W4 Games · Authentication Profile
W4 Games Authentication
Authentication
W4 Cloud authentication model, captured from the W4 Cloud documentation. There is no standalone public REST API with an OpenAPI securitySchemes block — clients authenticate through the w4gd Godot addon. Two layers exist: a project API key that binds the addon to a W4 Cloud workspace, and player authentication handled by a Supabase (GoTrue) identity service issuing JWT bearer tokens used against the database (PostgREST), realtime, and storage services.
W4 Games secures its APIs with apiKey, http-bearer-jwt, and oauth2 across 3 declared security schemes, as derived from its OpenAPI definitions. OAuth 2.0 is offered via the supabase-social-login flow(s).
CompanyGamingGame DevelopmentGodotMultiplayerBackend as a ServiceSDKCloudGame ServersRealtime
Methods: apiKey, http-bearer-jwt, oauth2
Schemes: 3
OAuth flows: supabase-social-login
API key in: config
Security Schemes
W4 Cloud project API key apiKey
Player authentication (Supabase JWT) http
Server-managed auth (smauth) http