Amazon GameLift · Agentic Access

Amazon GameLift Agentic Access

x-agentic-access generated

Amazon GameLift exposes 104 API operations that an AI agent could call, of which 104 are state-changing ‘acting’ operations. This is a recommended x-agentic-access execution contract — the scope, audience, consequence tier, short-lived token constraints, and escalation each action should carry before it is handed to an autonomous agent.

By consequence: 101 write and 3 safety-critical.

3 operations are classed safety-critical and should require human-in-the-loop approval at runtime.

Contracts are classified heuristically from the provider’s OpenAPI and refresh on every APIs.io network build; audience is bound per deployment. The model follows Curity’s Access Intelligence (apidays Munich 2026). Browse every provider’s agent contracts at agentic-access.apis.io.

Cloud ComputingGame ServersGamingMultiplayerMatchmakingFlexMatchFleetIQ
Operations: 104 Acting: 104 Human-in-the-loop: 3 Method: generated

By consequence

write 101 safety-critical 3

Highest-consequence actions

The physical and safety-critical operations an agent could invoke — the ones that most warrant scoped tokens, tight TTLs, and escalation. Full per-operation contracts are in the source below.

MethodPathConsequenceHuman-in-loop
POST /#X-Amz-Target=GameLift.StopFleetActions safety-critical required
POST /#X-Amz-Target=GameLift.StopGameSessionPlacement safety-critical required
POST /#X-Amz-Target=GameLift.StopMatchmaking safety-critical required

Source

Agentic Access

Raw ↑
generated: '2026-07-15'
method: generated
source: openapi/amazon-gamelift-openapi.yaml
description: Recommended x-agentic-access execution contracts, classified heuristically from
  the OpenAPI. A governance starting point for exposing this API to AI agents — review and bind
  audience per deployment. See research/curity/agentic-governance/.
summary:
  operations: 104
  by_action_class:
    acting: 104
  by_consequence:
    write: 101
    safety-critical: 3
  human_in_the_loop_required: 3
operations:
- path: /#X-Amz-Target=GameLift.AcceptMatch
  method: post
  operationId: AcceptMatch
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.ClaimGameServer
  method: post
  operationId: ClaimGameServer
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.CreateAlias
  method: post
  operationId: CreateAlias
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.CreateBuild
  method: post
  operationId: CreateBuild
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.CreateFleet
  method: post
  operationId: CreateFleet
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.CreateFleetLocations
  method: post
  operationId: CreateFleetLocations
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.CreateGameServerGroup
  method: post
  operationId: CreateGameServerGroup
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.CreateGameSession
  method: post
  operationId: CreateGameSession
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.CreateGameSessionQueue
  method: post
  operationId: CreateGameSessionQueue
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.CreateLocation
  method: post
  operationId: CreateLocation
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.CreateMatchmakingConfiguration
  method: post
  operationId: CreateMatchmakingConfiguration
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.CreateMatchmakingRuleSet
  method: post
  operationId: CreateMatchmakingRuleSet
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.CreatePlayerSession
  method: post
  operationId: CreatePlayerSession
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.CreatePlayerSessions
  method: post
  operationId: CreatePlayerSessions
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.CreateScript
  method: post
  operationId: CreateScript
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.CreateVpcPeeringAuthorization
  method: post
  operationId: CreateVpcPeeringAuthorization
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.CreateVpcPeeringConnection
  method: post
  operationId: CreateVpcPeeringConnection
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DeleteAlias
  method: post
  operationId: DeleteAlias
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DeleteBuild
  method: post
  operationId: DeleteBuild
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DeleteFleet
  method: post
  operationId: DeleteFleet
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DeleteFleetLocations
  method: post
  operationId: DeleteFleetLocations
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DeleteGameServerGroup
  method: post
  operationId: DeleteGameServerGroup
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DeleteGameSessionQueue
  method: post
  operationId: DeleteGameSessionQueue
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DeleteLocation
  method: post
  operationId: DeleteLocation
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DeleteMatchmakingConfiguration
  method: post
  operationId: DeleteMatchmakingConfiguration
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DeleteMatchmakingRuleSet
  method: post
  operationId: DeleteMatchmakingRuleSet
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DeleteScalingPolicy
  method: post
  operationId: DeleteScalingPolicy
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DeleteScript
  method: post
  operationId: DeleteScript
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DeleteVpcPeeringAuthorization
  method: post
  operationId: DeleteVpcPeeringAuthorization
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DeleteVpcPeeringConnection
  method: post
  operationId: DeleteVpcPeeringConnection
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DeregisterCompute
  method: post
  operationId: DeregisterCompute
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DeregisterGameServer
  method: post
  operationId: DeregisterGameServer
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeAlias
  method: post
  operationId: DescribeAlias
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeBuild
  method: post
  operationId: DescribeBuild
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeCompute
  method: post
  operationId: DescribeCompute
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeEC2InstanceLimits
  method: post
  operationId: DescribeEC2InstanceLimits
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeFleetAttributes
  method: post
  operationId: DescribeFleetAttributes
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeFleetCapacity
  method: post
  operationId: DescribeFleetCapacity
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeFleetEvents
  method: post
  operationId: DescribeFleetEvents
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeFleetLocationAttributes
  method: post
  operationId: DescribeFleetLocationAttributes
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeFleetLocationCapacity
  method: post
  operationId: DescribeFleetLocationCapacity
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeFleetLocationUtilization
  method: post
  operationId: DescribeFleetLocationUtilization
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeFleetPortSettings
  method: post
  operationId: DescribeFleetPortSettings
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeFleetUtilization
  method: post
  operationId: DescribeFleetUtilization
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeGameServer
  method: post
  operationId: DescribeGameServer
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeGameServerGroup
  method: post
  operationId: DescribeGameServerGroup
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeGameServerInstances
  method: post
  operationId: DescribeGameServerInstances
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeGameSessionDetails
  method: post
  operationId: DescribeGameSessionDetails
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeGameSessionPlacement
  method: post
  operationId: DescribeGameSessionPlacement
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeGameSessionQueues
  method: post
  operationId: DescribeGameSessionQueues
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeGameSessions
  method: post
  operationId: DescribeGameSessions
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeInstances
  method: post
  operationId: DescribeInstances
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeMatchmaking
  method: post
  operationId: DescribeMatchmaking
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeMatchmakingConfigurations
  method: post
  operationId: DescribeMatchmakingConfigurations
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeMatchmakingRuleSets
  method: post
  operationId: DescribeMatchmakingRuleSets
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribePlayerSessions
  method: post
  operationId: DescribePlayerSessions
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeRuntimeConfiguration
  method: post
  operationId: DescribeRuntimeConfiguration
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeScalingPolicies
  method: post
  operationId: DescribeScalingPolicies
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeScript
  method: post
  operationId: DescribeScript
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeVpcPeeringAuthorizations
  method: post
  operationId: DescribeVpcPeeringAuthorizations
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeVpcPeeringConnections
  method: post
  operationId: DescribeVpcPeeringConnections
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.GetComputeAccess
  method: post
  operationId: GetComputeAccess
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.GetComputeAuthToken
  method: post
  operationId: GetComputeAuthToken
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.GetGameSessionLogUrl
  method: post
  operationId: GetGameSessionLogUrl
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.GetInstanceAccess
  method: post
  operationId: GetInstanceAccess
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.ListAliases
  method: post
  operationId: ListAliases
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.ListBuilds
  method: post
  operationId: ListBuilds
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.ListCompute
  method: post
  operationId: ListCompute
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.ListFleets
  method: post
  operationId: ListFleets
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.ListGameServerGroups
  method: post
  operationId: ListGameServerGroups
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.ListGameServers
  method: post
  operationId: ListGameServers
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.ListLocations
  method: post
  operationId: ListLocations
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.ListScripts
  method: post
  operationId: ListScripts
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.ListTagsForResource
  method: post
  operationId: ListTagsForResource
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.PutScalingPolicy
  method: post
  operationId: PutScalingPolicy
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.RegisterCompute
  method: post
  operationId: RegisterCompute
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.RegisterGameServer
  method: post
  operationId: RegisterGameServer
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.RequestUploadCredentials
  method: post
  operationId: RequestUploadCredentials
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.ResolveAlias
  method: post
  operationId: ResolveAlias
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.ResumeGameServerGroup
  method: post
  operationId: ResumeGameServerGroup
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.SearchGameSessions
  method: post
  operationId: SearchGameSessions
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.StartFleetActions
  method: post
  operationId: StartFleetActions
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.StartGameSessionPlacement
  method: post
  operationId: StartGameSessionPlacement
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.StartMatchBackfill
  method: post
  operationId: StartMatchBackfill
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.StartMatchmaking
  method: post
  operationId: StartMatchmaking
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.StopFleetActions
  method: post
  operationId: StopFleetActions
  x-agentic-access:
    action-class: acting
    consequence: safety-critical
    subject: required
    audience: null
    token:
      max-ttl: 120
      exchange: true
      purpose-required: true
      proof-of-possession: true
    escalation:
      human-in-the-loop: required
    audit: required
- path: /#X-Amz-Target=GameLift.StopGameSessionPlacement
  method: post
  operationId: StopGameSessionPlacement
  x-agentic-access:
    action-class: acting
    consequence: safety-critical
    subject: required
    audience: null
    token:
      max-ttl: 120
      exchange: true
      purpose-required: true
      proof-of-possession: true
    escalation:
      human-in-the-loop: required
    audit: required
- path: /#X-Amz-Target=GameLift.StopMatchmaking
  method: post
  operationId: StopMatchmaking
  x-agentic-access:
    action-class: acting
    consequence: safety-critical
    subject: required
    audience: null
    token:


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# Full source: https://raw.githubusercontent.com/api-evangelist/amazon-gamelift/refs/heads/main/agentic-access/amazon-gamelift-agentic-access.yml