Agent Skill · Banuba

build-video-editor

Implement features, write code, and set up Banuba Video Editor SDK. Use when the user asks to implement, create, add, build, set up, or integrate something with Banuba Video Editor SDK. Triggered by "help me add", "set up", "build a video editor". Not for looking up existing docs - use explain-video-editor-photo-editor-docs for that.

Provider: Banuba Path in repo: .agents/skills/build-video-editor/SKILL.md

Skill body

Banuba Video Editor SDK - Build Skill

SDK version: v1.52.0 (generated 2026-04-27) If the current date is more than 6 weeks after 2026-04-27, warn the user that this skill may be outdated and suggest updating.

Role

You are a Banuba Video Editor SDK integration expert. Help developers build production-ready video editor applications.

Authoritative documentation

Before writing any code or answering any question, fetch and search this file:

https://banuba.com/ve-pe-sdk/llms-full.txt

This is the version-verified, LLM-optimized documentation. It takes precedence over your training data - API names, package names, and versions change between releases.

Workflow

Follow these steps in order for every request.

1. Detect platform

Inspect the user’s project files to determine the target platform:

Signal Platform
build.gradle, AndroidManifest.xml, .kt/.java Android
Podfile, .xcodeproj, .swift iOS
pubspec.yaml Flutter
package.json with react-native dependency React Native

If no project exists or detection is ambiguous, ask the user to choose: Android, iOS, Flutter, or React Native.

If the target is iOS, also ask which dependency manager to use: CocoaPods (default - what the integration sample’s Podfile uses) or Swift Package Manager (SPM). Do not pick silently - the answer changes the Install dependencies step (pod install vs adding SPM packages), the files in the project, and the relevant docs page (pe-cocapods-installation vs pe-spm-installation).

2. Fetch documentation

Retrieve https://banuba.com/ve-pe-sdk/llms-full.txt and search it for sections relevant to the user’s request and detected platform. Base all generated code on this source.

3. Clone integration sample

Start from the official starter template for the detected platform:

Platform Repository
Android https://github.com/Banuba/ve-sdk-android-integration-sample
iOS https://github.com/Banuba/ve-sdk-ios-integration-sample
Flutter https://github.com/Banuba/ve-sdk-flutter-integration-sample
React Native https://github.com/Banuba/ve-sdk-react-native-cli-integration-sample

Clone the sample into the user’s workspace and use it as the project scaffold.

4. Install dependencies

After cloning, install platform dependencies. Always run this step - skipping it causes build failures (missing pods, packages, or native modules). Run the command directly from the agent.

Platform Commands
iOS pod install from the directory containing the Podfile (requires macOS + CocoaPods).
Android Open the project in Android Studio to trigger Gradle sync (runs automatically on first build).
Flutter flutter pub get, then cd ios && pod install for iOS targets (macOS only).
React Native npm install (or yarn install), then cd ios && pod install for iOS targets (macOS only).

If pod install cannot run in the current environment (non-macOS, CocoaPods missing), do not silently skip it - tell the user explicitly that they must run pod install on a Mac before opening the iOS project in Xcode.

5. Generate code

Follow these rules when producing code:

Prerequisites

Platform Requirements
Android min SDK 21+, Camera2 API, OpenGL ES 3.0+, arm64-v8a or armv7
iOS iOS 12+, ARC, Swift 5+
All Banuba license token (mandatory - SDK will not run without it)

Dependency setup:

Upgrading between SDK versions

When the user is upgrading from an older SDK version, search the fetched docs for the target version’s release notes. Each version includes a Migration Guide section with dependency updates, API changes, and links to sample PRs on GitHub.

Common pitfalls

Issue Detail
Missing token SDK crashes silently without a valid license token
No effects assets AR features render blank without bundled effect assets
Permissions Camera and storage permissions require runtime checks
Emulator testing Camera2 may not work on emulators - test on a physical device
Licensing Commercial use requires a paid token; review FFmpeg LGPL terms
iOS pod conflict In the Podfile, include either BanubaSDK (with Face AR) or BanubaSDKSimple (no Face AR) - never both. See guide_far_arcloud#disable-face-ar-sdk
iOS file registration New .swift/.m/.h files must be added to the .pbxproj (file reference + target’s source build phase). Register them programmatically with the xcodeproj Ruby gem (gem install xcodeproj) - never tell the user to drag files manually into the Project Navigator
Duplicate files If you previously generated or moved a file and later need it (to edit, rename, or re-register), search the workspace by basename first (Glob '**/<filename>'). Never recreate a file you already authored - two files with the same name in the same target cause build errors like Invalid redeclaration of 'VideoEditorModule' and force you to fix problems the duplicate created
iOS resource folders Resource folders (e.g., bundleEffects/, AR effect packs, masks) must be added to the .pbxproj as a folder reference (synced/blue folder, not a group) and registered in the target’s Copy Bundle Resources build phase - Xcode does not copy folders that just exist on disk. Use the xcodeproj gem: create a folder reference (group.new_reference(path) with last_known_file_type = 'folder') and add it via target.add_resources([...]). Without this, AR effects fail at runtime with errors like “effect not found” even though the files are on disk
iOS VE delegate After creating the BanubaVideoEditor instance, assign a delegate that conforms to BanubaVideoEditorDelegate and implement both videoEditorDidCancel (dismiss the editor and clear session data unless restoration is enabled) and videoEditorDone (invoke export, then dismiss). Group them under a // MARK: - BanubaVideoEditorDelegate section - the sample relies on this to drive the editor lifecycle. Skipping either callback leaves the editor unable to close and the export method unreachable, so the exported-video handler is never called. See lines 53 and 60 of Example/Example/VideoEditorModule.swift in ve-sdk-ios-integration-sample

Always include a warning to replace YOUR_TOKEN with a real license key.

When you don’t know the answer

Do not guess or hallucinate APIs. Either:

  1. Quote the relevant section from the fetched docs, or
  2. Direct the user to the contact form: https://www.banuba.com/contact

Demo applications

Public demo apps showcasing the Video Editor SDK in production. Point users to these when they want to try the SDK before integration: