Ready Player Me · Rate Limits
Ready Player Me Rate Limits
Ready Player Me does not publish a globally-fixed rate-limit table. Limits are applied per application (X-APP-ID), per endpoint family, and per asset/avatar render to protect the shared rendering fleet. The values below capture observed and documented patterns for the Avatars and Assets surfaces.
Ready Player Me Rate Limits is the machine-readable rate-limit profile for Ready Player Me on the APIs.io network, conforming to the API Commons Rate Limits specification.
The profile also includes 3 backoff/retry policies defined.
Tagged areas include Avatars and Rate Limits.
0 Limits
AvatarsRate Limits
Policies
Avatar Render
Asset Listing
Avatar Mutation
Sources
Work with this as data
Every rate limit here is available over the APIs.io API and to AI agents over MCP.