Nakama Rate Limits
Nakama does not ship a fixed, published per-endpoint rate-limit table the way a typical hosted SaaS API does. Because the server is open source and self-hosted, throughput is bounded by the operator's own compute and database capacity and by server configuration. Nakama's runtime provides mechanisms an operator uses to bound and shape load - for example configurable maximum message sizes and per-connection limits on the realtime socket, session and token lifetimes, and the ability to enforce custom rate limits inside runtime (Go / TypeScript / Lua) RPC and before/after hooks. On Heroic Cloud, effective limits are governed by the provisioned tier (node count, database capacity, and concurrent-user allowance) rather than by a per-key request quota.
Nakama Rate Limits is the machine-readable rate-limit profile for Nakama on the APIs.io network, conforming to the API Commons Rate Limits specification.
It captures 5 rate-limit definitions, measuring bytes, seconds, connections, and requests.
The profile also includes 3 backoff/retry policies defined and response codes documented for throttled.
Tagged areas include Gaming, Game Backend, Realtime, Open Source, and Rate Limiting.