Amazon GameLift Agentic Access
Amazon GameLift exposes 104 API operations that an AI agent could call, of which 104 are state-changing ‘acting’ operations. This is a recommended x-agentic-access execution contract — the scope, audience, consequence tier, short-lived token constraints, and escalation each action should carry before it is handed to an autonomous agent.
By consequence: 101 write and 3 safety-critical.
3 operations are classed safety-critical and should require human-in-the-loop approval at runtime.
Contracts are classified heuristically from the provider’s OpenAPI and refresh on every APIs.io network build; audience is bound per deployment. The model follows Curity’s Access Intelligence (apidays Munich 2026). Browse every provider’s agent contracts at agentic-access.apis.io.
By consequence
Highest-consequence actions
The physical and safety-critical operations an agent could invoke — the ones that most warrant scoped tokens, tight TTLs, and escalation. Full per-operation contracts are in the source below.
| Method | Path | Consequence | Human-in-loop |
|---|---|---|---|
| POST | /#X-Amz-Target=GameLift.StopFleetActions | safety-critical | required |
| POST | /#X-Amz-Target=GameLift.StopGameSessionPlacement | safety-critical | required |
| POST | /#X-Amz-Target=GameLift.StopMatchmaking | safety-critical | required |
Source
Agentic Access
generated: '2026-07-15'
method: generated
source: openapi/amazon-gamelift-openapi.yaml
description: Recommended x-agentic-access execution contracts, classified heuristically from
the OpenAPI. A governance starting point for exposing this API to AI agents — review and bind
audience per deployment. See research/curity/agentic-governance/.
summary:
operations: 104
by_action_class:
acting: 104
by_consequence:
write: 101
safety-critical: 3
human_in_the_loop_required: 3
operations:
- path: /#X-Amz-Target=GameLift.AcceptMatch
method: post
operationId: AcceptMatch
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.ClaimGameServer
method: post
operationId: ClaimGameServer
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.CreateAlias
method: post
operationId: CreateAlias
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.CreateBuild
method: post
operationId: CreateBuild
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.CreateFleet
method: post
operationId: CreateFleet
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.CreateFleetLocations
method: post
operationId: CreateFleetLocations
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.CreateGameServerGroup
method: post
operationId: CreateGameServerGroup
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.CreateGameSession
method: post
operationId: CreateGameSession
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.CreateGameSessionQueue
method: post
operationId: CreateGameSessionQueue
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.CreateLocation
method: post
operationId: CreateLocation
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.CreateMatchmakingConfiguration
method: post
operationId: CreateMatchmakingConfiguration
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.CreateMatchmakingRuleSet
method: post
operationId: CreateMatchmakingRuleSet
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.CreatePlayerSession
method: post
operationId: CreatePlayerSession
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.CreatePlayerSessions
method: post
operationId: CreatePlayerSessions
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.CreateScript
method: post
operationId: CreateScript
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.CreateVpcPeeringAuthorization
method: post
operationId: CreateVpcPeeringAuthorization
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.CreateVpcPeeringConnection
method: post
operationId: CreateVpcPeeringConnection
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DeleteAlias
method: post
operationId: DeleteAlias
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DeleteBuild
method: post
operationId: DeleteBuild
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DeleteFleet
method: post
operationId: DeleteFleet
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DeleteFleetLocations
method: post
operationId: DeleteFleetLocations
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DeleteGameServerGroup
method: post
operationId: DeleteGameServerGroup
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DeleteGameSessionQueue
method: post
operationId: DeleteGameSessionQueue
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DeleteLocation
method: post
operationId: DeleteLocation
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DeleteMatchmakingConfiguration
method: post
operationId: DeleteMatchmakingConfiguration
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DeleteMatchmakingRuleSet
method: post
operationId: DeleteMatchmakingRuleSet
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DeleteScalingPolicy
method: post
operationId: DeleteScalingPolicy
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DeleteScript
method: post
operationId: DeleteScript
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DeleteVpcPeeringAuthorization
method: post
operationId: DeleteVpcPeeringAuthorization
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DeleteVpcPeeringConnection
method: post
operationId: DeleteVpcPeeringConnection
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DeregisterCompute
method: post
operationId: DeregisterCompute
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DeregisterGameServer
method: post
operationId: DeregisterGameServer
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeAlias
method: post
operationId: DescribeAlias
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeBuild
method: post
operationId: DescribeBuild
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeCompute
method: post
operationId: DescribeCompute
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeEC2InstanceLimits
method: post
operationId: DescribeEC2InstanceLimits
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeFleetAttributes
method: post
operationId: DescribeFleetAttributes
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeFleetCapacity
method: post
operationId: DescribeFleetCapacity
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeFleetEvents
method: post
operationId: DescribeFleetEvents
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeFleetLocationAttributes
method: post
operationId: DescribeFleetLocationAttributes
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeFleetLocationCapacity
method: post
operationId: DescribeFleetLocationCapacity
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeFleetLocationUtilization
method: post
operationId: DescribeFleetLocationUtilization
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeFleetPortSettings
method: post
operationId: DescribeFleetPortSettings
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeFleetUtilization
method: post
operationId: DescribeFleetUtilization
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeGameServer
method: post
operationId: DescribeGameServer
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeGameServerGroup
method: post
operationId: DescribeGameServerGroup
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeGameServerInstances
method: post
operationId: DescribeGameServerInstances
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeGameSessionDetails
method: post
operationId: DescribeGameSessionDetails
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeGameSessionPlacement
method: post
operationId: DescribeGameSessionPlacement
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeGameSessionQueues
method: post
operationId: DescribeGameSessionQueues
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeGameSessions
method: post
operationId: DescribeGameSessions
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeInstances
method: post
operationId: DescribeInstances
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeMatchmaking
method: post
operationId: DescribeMatchmaking
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeMatchmakingConfigurations
method: post
operationId: DescribeMatchmakingConfigurations
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeMatchmakingRuleSets
method: post
operationId: DescribeMatchmakingRuleSets
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribePlayerSessions
method: post
operationId: DescribePlayerSessions
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeRuntimeConfiguration
method: post
operationId: DescribeRuntimeConfiguration
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeScalingPolicies
method: post
operationId: DescribeScalingPolicies
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeScript
method: post
operationId: DescribeScript
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeVpcPeeringAuthorizations
method: post
operationId: DescribeVpcPeeringAuthorizations
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeVpcPeeringConnections
method: post
operationId: DescribeVpcPeeringConnections
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.GetComputeAccess
method: post
operationId: GetComputeAccess
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.GetComputeAuthToken
method: post
operationId: GetComputeAuthToken
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.GetGameSessionLogUrl
method: post
operationId: GetGameSessionLogUrl
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.GetInstanceAccess
method: post
operationId: GetInstanceAccess
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.ListAliases
method: post
operationId: ListAliases
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.ListBuilds
method: post
operationId: ListBuilds
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.ListCompute
method: post
operationId: ListCompute
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.ListFleets
method: post
operationId: ListFleets
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.ListGameServerGroups
method: post
operationId: ListGameServerGroups
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.ListGameServers
method: post
operationId: ListGameServers
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.ListLocations
method: post
operationId: ListLocations
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.ListScripts
method: post
operationId: ListScripts
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.ListTagsForResource
method: post
operationId: ListTagsForResource
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.PutScalingPolicy
method: post
operationId: PutScalingPolicy
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.RegisterCompute
method: post
operationId: RegisterCompute
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.RegisterGameServer
method: post
operationId: RegisterGameServer
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.RequestUploadCredentials
method: post
operationId: RequestUploadCredentials
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.ResolveAlias
method: post
operationId: ResolveAlias
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.ResumeGameServerGroup
method: post
operationId: ResumeGameServerGroup
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.SearchGameSessions
method: post
operationId: SearchGameSessions
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.StartFleetActions
method: post
operationId: StartFleetActions
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.StartGameSessionPlacement
method: post
operationId: StartGameSessionPlacement
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.StartMatchBackfill
method: post
operationId: StartMatchBackfill
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.StartMatchmaking
method: post
operationId: StartMatchmaking
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.StopFleetActions
method: post
operationId: StopFleetActions
x-agentic-access:
action-class: acting
consequence: safety-critical
subject: required
audience: null
token:
max-ttl: 120
exchange: true
purpose-required: true
proof-of-possession: true
escalation:
human-in-the-loop: required
audit: required
- path: /#X-Amz-Target=GameLift.StopGameSessionPlacement
method: post
operationId: StopGameSessionPlacement
x-agentic-access:
action-class: acting
consequence: safety-critical
subject: required
audience: null
token:
max-ttl: 120
exchange: true
purpose-required: true
proof-of-possession: true
escalation:
human-in-the-loop: required
audit: required
- path: /#X-Amz-Target=GameLift.StopMatchmaking
method: post
operationId: StopMatchmaking
x-agentic-access:
action-class: acting
consequence: safety-critical
subject: required
audience: null
token:
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# Full source: https://raw.githubusercontent.com/api-evangelist/amazon-gamelift/refs/heads/main/agentic-access/amazon-gamelift-agentic-access.yml