Amazon GameLift · JSON Structure

Gamelift Player Latency Policy Structure

Sets a latency cap for individual players when placing a game session. With a latency policy in force, a game session cannot be placed in a fleet location where a player reports latency higher than the cap. Latency policies are used only with placement request that provide player latency information. Player latency policies can be stacked to gradually relax latency requirements over time.

Type: object Properties: 2
Cloud ComputingGame ServersGamingMultiplayerMatchmakingFlexMatchFleetIQ

PlayerLatencyPolicy is a JSON Structure definition published by Amazon GameLift, describing 2 properties. It conforms to the https://json-structure.org/meta/core/v0/# meta-schema.

Properties

MaximumIndividualPlayerLatencyMilliseconds PolicyDurationSeconds

Meta-schema: https://json-structure.org/meta/core/v0/#

JSON Structure

Raw ↑
{
  "$schema": "https://json-structure.org/meta/core/v0/#",
  "$id": "https://raw.githubusercontent.com/api-evangelist/amazon-gamelift/refs/heads/main/json-structure/gamelift-player-latency-policy-structure.json",
  "name": "PlayerLatencyPolicy",
  "description": "Sets a latency cap for individual players when placing a game session. With a latency policy in force, a game session cannot be placed in a fleet location where a player reports latency higher than the cap. Latency policies are used only with placement request that provide player latency information. Player latency policies can be stacked to gradually relax latency requirements over time. ",
  "type": "object",
  "properties": {
    "MaximumIndividualPlayerLatencyMilliseconds": {
      "allOf": [
        {
          "$ref": "#/components/schemas/WholeNumber"
        },
        {
          "description": "The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property."
        }
      ]
    },
    "PolicyDurationSeconds": {
      "allOf": [
        {
          "$ref": "#/components/schemas/WholeNumber"
        },
        {
          "description": "The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out."
        }
      ]
    }
  }
}

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