Amazon GameLift · JSON Structure
Gamelift Create Script Input Structure
CreateScriptInput schema from Amazon GameLift API
Type: object
Properties: 5
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CreateScriptInput is a JSON Structure definition published by Amazon GameLift, describing 5 properties. It conforms to the https://json-structure.org/meta/core/v0/# meta-schema.
Properties
Name
Version
StorageLocation
ZipFile
Tags
Meta-schema: https://json-structure.org/meta/core/v0/#
JSON Structure
{
"$schema": "https://json-structure.org/meta/core/v0/#",
"$id": "https://raw.githubusercontent.com/api-evangelist/amazon-gamelift/refs/heads/main/json-structure/gamelift-create-script-input-structure.json",
"name": "CreateScriptInput",
"description": "CreateScriptInput schema from Amazon GameLift API",
"type": "object",
"properties": {
"Name": {
"allOf": [
{
"$ref": "#/components/schemas/NonZeroAndMaxString"
},
{
"description": "A descriptive label that is associated with a script. Script names don't need to be unique. You can use <a href=\"https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateScript.html\">UpdateScript</a> to change this value later. "
}
]
},
"Version": {
"allOf": [
{
"$ref": "#/components/schemas/NonZeroAndMaxString"
},
{
"description": "Version information associated with a build or script. Version strings don't need to be unique. You can use <a href=\"https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateScript.html\">UpdateScript</a> to change this value later. "
}
]
},
"StorageLocation": {
"allOf": [
{
"$ref": "#/components/schemas/S3Location"
},
{
"description": "The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the \"key\"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier version. "
}
]
},
"ZipFile": {
"allOf": [
{
"$ref": "#/components/schemas/ZipBlob"
},
{
"description": "<p>A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.</p> <p>When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string \"fileb://\" to indicate that the file data is a binary object. For example: <code>--zip-file fileb://myRealtimeScript.zip</code>.</p>"
}
]
},
"Tags": {
"allOf": [
{
"$ref": "#/components/schemas/TagList"
},
{
"description": "A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see <a href=\"https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html\"> Tagging Amazon Web Services Resources</a> in the <i>Amazon Web Services General Reference</i>. Once the resource is created, you can use <a href=\"https://docs.aws.amazon.com/gamelift/latest/apireference/API_TagResource.html\">TagResource</a>, <a href=\"https://docs.aws.amazon.com/gamelift/latest/apireference/API_UntagResource.html\">UntagResource</a>, and <a href=\"https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListTagsForResource.html\">ListTagsForResource</a> to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits."
}
]
}
}
}