Babylon.js Node Editors

Visual node-graph authoring tools — Node Material Editor (NME), Node Geometry Editor (NGE), Node Particle Editor (NPE), and Node Render Graph Editor — that produce serializable JSON graphs which the core engine evaluates at runtime. NME and NGE outputs are the canonical "schema" for procedural shaders and procedural geometry in Babylon.js.

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API entry from apis.yml

apis.yml Raw ↑
aid: babylon-js:babylonjs-node-editors
name: Babylon.js Node Editors
tags:
- 3D
- Shaders
- NodeEditor
- Visual Programming
- Materials
- Particles
- Geometry
tags_raw:
- 3D
- Shaders
- NodeEditor
- VisualProgramming
- Materials
- Particles
- Geometry
humanURL: https://doc.babylonjs.com/toolsAndResources/nodeEditors
properties:
- url: https://nme.babylonjs.com/
  type: Sandbox
- url: https://nge.babylonjs.com/
  type: Sandbox
- url: https://npe.babylonjs.com/
  type: Sandbox
- url: https://github.com/BabylonJS/Babylon.js/tree/master/packages/tools/nodeEditor
  type: SourceCode
- url: https://github.com/BabylonJS/Babylon.js/tree/master/packages/tools/nodeGeometryEditor
  type: SourceCode
- url: https://github.com/BabylonJS/Babylon.js/tree/master/packages/tools/nodeParticleEditor
  type: SourceCode
- url: https://github.com/BabylonJS/Babylon.js/tree/master/packages/tools/nodeRenderGraphEditor
  type: SourceCode
description: Visual node-graph authoring tools — Node Material Editor (NME), Node Geometry Editor (NGE),
  Node Particle Editor (NPE), and Node Render Graph Editor — that produce serializable JSON graphs which
  the core engine evaluates at runtime. NME and NGE outputs are the canonical "schema" for procedural
  shaders and procedural geometry in Babylon.js.