at any one time."
}
]
},
"GameSessionActivationTimeoutSeconds": {
"allOf": [
{
"$ref": "#/components/schemas/GameSessionActivationTimeoutSeconds"
},
{
"description": "The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players. During this time, the game session is in status <code>ACTIVATING</code>. If the game session does not become active before the timeout, it is ended and the game session status is changed to <code>TERMINATED</code>."
}
]
}
}
}
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