Amazon GameLift · JSON Structure

Gamelift Anywhere Configuration Structure

Amazon GameLift Anywhere configuration options for your Anywhere fleets.

Type: object Properties: 1 Required: 1
Cloud ComputingGame ServersGamingMultiplayerMatchmakingFlexMatchFleetIQ

AnywhereConfiguration is a JSON Structure definition published by Amazon GameLift, describing 1 property, of which 1 is required. It conforms to the https://json-structure.org/meta/core/v0/# meta-schema.

Properties

Cost

Meta-schema: https://json-structure.org/meta/core/v0/#

JSON Structure

Raw ↑
{
  "$schema": "https://json-structure.org/meta/core/v0/#",
  "$id": "https://raw.githubusercontent.com/api-evangelist/amazon-gamelift/refs/heads/main/json-structure/gamelift-anywhere-configuration-structure.json",
  "name": "AnywhereConfiguration",
  "description": "Amazon GameLift Anywhere configuration options for your Anywhere fleets.",
  "type": "object",
  "properties": {
    "Cost": {
      "allOf": [
        {
          "$ref": "#/components/schemas/NonNegativeLimitedLengthDouble"
        },
        {
          "description": "The cost to run your fleet per hour. Amazon GameLift uses the provided cost of your fleet to balance usage in queues. For more information about queues, see <a href=\"https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html\">Setting up queues</a> in the <i>Amazon GameLift Developer Guide</i>."
        }
      ]
    }
  },
  "required": [
    "Cost"
  ]
}