Amazon GameLift · Agentic Access

Amazon GameLift Agentic Access

x-agentic-access generated

Amazon GameLift exposes 104 API operations that an AI agent could call, of which 104 are state-changing ‘acting’ operations. This is a recommended x-agentic-access execution contract — the scope, audience, consequence tier, short-lived token constraints, and escalation each action should carry before it is handed to an autonomous agent.

By consequence: 101 write and 3 safety-critical.

3 operations are classed safety-critical and should require human-in-the-loop approval at runtime.

Contracts are classified heuristically from the provider’s OpenAPI and refresh on every APIs.io network build; audience is bound per deployment. The model follows Curity’s Access Intelligence (apidays Munich 2026). Browse every provider’s agent contracts at agentic-access.apis.io.

Cloud ComputingGame ServersGamingMultiplayerMatchmakingFlexMatchFleetIQ
Operations: 104 Acting: 104 Human-in-the-loop: 3 Method: generated

By consequence

write 101 safety-critical 3

Highest-consequence actions

The physical and safety-critical operations an agent could invoke — the ones that most warrant scoped tokens, tight TTLs, and escalation. Full per-operation contracts are in the source below.

MethodPathConsequenceHuman-in-loop
POST /#X-Amz-Target=GameLift.StopFleetActions safety-critical required
POST /#X-Amz-Target=GameLift.StopGameSessionPlacement safety-critical required
POST /#X-Amz-Target=GameLift.StopMatchmaking safety-critical required

Source

Agentic Access

Raw ↑
generated: '2026-07-15'
method: generated
source: openapi/amazon-gamelift-openapi.yaml
description: Recommended x-agentic-access execution contracts, classified heuristically from
  the OpenAPI. A governance starting point for exposing this API to AI agents — review and bind
  audience per deployment. See research/curity/agentic-governance/.
summary:
  operations: 104
  by_action_class:
    acting: 104
  by_consequence:
    write: 101
    safety-critical: 3
  human_in_the_loop_required: 3
operations:
- path: /#X-Amz-Target=GameLift.AcceptMatch
  method: post
  operationId: AcceptMatch
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.ClaimGameServer
  method: post
  operationId: ClaimGameServer
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.CreateAlias
  method: post
  operationId: CreateAlias
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.CreateBuild
  method: post
  operationId: CreateBuild
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.CreateFleet
  method: post
  operationId: CreateFleet
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.CreateFleetLocations
  method: post
  operationId: CreateFleetLocations
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.CreateGameServerGroup
  method: post
  operationId: CreateGameServerGroup
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.CreateGameSession
  method: post
  operationId: CreateGameSession
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.CreateGameSessionQueue
  method: post
  operationId: CreateGameSessionQueue
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.CreateLocation
  method: post
  operationId: CreateLocation
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.CreateMatchmakingConfiguration
  method: post
  operationId: CreateMatchmakingConfiguration
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.CreateMatchmakingRuleSet
  method: post
  operationId: CreateMatchmakingRuleSet
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.CreatePlayerSession
  method: post
  operationId: CreatePlayerSession
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.CreatePlayerSessions
  method: post
  operationId: CreatePlayerSessions
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.CreateScript
  method: post
  operationId: CreateScript
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.CreateVpcPeeringAuthorization
  method: post
  operationId: CreateVpcPeeringAuthorization
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.CreateVpcPeeringConnection
  method: post
  operationId: CreateVpcPeeringConnection
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DeleteAlias
  method: post
  operationId: DeleteAlias
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DeleteBuild
  method: post
  operationId: DeleteBuild
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DeleteFleet
  method: post
  operationId: DeleteFleet
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DeleteFleetLocations
  method: post
  operationId: DeleteFleetLocations
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DeleteGameServerGroup
  method: post
  operationId: DeleteGameServerGroup
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DeleteGameSessionQueue
  method: post
  operationId: DeleteGameSessionQueue
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DeleteLocation
  method: post
  operationId: DeleteLocation
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DeleteMatchmakingConfiguration
  method: post
  operationId: DeleteMatchmakingConfiguration
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DeleteMatchmakingRuleSet
  method: post
  operationId: DeleteMatchmakingRuleSet
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DeleteScalingPolicy
  method: post
  operationId: DeleteScalingPolicy
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DeleteScript
  method: post
  operationId: DeleteScript
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DeleteVpcPeeringAuthorization
  method: post
  operationId: DeleteVpcPeeringAuthorization
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DeleteVpcPeeringConnection
  method: post
  operationId: DeleteVpcPeeringConnection
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DeregisterCompute
  method: post
  operationId: DeregisterCompute
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DeregisterGameServer
  method: post
  operationId: DeregisterGameServer
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeAlias
  method: post
  operationId: DescribeAlias
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeBuild
  method: post
  operationId: DescribeBuild
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeCompute
  method: post
  operationId: DescribeCompute
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeEC2InstanceLimits
  method: post
  operationId: DescribeEC2InstanceLimits
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeFleetAttributes
  method: post
  operationId: DescribeFleetAttributes
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeFleetCapacity
  method: post
  operationId: DescribeFleetCapacity
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeFleetEvents
  method: post
  operationId: DescribeFleetEvents
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeFleetLocationAttributes
  method: post
  operationId: DescribeFleetLocationAttributes
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeFleetLocationCapacity
  method: post
  operationId: DescribeFleetLocationCapacity
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeFleetLocationUtilization
  method: post
  operationId: DescribeFleetLocationUtilization
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeFleetPortSettings
  method: post
  operationId: DescribeFleetPortSettings
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeFleetUtilization
  method: post
  operationId: DescribeFleetUtilization
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeGameServer
  method: post
  operationId: DescribeGameServer
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeGameServerGroup
  method: post
  operationId: DescribeGameServerGroup
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeGameServerInstances
  method: post
  operationId: DescribeGameServerInstances
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeGameSessionDetails
  method: post
  operationId: DescribeGameSessionDetails
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeGameSessionPlacement
  method: post
  operationId: DescribeGameSessionPlacement
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeGameSessionQueues
  method: post
  operationId: DescribeGameSessionQueues
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeGameSessions
  method: post
  operationId: DescribeGameSessions
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeInstances
  method: post
  operationId: DescribeInstances
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeMatchmaking
  method: post
  operationId: DescribeMatchmaking
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeMatchmakingConfigurations
  method: post
  operationId: DescribeMatchmakingConfigurations
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeMatchmakingRuleSets
  method: post
  operationId: DescribeMatchmakingRuleSets
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribePlayerSessions
  method: post
  operationId: DescribePlayerSessions
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeRuntimeConfiguration
  method: post
  operationId: DescribeRuntimeConfiguration
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeScalingPolicies
  method: post
  operationId: DescribeScalingPolicies
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeScript
  method: post
  operationId: DescribeScript
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeVpcPeeringAuthorizations
  method: post
  operationId: DescribeVpcPeeringAuthorizations
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.DescribeVpcPeeringConnections
  method: post
  operationId: DescribeVpcPeeringConnections
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.GetComputeAccess
  method: post
  operationId: GetComputeAccess
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.GetComputeAuthToken
  method: post
  operationId: GetComputeAuthToken
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.GetGameSessionLogUrl
  method: post
  operationId: GetGameSessionLogUrl
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.GetInstanceAccess
  method: post
  operationId: GetInstanceAccess
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.ListAliases
  method: post
  operationId: ListAliases
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.ListBuilds
  method: post
  operationId: ListBuilds
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.ListCompute
  method: post
  operationId: ListCompute
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.ListFleets
  method: post
  operationId: ListFleets
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.ListGameServerGroups
  method: post
  operationId: ListGameServerGroups
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.ListGameServers
  method: post
  operationId: ListGameServers
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.ListLocations
  method: post
  operationId: ListLocations
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.ListScripts
  method: post
  operationId: ListScripts
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.ListTagsForResource
  method: post
  operationId: ListTagsForResource
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.PutScalingPolicy
  method: post
  operationId: PutScalingPolicy
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.RegisterCompute
  method: post
  operationId: RegisterCompute
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.RegisterGameServer
  method: post
  operationId: RegisterGameServer
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.RequestUploadCredentials
  method: post
  operationId: RequestUploadCredentials
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.ResolveAlias
  method: post
  operationId: ResolveAlias
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.ResumeGameServerGroup
  method: post
  operationId: ResumeGameServerGroup
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.SearchGameSessions
  method: post
  operationId: SearchGameSessions
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.StartFleetActions
  method: post
  operationId: StartFleetActions
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.StartGameSessionPlacement
  method: post
  operationId: StartGameSessionPlacement
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.StartMatchBackfill
  method: post
  operationId: StartMatchBackfill
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.StartMatchmaking
  method: post
  operationId: StartMatchmaking
  x-agentic-access:
    action-class: acting
    consequence: write
    subject: required
    audience: null
    token:
      max-ttl: 900
    escalation:
      human-in-the-loop: conditional
      triggers:
      - abnormal
      - high-value
    audit: required
- path: /#X-Amz-Target=GameLift.StopFleetActions
  method: post
  operationId: StopFleetActions
  x-agentic-access:
    action-class: acting
    consequence: safety-critical
    subject: required
    audience: null
    token:
      max-ttl: 120
      exchange: true
      purpose-required: true
      proof-of-possession: true
    escalation:
      human-in-the-loop: required
    audit: required
- path: /#X-Amz-Target=GameLift.StopGameSessionPlacement
  method: post
  operationId: StopGameSessionPlacement
  x-agentic-access:
    action-class: acting
    consequence: safety-critical
    subject: required
    audience: null
    token:
      max-ttl: 120
      exchange: true
      purpose-required: true
      proof-of-possession: true
    escalation:
      human-in-the-loop: required
    audit: required
- path: /#X-Amz-Target=GameLift.StopMatchmaking
  method: post
  operationId: StopMatchmaking
  x-agentic-access:
    action-class: acting
    consequence: safety-critical
    subject: required
    audience: null
    token:


# --- truncated at 32 KB (37 KB total) ---
# Full source: https://raw.githubusercontent.com/api-evangelist/amazon-gamelift/refs/heads/main/agentic-access/amazon-gamelift-agentic-access.yml

Work with this as data

Every access contract here is available over the APIs.io API and to AI agents over MCP. Agentic Access is not yet its own endpoint on the v1 API. Reach it through catalog search and the tag graph, or the MCP server.

MCP server

One button, every client — Claude, Cursor, VS Code and the rest.

https://apis.io/mcp

Tools for agentic access

3 MCP tools reach this
  • apis_io_searchSTART HERE — APIs, providers and tags for one query, each with its total.
  • resolveTurn a domain, URL or GitHub org into the provider it belongs to.
  • find_cohortsEvery scored population of providers in the catalog.
All 92 tools

Call it yourself

curl for this page
Search the catalog
curl "https://apis.io/api/v1/search?q=amazon-gamelift-agentic-access&limit=10"
Everything under a tag
curl "https://apis.io/api/v1/tags/amazon-gamelift-agentic-access"

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