Blizzard Entertainment · Rate Limits

Blizzard Entertainment Rate Limits

Machine-readable rate-limit definitions for the Battle.net Developer API surface. Captures the documented public per-second and per-hour ceilings as well as recovery semantics. Defaults reflect Battle.net's long-published public limits and should be reconciled against the current developer portal.

Blizzard Entertainment Rate Limits is the machine-readable rate-limit profile for Blizzard Entertainment on the APIs.io network, conforming to the API Commons Rate Limits specification.

It captures 3 rate-limit definitions, across the public-developer and partner tiers, measuring requests_per_second and requests_per_hour.

The profile also includes 3 backoff/retry policies defined and response codes documented for throttled, quotaExceeded, and serviceUnavailable.

Tagged areas include Games, Battle.net, Game Data, Rate Limiting, and Throttling.

3 Limits Throttle: 429 Quota: 429
GamesBattle.netGame DataRate LimitingThrottling

Limits

Public Per-Second Limit client-id
requests_per_second · second
100
Public Per-Hour Limit client-id
requests_per_hour · hour
36000
Partner Negotiated Rate contract
requests_per_second · second
500

Policies

Backoff Strategy
Clients should implement exponential backoff with jitter when 429 or 503 responses are returned and honor any Retry-After header.
Regional Independence
Rate limits are tracked per regional host (us, eu, kr, tw). Calls to different regions do not share quota.
OAuth Token Reuse
Client credentials access tokens are valid for ~24 hours and should be cached rather than re-issued per request.