Unreal Pixel Streaming
Pixel Streaming streams an Unreal Engine application running on a server to remote browser clients over WebRTC. The framework includes a Pixel Streaming plugin in the engine, a signalling and matchmaker service ("Cirrus" / "Frontend"), a UE Pixel Streaming Infrastructure reference deployment, and a JavaScript client library for browser integration. Used for in-browser product configurators, automotive, digital twins, and cloud-rendered games.