Heroic Labs · AsyncAPI Specification
Heroiclabs Nakama Realtime Events
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Game BackendMultiplayerReal-TimeWebSocketMatchmakingLeaderboardsSocial GamingOpen-SourceLiveOpsgRPCAsyncAPIEvents
AsyncAPI Specification
generated: '2026-07-19'
method: derived
source: grpc/heroic-labs-nakama-realtime.proto
spec_type: Webhooks
surface: realtime-socket
transport: WebSocket (and rUDP); protobuf or JSON Envelope frames
description: >-
Nakama delivers its real-time features over a persistent bidirectional socket rather
than the REST API or classic outbound webhooks. Clients and server exchange a single
`Envelope` message whose oneof payload selects one of the message types below. This
is the provider's event/streaming surface. Derived from the published realtime.proto.
message_groups:
- group: chat
messages: [Channel, ChannelJoin, ChannelLeave, ChannelMessage, ChannelMessageAck, ChannelMessageSend, ChannelMessageUpdate, ChannelMessageRemove, ChannelPresenceEvent]
- group: multiplayer-match
messages: [Match, MatchCreate, MatchData, MatchDataSend, MatchJoin, MatchLeave, MatchPresenceEvent]
- group: matchmaker
messages: [MatchmakerAdd, MatchmakerMatched, MatchmakerRemove, MatchmakerTicket]
- group: notifications
messages: [Notifications]
- group: status-presence
messages: [Status, StatusFollow, StatusPresenceEvent, StatusUnfollow, StatusUpdate]
- group: streams
messages: [StreamData, StreamPresenceEvent]
- group: parties
messages: [Party, PartyCreate, PartyJoin, PartyLeave, PartyPromote, PartyLeader, PartyAccept, PartyRemove, PartyClose, PartyJoinRequestList, PartyJoinRequest, PartyMatchmakerAdd, PartyMatchmakerRemove, PartyMatchmakerTicket, PartyData, PartyDataSend, PartyPresenceEvent, PartyUpdate]
- group: rpc-and-control
messages: [Rpc, Error, Ping, Pong]
notes: >-
Not a published AsyncAPI document; this is a faithful catalog derived from the
server's realtime protobuf. Nakama also supports server-side notification delivery
and Satori provides a separate LiveOps event/messaging surface.
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