Unity · OpenAPI Overlay 1.0.0

API Evangelist conversational phrasing for Unity Matchmaker Tickets API

4 actions 4 updates phrasing extends openapi/unity-tickets-api-openapi.yml
Generated by API Evangelist Written by API Evangelist tooling for Unity's API. It is a proposal applied on top of the contract, not a document Unity publishes.
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What the actions change

x-apievangelist-phrasing

Targets 4

$.info
$.paths['/v3/projects/{projectId}/environments/{environmentId}/tickets'].post
$.paths['/v3/projects/{projectId}/environments/{environmentId}/tickets/{ticketId}'].get
$.paths['/v3/projects/{projectId}/environments/{environmentId}/tickets/{ticketId}'].delete

OpenAPI Overlay

Raw ↑
# Generated by API Evangelist (build-phrasing.py). Our phrasing, not observed demand.
overlay: 1.0.0
info:
  title: API Evangelist conversational phrasing for Unity Matchmaker Tickets API
  version: 1.0.0
extends: openapi/unity-tickets-api-openapi.yml
actions:
- target: $.info
  update:
    x-apievangelist-phrasing:
      method: generated
      generated: '2026-10-01'
      generator: build-phrasing.py
      label: Generated by API Evangelist
      operations: 3
- target: $.paths['/v3/projects/{projectId}/environments/{environmentId}/tickets'].post
  update:
    x-apievangelist-phrasing:
      intent: Put players into matchmaking with a ticket
      effect: write
      questions:
      - How do I start matchmaking for a player or a party?
      - Can I pass player attributes like skill when entering a matchmaking queue?
      instructions:
      - text: Create a matchmaking ticket for players {players} in queue {queueName}, project {projectId}, environment {environmentId}.
        slots:
          players: requestBody.players
          queueName: requestBody.queueName
          projectId: path.projectId
          environmentId: path.environmentId
      - text: Enter {players} into queue {queueName} with attributes {attributes} (project {projectId}, env {environmentId}).
        slots:
          players: requestBody.players
          queueName: requestBody.queueName
          attributes: requestBody.attributes
          projectId: path.projectId
          environmentId: path.environmentId
      method: generated
      generated: '2026-10-01'
- target: $.paths['/v3/projects/{projectId}/environments/{environmentId}/tickets/{ticketId}'].get
  update:
    x-apievangelist-phrasing:
      intent: Check a matchmaking ticket's status
      effect: read
      questions:
      - Has my matchmaking ticket found a match yet?
      - What is the current status of a ticket I submitted?
      instructions:
      - text: Check matchmaking ticket {ticketId} in project {projectId}, environment {environmentId}.
        slots:
          ticketId: path.ticketId
          projectId: path.projectId
          environmentId: path.environmentId
      - text: Poll ticket {ticketId} to see if a match was found (project {projectId}, env {environmentId}).
        slots:
          ticketId: path.ticketId
          projectId: path.projectId
          environmentId: path.environmentId
      method: generated
      generated: '2026-10-01'
- target: $.paths['/v3/projects/{projectId}/environments/{environmentId}/tickets/{ticketId}'].delete
  update:
    x-apievangelist-phrasing:
      intent: Cancel a matchmaking ticket
      effect: destructive
      questions:
      - How does a player leave the matchmaking queue?
      - Can I cancel a ticket before a match is found?
      instructions:
      - text: Cancel matchmaking ticket {ticketId} in project {projectId}, environment {environmentId}.
        slots:
          ticketId: path.ticketId
          projectId: path.projectId
          environmentId: path.environmentId
      - text: Pull the player out of matchmaking by deleting ticket {ticketId} (project {projectId}, env {environmentId}).
        slots:
          ticketId: path.ticketId
          projectId: path.projectId
          environmentId: path.environmentId
      method: generated
      generated: '2026-10-01'

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