Riot Games Rate Limits
Riot enforces app-level rate limits per region and per API key, plus method-level limits on individual endpoints. Limits are applied across both the user's personal/production app and the underlying service; either layer can return 429. Limits scale with key tier (development/personal vs production), with production-key limits expandable for developers in good standing.
Riot Games Rate Limits is the machine-readable rate-limit profile for Riot Games on the APIs.io network, in the API Commons Rate Limits shape.
It captures 5 rate-limit definitions, measuring requests_per_second, requests_per_2_minutes, requests_per_10_seconds, requests_per_10_minutes, and varies.
Limit state is signalled in the retryAfter and rateLimitType response headers, and an exhausted limit returns HTTP 429.
This profile was written by API Evangelist and has not been verified against a page the provider published; treat every limit as unconfirmed until a dated transcription replaces it.
The profile also includes 4 backoff/retry policies defined and response codes documented for throttled.
Tagged areas include Riot Games, League of Legends, VALORANT, and Rate Limiting.
retryAfterrateLimitType
generated, dated 2026-05-05.
Limits
Policies
Sources
Work with this as data
Every rate limit here is available over the APIs.io API and to AI agents over MCP.