Dexterity · JSON Structure

Dexterity Foresight Game Structure

Operational structure of a Dexterity Foresight Packing Challenge game, mapping its lifecycle and constituent entities for downstream tooling and capability planning.

Type: Properties: 0
Physical AIIndustrial RoboticsRoboticsWarehouse AutomationLogisticsManufacturingWorld ModelForesightMechDual-ArmTruck LoadingPalletizingDepalletizingSingulationResearch APIPacking Challenge

Dexterity Foresight Game Structure is a JSON Structure definition published by Dexterity. It conforms to the https://json-structure.org/draft/2025-01 meta-schema.

Meta-schema: https://json-structure.org/draft/2025-01

JSON Structure

Raw ↑
{
  "$schema": "https://json-structure.org/draft/2025-01",
  "$id": "https://raw.githubusercontent.com/api-evangelist/dexterity/main/json-structure/dexterity-foresight-game-structure.json",
  "title": "Game Structure",
  "description": "Operational structure of a Dexterity Foresight Packing Challenge game, mapping its lifecycle and constituent entities for downstream tooling and capability planning.",
  "entities": {
    "Game": {
      "key": "game_id",
      "transitions": [
        {"from": "start", "to": "in_progress", "operation": "POST /start"},
        {"from": "in_progress", "to": "in_progress", "operation": "POST /place"},
        {"from": "in_progress", "to": "completed", "operation": "POST /stop"},
        {"from": "in_progress", "to": "completed", "trigger": "termination_reason=unstable"}
      ],
      "metrics": ["density", "boxes_placed", "decision_latency_ms"]
    },
    "Box": {
      "key": "id",
      "owned_by": "Game",
      "lifecycle": ["queued", "current", "placed"]
    },
    "Player": {
      "key": "api_key",
      "owns": ["Game"],
      "limits": {"daily_compete_games": 50}
    },
    "Leaderboard": {
      "scope": "global",
      "ranks": "Player",
      "by": ["avg_density", "iqm_density", "best_density"]
    }
  }
}