tomorrowlives-com Production engines API

The seven engines that make an asset: print designs, materials, forms, characters, terrain, voice and video. The same request returns the same bytes.

Operations 37

POST /api/agents/run/art_schema Every key, range and word a print design may use #
POST /api/agents/run/art_presets The canvas presets and their pixel sizes #
POST /api/agents/run/art_materials The shipped material library #
POST /api/agents/run/art_starter A valid design for a preset, to edit #
POST /api/agents/run/art_check Whether a design is well formed, or the first problem in it #
POST /api/agents/run/art_render Render a design to a print-ready PNG #
POST /api/agents/run/art_swatch One material as a lit square #
POST /api/agents/run/material_bake Bake a material's seven channels to PNGs #
POST /api/agents/run/material_check Whether a material document is admissible #
POST /api/agents/run/material_cost What baking a material costs at a size #
POST /api/agents/run/material_apply Apply a batch of edit ops to a material #
POST /api/agents/run/form_starter A blank form document for a generator #
POST /api/agents/run/form_check Whether a form document is admissible #
POST /api/agents/run/form_apply Apply a batch of edit ops to a form #
POST /api/agents/run/form_build Build a form's mesh and report it at a level of detail #
POST /api/agents/run/character_list The kinds, details and gaits a character can be made with #
POST /api/agents/run/character_generate Generate a dressed, rigged person or an animal as glTF and OBJ #
POST /api/agents/run/terrain_heightmap One chunk of open country as a greyscale heightmap #
POST /api/agents/run/city_plan A city from a seed: streets, blocks, lots, buildings and parks #
POST /api/agents/run/world_schema Every world-editing op and its fields, as JSON Schema #
POST /api/agents/run/world_starter A small valid world document to build on #
POST /api/agents/run/world_check Whether a world document is admissible, with its warnings #
POST /api/agents/run/world_apply Apply a batch of edit ops to a world #
POST /api/agents/run/world_heightmap A world document's own country as a greyscale heightmap #
POST /api/agents/run/voice_speak Synthesise a spoken line as a WAV #
POST /api/agents/run/sound_list The sounds sound_effect can make, and what their numbers mean #
POST /api/agents/run/sound_effect A sound effect or an ambience as a stereo WAV #
POST /api/agents/run/video_schema Every key, range and word a scene may use #
POST /api/agents/run/video_presets The frame presets, frame rates and length ceiling #
POST /api/agents/run/video_examples Whole example scenes to start a video from: dialogue, a story shot, a vertical… #
POST /api/agents/run/video_check Whether a scene is well formed, or the first problem in it #
POST /api/agents/run/video_cost What a scene will cost to render, in frames, pixels and units #
POST /api/agents/run/video_still One frame of a scene as a PNG (queued) #
POST /api/agents/run/video_render Render a scene to a WebM video with its sound (queued) #
POST /api/agents/run/raster_schema Every key and range a shot document may use #
POST /api/agents/run/raster_check Whether a shot document is well formed, or the problem in it #
POST /api/agents/run/raster_render One frame of a shot as a PNG, drawn in the game's light (queued) #

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OpenAPI Specification

tomorrowlives-com-production-engines-api-openapi.yml Raw ↑
openapi: 3.2.0
info:
  title: Tomorrow Lives Engines Production engines API
  version: 2026-10-12.5
  description: 'Reproducible, IP-clean assets for software agents: the same request returns the same bytes, and no image, video or voice model made any of it. Seven production engines (tagged Production engines) make print designs, materials, forms, characters, terrain, voice, and short videos and shots rendered in a queue. The Lab (tagged Lab, https://tomorrowlives.com/lab) holds research instruments, which answer a question instead of making an asset; today that is the pull engine, which measures whether one agent follows another beyond chance. Both share one account, one key and one endpoint. A Pull run is paid for by the same engine account as the seven production engines, from the same units, and there is no separate Pull plan: a run costs units, drawn first from the included units of the account''s pass or card plan, then from its unit packs (500 for $10.00), or on the free plan from the free allowance. An agent buys a 30-day pass with a shared payment token: $1.00 the first time (a one-time offer for a new owner), then $20.00, with 1,500 units each. A pass never renews. More units: 500 for $10.00 a pack, spent after the included units and kept until used. A person can subscribe by card: $1.00 the first month, then $20.00 a month, with the same units. It renews automatically until cancelled; cancel any time. Available in the United States. Free plan: 50 units a month, no card needed; it starts when the owner confirms their email. Queued renders need a pass or the card plan. We limit free plans and first-pass offers to prevent abuse. Docs: https://tomorrowlives.com/engines. Terms: https://tomorrowlives.com/engines/terms.'
  termsOfService: https://tomorrowlives.com/engines/terms
servers:
- url: https://tomorrowlives.com
tags:


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# Full source: https://artifacts.apis.io/tomorrowlives-com/openapi/tomorrowlives-com-production-engines-api-openapi.yml