DeleteGameServerGroupInput is a JSON Structure definition published by Amazon GameLift, describing 2 properties, of which 1 is required. It conforms to the https://json-structure.org/meta/core/v0/# meta-schema.
{
"$schema": "https://json-structure.org/meta/core/v0/#",
"$id": "https://raw.githubusercontent.com/api-evangelist/amazon-gamelift/refs/heads/main/json-structure/gamelift-delete-game-server-group-input-structure.json",
"name": "DeleteGameServerGroupInput",
"description": "DeleteGameServerGroupInput schema from Amazon GameLift API",
"type": "object",
"properties": {
"GameServerGroupName": {
"allOf": [
{
"$ref": "#/components/schemas/GameServerGroupNameOrArn"
},
{
"description": "A unique identifier for the game server group. Use either the name or ARN value."
}
]
},
"DeleteOption": {
"allOf": [
{
"$ref": "#/components/schemas/GameServerGroupDeleteOption"
},
{
"description": "<p>The type of delete to perform. Options include the following:</p> <ul> <li> <p> <code>SAFE_DELETE</code> \u2013 (default) Terminates the game server group and Amazon EC2 Auto Scaling group only when it has no game servers that are in <code>UTILIZED</code> status.</p> </li> <li> <p> <code>FORCE_DELETE</code> \u2013 Terminates the game server group, including all active game servers regardless of their utilization status, and the Amazon EC2 Auto Scaling group. </p> </li> <li> <p> <code>RETAIN</code> \u2013 Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling group as is.</p> </li> </ul>"
}
]
}
},
"required": [
"GameServerGroupName"
]
}
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