Dolby Engines API

The Engines API from Dolby — 6 operation(s) for engines.

Operations 9

Each operation below carries the questions people ask an LLM about it and the instructions they give an agent to run it. Generated by API Evangelist overlay

GET /channels/{id}/engines List a channel's engines · Get engines of a channel #
Ask an LLM
“Which encoding engines are attached to my channel?”
“Can I page through a channel's engines with a cursor?”
Tell an agent
List engines on channel {channel_id}.
Show the first {limit} engines of channel {channel_id}.
POST /channels/{id}/engines Create an engine for a channel · Create an engine for a channel #
Ask an LLM
“How do I add an encoding engine to a channel in a specific region?”
“Can I enable DRM, Dolby Vision or Atmos when creating a channel engine?”
Tell an agent
Create engine {name} on channel {channel_id} in {region} at {quality} quality.
Add engine {name} to channel {channel_id} in {region}, quality {quality}, with Atmos {atmos}.
GET /engines/{id} Get an engine's details · Get an engine by ID #
Ask an LLM
“What region and quality is a particular engine configured for?”
“Can I look up a single engine by its ID?”
Tell an agent
Show engine {engine_id}.
Fetch the configuration of engine {engine_id}.
PATCH /engines/{id} Update an engine's settings · Update an engine by ID #
Ask an LLM
“Can I change the quality or region of an existing engine?”
“How do I switch DRM on for an engine I already created?”
Tell an agent
Change engine {engine_id} quality to {quality}.
Move engine {engine_id} to region {region}.
DELETE /engines/{id} Delete an engine · Delete an engine by ID #
Ask an LLM
“How do I remove an engine I no longer need?”
“Can an engine be deleted by ID?”
Tell an agent destructive · confirm first
Delete engine {engine_id}.
Remove engine {engine_id} permanently.
POST /engines/{id}/start Start an engine · Start an engine #
Ask an LLM
“How do I start encoding on an engine?”
“Can I kick off an engine run on demand?”
Tell an agent
Start engine {engine_id}.
Spin up engine {engine_id} now.
POST /engines/{id}/stop Stop a running engine · Stop an engine #
Ask an LLM
“How do I stop an engine that's currently running?”
“Can I halt an engine run on demand?”
Tell an agent destructive · confirm first
Stop engine {engine_id}.
Shut down the running engine {engine_id}.
GET /engines/{id}/last-run Get an engine's most recent run · Get the last run of an engine #
Ask an LLM
“When did an engine last run, and how did that run go?”
“Can I see only the latest run of an engine?”
Tell an agent
Get the last run of engine {engine_id}.
Show the most recent run for engine {engine_id}.
GET /engines/{id}/runs List an engine's run history · Get runs of an engine #
Ask an LLM
“What's the full run history of an engine?”
“How many times has an engine been run?”
Tell an agent
List all runs of engine {engine_id}.
Show the run history for engine {engine_id}.

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OpenAPI Specification

dolby-engines-api-openapi.yml Raw ↑
openapi: 3.2.0
info:
  title: THEOlive Engines API
  version: v2
servers:
- url: https://api.theo.live/v2
  description: V2 API
- url: https://api.theo.live
  description: Base (for /v1 endpoints)
security:
- BasicAuth: []
tags:


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# Full source: https://raw.githubusercontent.com/api-evangelist/dolby/refs/heads/main/openapi/dolby-engines-api-openapi.yml