Unreal Pixel Streaming

Pixel Streaming streams an Unreal Engine application running on a server to remote browser clients over WebRTC. The framework includes a Pixel Streaming plugin in the engine, a signalling and matchmaker service ("Cirrus" / "Frontend"), a UE Pixel Streaming Infrastructure reference deployment, and a JavaScript client library for browser integration. Used for in-browser product configurators, automotive, digital twins, and cloud-rendered games.

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API entry from apis.yml

apis.yml Raw ↑
aid: unreal-engine:pixel-streaming
name: Unreal Pixel Streaming
description: Pixel Streaming streams an Unreal Engine application running on a server to remote browser
  clients over WebRTC. The framework includes a Pixel Streaming plugin in the engine, a signalling and
  matchmaker service ("Cirrus" / "Frontend"), a UE Pixel Streaming Infrastructure reference deployment,
  and a JavaScript client library for browser integration. Used for in-browser product configurators,
  automotive, digital twins, and cloud-rendered games.
image: https://kinlane-images.s3.amazonaws.com/shared/apis-json/apis-json-logo.jpg
humanURL: https://dev.epicgames.com/documentation/en-us/unreal-engine/pixel-streaming-in-unreal-engine
baseURL: https://dev.epicgames.com/documentation/en-us/unreal-engine
tags:
- Browser
- Cloud Rendering
- Pixel Streaming
- Streaming
- WebRTC
properties:
- type: Documentation
  url: https://dev.epicgames.com/documentation/en-us/unreal-engine/pixel-streaming-in-unreal-engine
- type: GitHubRepository
  url: https://github.com/EpicGamesExt/PixelStreamingInfrastructure