Amazon GameLift Agentic Access
Amazon GameLift exposes 104 API operations that an AI agent could call, of which 104 are state-changing ‘acting’ operations. This is a recommended x-agentic-access execution contract — the scope, audience, consequence tier, short-lived token constraints, and escalation each action should carry before it is handed to an autonomous agent.
By consequence: 101 write and 3 safety-critical.
3 operations are classed safety-critical and should require human-in-the-loop approval at runtime.
Contracts are classified heuristically from the provider’s OpenAPI and refresh on every APIs.io network build; audience is bound per deployment. The model follows Curity’s Access Intelligence (apidays Munich 2026). Browse every provider’s agent contracts at agentic-access.apis.io.
By consequence
Highest-consequence actions
The physical and safety-critical operations an agent could invoke — the ones that most warrant scoped tokens, tight TTLs, and escalation. Full per-operation contracts are in the source below.
| Method | Path | Consequence | Human-in-loop |
|---|---|---|---|
| POST | /#X-Amz-Target=GameLift.StopFleetActions | safety-critical | required |
| POST | /#X-Amz-Target=GameLift.StopGameSessionPlacement | safety-critical | required |
| POST | /#X-Amz-Target=GameLift.StopMatchmaking | safety-critical | required |
Source
Agentic Access
generated: '2026-07-15'
method: generated
source: openapi/amazon-gamelift-openapi.yaml
description: Recommended x-agentic-access execution contracts, classified heuristically from
the OpenAPI. A governance starting point for exposing this API to AI agents — review and bind
audience per deployment. See research/curity/agentic-governance/.
summary:
operations: 104
by_action_class:
acting: 104
by_consequence:
write: 101
safety-critical: 3
human_in_the_loop_required: 3
operations:
- path: /#X-Amz-Target=GameLift.AcceptMatch
method: post
operationId: AcceptMatch
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.ClaimGameServer
method: post
operationId: ClaimGameServer
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.CreateAlias
method: post
operationId: CreateAlias
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.CreateBuild
method: post
operationId: CreateBuild
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.CreateFleet
method: post
operationId: CreateFleet
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.CreateFleetLocations
method: post
operationId: CreateFleetLocations
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.CreateGameServerGroup
method: post
operationId: CreateGameServerGroup
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.CreateGameSession
method: post
operationId: CreateGameSession
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.CreateGameSessionQueue
method: post
operationId: CreateGameSessionQueue
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.CreateLocation
method: post
operationId: CreateLocation
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.CreateMatchmakingConfiguration
method: post
operationId: CreateMatchmakingConfiguration
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.CreateMatchmakingRuleSet
method: post
operationId: CreateMatchmakingRuleSet
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.CreatePlayerSession
method: post
operationId: CreatePlayerSession
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.CreatePlayerSessions
method: post
operationId: CreatePlayerSessions
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.CreateScript
method: post
operationId: CreateScript
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.CreateVpcPeeringAuthorization
method: post
operationId: CreateVpcPeeringAuthorization
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.CreateVpcPeeringConnection
method: post
operationId: CreateVpcPeeringConnection
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DeleteAlias
method: post
operationId: DeleteAlias
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DeleteBuild
method: post
operationId: DeleteBuild
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DeleteFleet
method: post
operationId: DeleteFleet
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DeleteFleetLocations
method: post
operationId: DeleteFleetLocations
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DeleteGameServerGroup
method: post
operationId: DeleteGameServerGroup
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DeleteGameSessionQueue
method: post
operationId: DeleteGameSessionQueue
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DeleteLocation
method: post
operationId: DeleteLocation
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DeleteMatchmakingConfiguration
method: post
operationId: DeleteMatchmakingConfiguration
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DeleteMatchmakingRuleSet
method: post
operationId: DeleteMatchmakingRuleSet
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DeleteScalingPolicy
method: post
operationId: DeleteScalingPolicy
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DeleteScript
method: post
operationId: DeleteScript
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DeleteVpcPeeringAuthorization
method: post
operationId: DeleteVpcPeeringAuthorization
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DeleteVpcPeeringConnection
method: post
operationId: DeleteVpcPeeringConnection
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DeregisterCompute
method: post
operationId: DeregisterCompute
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DeregisterGameServer
method: post
operationId: DeregisterGameServer
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeAlias
method: post
operationId: DescribeAlias
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeBuild
method: post
operationId: DescribeBuild
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeCompute
method: post
operationId: DescribeCompute
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeEC2InstanceLimits
method: post
operationId: DescribeEC2InstanceLimits
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeFleetAttributes
method: post
operationId: DescribeFleetAttributes
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeFleetCapacity
method: post
operationId: DescribeFleetCapacity
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeFleetEvents
method: post
operationId: DescribeFleetEvents
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeFleetLocationAttributes
method: post
operationId: DescribeFleetLocationAttributes
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeFleetLocationCapacity
method: post
operationId: DescribeFleetLocationCapacity
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeFleetLocationUtilization
method: post
operationId: DescribeFleetLocationUtilization
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeFleetPortSettings
method: post
operationId: DescribeFleetPortSettings
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeFleetUtilization
method: post
operationId: DescribeFleetUtilization
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeGameServer
method: post
operationId: DescribeGameServer
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeGameServerGroup
method: post
operationId: DescribeGameServerGroup
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeGameServerInstances
method: post
operationId: DescribeGameServerInstances
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeGameSessionDetails
method: post
operationId: DescribeGameSessionDetails
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeGameSessionPlacement
method: post
operationId: DescribeGameSessionPlacement
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeGameSessionQueues
method: post
operationId: DescribeGameSessionQueues
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeGameSessions
method: post
operationId: DescribeGameSessions
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeInstances
method: post
operationId: DescribeInstances
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeMatchmaking
method: post
operationId: DescribeMatchmaking
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeMatchmakingConfigurations
method: post
operationId: DescribeMatchmakingConfigurations
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeMatchmakingRuleSets
method: post
operationId: DescribeMatchmakingRuleSets
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribePlayerSessions
method: post
operationId: DescribePlayerSessions
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeRuntimeConfiguration
method: post
operationId: DescribeRuntimeConfiguration
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeScalingPolicies
method: post
operationId: DescribeScalingPolicies
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeScript
method: post
operationId: DescribeScript
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeVpcPeeringAuthorizations
method: post
operationId: DescribeVpcPeeringAuthorizations
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.DescribeVpcPeeringConnections
method: post
operationId: DescribeVpcPeeringConnections
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.GetComputeAccess
method: post
operationId: GetComputeAccess
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.GetComputeAuthToken
method: post
operationId: GetComputeAuthToken
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.GetGameSessionLogUrl
method: post
operationId: GetGameSessionLogUrl
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.GetInstanceAccess
method: post
operationId: GetInstanceAccess
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.ListAliases
method: post
operationId: ListAliases
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.ListBuilds
method: post
operationId: ListBuilds
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.ListCompute
method: post
operationId: ListCompute
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.ListFleets
method: post
operationId: ListFleets
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.ListGameServerGroups
method: post
operationId: ListGameServerGroups
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.ListGameServers
method: post
operationId: ListGameServers
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.ListLocations
method: post
operationId: ListLocations
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.ListScripts
method: post
operationId: ListScripts
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.ListTagsForResource
method: post
operationId: ListTagsForResource
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.PutScalingPolicy
method: post
operationId: PutScalingPolicy
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.RegisterCompute
method: post
operationId: RegisterCompute
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.RegisterGameServer
method: post
operationId: RegisterGameServer
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.RequestUploadCredentials
method: post
operationId: RequestUploadCredentials
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.ResolveAlias
method: post
operationId: ResolveAlias
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.ResumeGameServerGroup
method: post
operationId: ResumeGameServerGroup
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.SearchGameSessions
method: post
operationId: SearchGameSessions
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.StartFleetActions
method: post
operationId: StartFleetActions
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.StartGameSessionPlacement
method: post
operationId: StartGameSessionPlacement
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.StartMatchBackfill
method: post
operationId: StartMatchBackfill
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.StartMatchmaking
method: post
operationId: StartMatchmaking
x-agentic-access:
action-class: acting
consequence: write
subject: required
audience: null
token:
max-ttl: 900
escalation:
human-in-the-loop: conditional
triggers:
- abnormal
- high-value
audit: required
- path: /#X-Amz-Target=GameLift.StopFleetActions
method: post
operationId: StopFleetActions
x-agentic-access:
action-class: acting
consequence: safety-critical
subject: required
audience: null
token:
max-ttl: 120
exchange: true
purpose-required: true
proof-of-possession: true
escalation:
human-in-the-loop: required
audit: required
- path: /#X-Amz-Target=GameLift.StopGameSessionPlacement
method: post
operationId: StopGameSessionPlacement
x-agentic-access:
action-class: acting
consequence: safety-critical
subject: required
audience: null
token:
max-ttl: 120
exchange: true
purpose-required: true
proof-of-possession: true
escalation:
human-in-the-loop: required
audit: required
- path: /#X-Amz-Target=GameLift.StopMatchmaking
method: post
operationId: StopMatchmaking
x-agentic-access:
action-class: acting
consequence: safety-critical
subject: required
audience: null
token:
# --- truncated at 32 KB (37 KB total) ---
# Full source: https://raw.githubusercontent.com/api-evangelist/amazon-gamelift/refs/heads/main/agentic-access/amazon-gamelift-agentic-access.yml
Work with this as data
Every access contract here is available over the APIs.io API and to AI agents over MCP. Agentic Access is not yet its own endpoint on the v1 API. Reach it through catalog search and the tag graph, or the MCP server.
MCP server
One button, every client — Claude, Cursor, VS Code and the rest.
https://apis.io/mcp
Tools for agentic access
3 MCP tools reach this
apis_io_searchSTART HERE — APIs, providers and tags for one query, each with its total.resolveTurn a domain, URL or GitHub org into the provider it belongs to.find_cohortsEvery scored population of providers in the catalog.
Call it yourself
curl for this page
curl "https://apis.io/api/v1/search?q=amazon-gamelift-agentic-access&limit=10"
curl "https://apis.io/api/v1/tags/amazon-gamelift-agentic-access"
Discovery needs no key. Ratings and market analysis are Pro.