Unity · JSON Structure
Unity Structure
Structural overview of the Unity API surface; extracted from openapi/.
Type:
Properties: 0
Game DevelopmentReal-Time 3DMultiplayerGame ServicesCloud Gaming
Unity Structure is a JSON Structure definition published by Unity.
Meta-schema:
JSON Structure
{
"provider": "Unity",
"providerId": "unity",
"kind": "json-structure",
"description": "Structural overview of the Unity API surface; extracted from openapi/.",
"schemaCount": 13,
"operationCount": 10,
"schemas": [
{
"name": "Fleet",
"type": "object",
"propertyCount": 10,
"required": []
},
{
"name": "FleetList",
"type": "object",
"propertyCount": 1,
"required": []
},
{
"name": "BuildConfiguration",
"type": "object",
"propertyCount": 7,
"required": []
},
{
"name": "ScalingSettings",
"type": "object",
"propertyCount": 2,
"required": []
},
{
"name": "CreateFleetRequest",
"type": "object",
"propertyCount": 3,
"required": [
"name",
"buildConfiguration"
]
},
{
"name": "UpdateFleetRequest",
"type": "object",
"propertyCount": 3,
"required": []
},
{
"name": "Build",
"type": "object",
"propertyCount": 6,
"required": []
},
{
"name": "BuildList",
"type": "object",
"propertyCount": 1,
"required": []
},
{
"name": "CreateBuildRequest",
"type": "object",
"propertyCount": 2,
"required": [
"buildName",
"os"
]
},
{
"name": "Server",
"type": "object",
"propertyCount": 7,
"required": []
},
{
"name": "ServerList",
"type": "object",
"propertyCount": 1,
"required": []
},
{
"name": "AllocateServerRequest",
"type": "object",
"propertyCount": 1,
"required": []
},
{
"name": "Allocation",
"type": "object",
"propertyCount": 5,
"required": []
}
],
"operations": [
{
"method": "GET",
"path": "/v1/projects/{projectId}/regions/{regionId}/fleets",
"operationId": "listFleets",
"summary": "List Fleets",
"tags": [
"Fleets"
]
},
{
"method": "POST",
"path": "/v1/projects/{projectId}/regions/{regionId}/fleets",
"operationId": "createFleet",
"summary": "Create Fleet",
"tags": [
"Fleets"
]
},
{
"method": "GET",
"path": "/v1/projects/{projectId}/regions/{regionId}/fleets/{fleetId}",
"operationId": "getFleet",
"summary": "Get Fleet",
"tags": [
"Fleets"
]
},
{
"method": "DELETE",
"path": "/v1/projects/{projectId}/regions/{regionId}/fleets/{fleetId}",
"operationId": "deleteFleet",
"summary": "Delete Fleet",
"tags": [
"Fleets"
]
},
{
"method": "PATCH",
"path": "/v1/projects/{projectId}/regions/{regionId}/fleets/{fleetId}",
"operationId": "updateFleet",
"summary": "Update Fleet",
"tags": [
"Fleets"
]
},
{
"method": "GET",
"path": "/v1/projects/{projectId}/builds",
"operationId": "listBuilds",
"summary": "List Builds",
"tags": [
"Builds"
]
},
{
"method": "POST",
"path": "/v1/projects/{projectId}/builds",
"operationId": "createBuild",
"summary": "Create Build",
"tags": [
"Builds"
]
},
{
"method": "GET",
"path": "/v1/projects/{projectId}/builds/{buildId}",
"operationId": "getBuild",
"summary": "Get Build",
"tags": [
"Builds"
]
},
{
"method": "GET",
"path": "/v1/projects/{projectId}/regions/{regionId}/fleets/{fleetId}/servers",
"operationId": "listServers",
"summary": "List Servers",
"tags": [
"Servers"
]
},
{
"method": "POST",
"path": "/v1/projects/{projectId}/regions/{regionId}/fleets/{fleetId}/allocations",
"operationId": "allocateServer",
"summary": "Allocate Server",
"tags": [
"Allocations"
]
}
]
}
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