Amazon GameLift · JSON Structure

Gamelift Get Instance Access Input Structure

GetInstanceAccessInput schema from Amazon GameLift API

Type: object Properties: 2 Required: 2
Cloud ComputingGame ServersGamingMultiplayerMatchmakingFlexMatchFleetIQ

GetInstanceAccessInput is a JSON Structure definition published by Amazon GameLift, describing 2 properties, of which 2 are required. It conforms to the https://json-structure.org/meta/core/v0/# meta-schema.

Properties

FleetId InstanceId

Meta-schema: https://json-structure.org/meta/core/v0/#

JSON Structure

Raw ↑
{
  "$schema": "https://json-structure.org/meta/core/v0/#",
  "$id": "https://raw.githubusercontent.com/api-evangelist/amazon-gamelift/refs/heads/main/json-structure/gamelift-get-instance-access-input-structure.json",
  "name": "GetInstanceAccessInput",
  "description": "GetInstanceAccessInput schema from Amazon GameLift API",
  "type": "object",
  "properties": {
    "FleetId": {
      "allOf": [
        {
          "$ref": "#/components/schemas/FleetIdOrArn"
        },
        {
          "description": "A unique identifier for the fleet that contains the instance you want access to. You can use either the fleet ID or ARN value. The fleet can be in any of the following statuses: <code>ACTIVATING</code>, <code>ACTIVE</code>, or <code>ERROR</code>. Fleets with an <code>ERROR</code> status may be accessible for a short time before they are deleted."
        }
      ]
    },
    "InstanceId": {
      "allOf": [
        {
          "$ref": "#/components/schemas/InstanceId"
        },
        {
          "description": "A unique identifier for the instance you want to get access to. You can access an instance in any status."
        }
      ]
    }
  },
  "required": [
    "FleetId",
    "InstanceId"
  ]
}