Gamelift Player Latency Structure
Regional latency information for a player, used when requesting a new game session. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified Region. The relative difference between a player's latency values for multiple Regions are used to determine which fleets are best suited to place a new game session for the player.
PlayerLatency is a JSON Structure definition published by Amazon GameLift, describing 3 properties. It conforms to the https://json-structure.org/meta/core/v0/# meta-schema.
Properties
Meta-schema: https://json-structure.org/meta/core/v0/#
JSON Structure
Work with this as data
Every JSON Structure here is available over the APIs.io API and to AI agents over MCP.
MCP server
One button, every client — Claude, Cursor, VS Code and the rest.
https://apis.io/mcp
Tools for json structure
4 MCP tools reach this
find_json_structuresBrowse and filter every JSON Structure in the catalog.apis_io_searchSTART HERE — APIs, providers and tags for one query, each with its total.resolveTurn a domain, URL or GitHub org into the provider it belongs to.find_cohortsEvery scored population of providers in the catalog.
Call it yourself
curl for this page
curl "https://apis.io/api/v1/json-structures/gamelift-player-latency-structure"
curl "https://apis.io/api/v1/json-structures?limit=25"
Discovery needs no key. Ratings and market analysis are Pro.