Unity · Arazzo Workflow
Unity Multiplay Fleet Provisioning and Allocation
Version 1.0.0
Register a server build, create a fleet that runs it, then allocate a server from the fleet.
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Game DevelopmentReal-Time 3DMultiplayerGame ServicesCloud GamingArazzoWorkflows
Provider
Workflows
multiplay-fleet-allocate
Register a build, create a fleet, and allocate a server.
Creates a game server build, creates a fleet referencing that build, then allocates a server from the fleet.
1
createBuild
createBuild
Register a new game server build for the project.
2
createFleet
createFleet
Create a fleet whose build configuration runs the newly registered build.
3
allocateServer
allocateServer
Allocate an available server from the new fleet to confirm it can host a game session.
Source API Descriptions
Arazzo Workflow Specification
Work with this as data
Every workflow here is available over the APIs.io API and to AI agents over MCP.
MCP server
One button, every client — Claude, Cursor, VS Code and the rest.
https://apis.io/mcp
Tools for arazzo workflows
4 MCP tools reach this
find_arazzoBrowse and filter every workflow in the catalog.apis_io_searchSTART HERE — APIs, providers and tags for one query, each with its total.resolveTurn a domain, URL or GitHub org into the provider it belongs to.find_cohortsEvery scored population of providers in the catalog.
Call it yourself
curl for this page
This workflow
curl "https://apis.io/api/v1/arazzo/unity-multiplay-fleet-allocate-workflow"
All arazzo workflows
curl "https://apis.io/api/v1/arazzo?limit=25"
Discovery needs no key. Ratings and market analysis are Pro.