openapi: 3.0.0
info:
version: 2015-10-01
x-release: v4
title: 'Amazon GameLift #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.UpdateMatchmakingConfiguration API'
description: <p>Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand. </p> <p> <b>About Amazon GameLift solutions</b> </p> <p>Get more information on these Amazon GameLift solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">Amazon GameLift Developer Guide</a>.</p> <ul> <li> <p>Amazon GameLift managed hosting -- Amazon GameLift offers a fully managed service to set up and maintain computing machines for hosting, manage game session and player session life cycle, and handle security, storage, and performance tracking. You can use automatic scaling tools to balance player demand and hosting costs, configure your game session management to minimize player latency, and add FlexMatch for matchmaking.</p> </li> <li> <p>Managed hosting with Realtime Servers -- With Amazon GameLift Realtime Servers, you can quickly configure and set up ready-to-go game servers for your game. Realtime Servers provides a game server framework with core Amazon GameLift infrastructure already built in. Then use the full range of Amazon GameLift managed hosting features, including FlexMatch, for your game.</p> </li> <li> <p>Amazon GameLift FleetIQ -- Use Amazon GameLift FleetIQ as a standalone service while hosting your games using EC2 instances and Auto Scaling groups. Amazon GameLift FleetIQ provides optimizations for game hosting, including boosting the viability of low-cost Spot Instances gaming. For a complete solution, pair the Amazon GameLift FleetIQ and FlexMatch standalone services.</p> </li> <li> <p>Amazon GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a customizable matchmaking service for multiplayer games. Use FlexMatch as integrated with Amazon GameLift managed hosting or incorporate FlexMatch as a standalone service into your own hosting solution.</p> </li> </ul> <p> <b>About this API Reference</b> </p> <p>This reference guide describes the low-level service API for Amazon GameLift. With each topic in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI reference. Useful links:</p> <ul> <li> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">Amazon GameLift API operations listed by tasks</a> </p> </li> <li> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> Amazon GameLift tools and resources</a> </p> </li> </ul>
x-logo:
url: https://api.apis.guru/v2/cache/logo/https_twitter.com_awscloud_profile_image.png
backgroundColor: '#FFFFFF'
termsOfService: https://aws.amazon.com/service-terms/
contact:
name: Mike Ralphson
email: mike.ralphson@gmail.com
url: https://github.com/mermade/aws2openapi
x-twitter: PermittedSoc
license:
name: Apache 2.0 License
url: http://www.apache.org/licenses/
x-providerName: amazonaws.com
x-serviceName: gamelift
x-origin:
- contentType: application/json
url: https://raw.githubusercontent.com/aws/aws-sdk-js/master/apis/gamelift-2015-10-01.normal.json
converter:
url: https://github.com/mermade/aws2openapi
version: 1.0.0
x-apisguru-driver: external
x-apiClientRegistration:
url: https://portal.aws.amazon.com/gp/aws/developer/registration/index.html?nc2=h_ct
x-apisguru-categories:
- cloud
x-preferred: true
servers:
- url: http://gamelift.{region}.amazonaws.com
variables:
region:
description: The AWS region
enum:
- us-east-1
- us-east-2
- us-west-1
- us-west-2
- us-gov-west-1
- us-gov-east-1
- ca-central-1
- eu-north-1
- eu-west-1
- eu-west-2
- eu-west-3
- eu-central-1
- eu-south-1
- af-south-1
- ap-northeast-1
- ap-northeast-2
- ap-northeast-3
- ap-southeast-1
- ap-southeast-2
- ap-east-1
- ap-south-1
- sa-east-1
- me-south-1
default: us-east-1
description: The Amazon GameLift multi-region endpoint
- url: https://gamelift.{region}.amazonaws.com
variables:
region:
description: The AWS region
enum:
- us-east-1
- us-east-2
- us-west-1
- us-west-2
- us-gov-west-1
- us-gov-east-1
- ca-central-1
- eu-north-1
- eu-west-1
- eu-west-2
- eu-west-3
- eu-central-1
- eu-south-1
- af-south-1
- ap-northeast-1
- ap-northeast-2
- ap-northeast-3
- ap-southeast-1
- ap-southeast-2
- ap-east-1
- ap-south-1
- sa-east-1
- me-south-1
default: us-east-1
description: The Amazon GameLift multi-region endpoint
- url: http://gamelift.{region}.amazonaws.com.cn
variables:
region:
description: The AWS region
enum:
- cn-north-1
- cn-northwest-1
default: cn-north-1
description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia)
- url: https://gamelift.{region}.amazonaws.com.cn
variables:
region:
description: The AWS region
enum:
- cn-north-1
- cn-northwest-1
default: cn-north-1
description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia)
security:
- hmac: []
tags:
- name: '#X Amz Target=GameLift.UpdateMatchmakingConfiguration'
paths:
/#X-Amz-Target=GameLift.UpdateMatchmakingConfiguration:
parameters:
- $ref: '#/components/parameters/X-Amz-Content-Sha256'
- $ref: '#/components/parameters/X-Amz-Date'
- $ref: '#/components/parameters/X-Amz-Algorithm'
- $ref: '#/components/parameters/X-Amz-Credential'
- $ref: '#/components/parameters/X-Amz-Security-Token'
- $ref: '#/components/parameters/X-Amz-Signature'
- $ref: '#/components/parameters/X-Amz-SignedHeaders'
post:
operationId: UpdateMatchmakingConfiguration
description: <p>Updates settings for a FlexMatch matchmaking configuration. These changes affect all matches and game sessions that are created after the update. To update settings, specify the configuration name to be updated and provide the new settings. </p> <p> <b>Learn more</b> </p> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-configuration.html"> Design a FlexMatch matchmaker</a> </p>
responses:
'200':
description: Success
content:
application/json:
schema:
$ref: '#/components/schemas/UpdateMatchmakingConfigurationOutput'
examples:
UpdateMatchmakingConfiguration200Example:
summary: Default UpdateMatchmakingConfiguration 200 response
x-microcks-default: true
value:
Configuration: example-value
'480':
description: InvalidRequestException
content:
application/json:
schema:
$ref: '#/components/schemas/InvalidRequestException'
examples:
UpdateMatchmakingConfiguration480Example:
summary: Default UpdateMatchmakingConfiguration 480 response
x-microcks-default: true
value: example-value
'481':
description: NotFoundException
content:
application/json:
schema:
$ref: '#/components/schemas/NotFoundException'
examples:
UpdateMatchmakingConfiguration481Example:
summary: Default UpdateMatchmakingConfiguration 481 response
x-microcks-default: true
value: example-value
'482':
description: InternalServiceException
content:
application/json:
schema:
$ref: '#/components/schemas/InternalServiceException'
examples:
UpdateMatchmakingConfiguration482Example:
summary: Default UpdateMatchmakingConfiguration 482 response
x-microcks-default: true
value: example-value
'483':
description: UnsupportedRegionException
content:
application/json:
schema:
$ref: '#/components/schemas/UnsupportedRegionException'
examples:
UpdateMatchmakingConfiguration483Example:
summary: Default UpdateMatchmakingConfiguration 483 response
x-microcks-default: true
value: example-value
requestBody:
required: true
content:
application/json:
schema:
$ref: '#/components/schemas/UpdateMatchmakingConfigurationInput'
parameters:
- name: X-Amz-Target
in: header
required: true
schema:
type: string
enum:
- GameLift.UpdateMatchmakingConfiguration
summary: Amazon GameLift Update Matchmaking Configuration
x-microcks-operation:
delay: 0
dispatcher: FALLBACK
tags:
- '#X Amz Target=GameLift.UpdateMatchmakingConfiguration'
components:
schemas:
SnsArnStringModel:
type: string
pattern: '[a-zA-Z0-9:_/-]*(.fifo)?'
minLength: 0
maxLength: 300
NonZeroAndMaxString:
type: string
minLength: 1
maxLength: 1024
InternalServiceException: {}
WholeNumber:
type: integer
minimum: 0
BackfillMode:
type: string
enum:
- AUTOMATIC
- MANUAL
MatchmakingConfigurationArn:
type: string
pattern: ^arn:.*:matchmakingconfiguration\/[a-zA-Z0-9-\.]*
description: Data type used for Matchmaking Configuration ARN.
QueueArnsList:
type: array
items:
$ref: '#/components/schemas/ArnStringModel'
MatchmakingRuleSetName:
type: string
pattern: '[a-zA-Z0-9-\.]*|^arn:.*:matchmakingruleset\/[a-zA-Z0-9-\.]*'
minLength: 1
maxLength: 256
MatchmakingRequestTimeoutInteger:
type: integer
minimum: 1
maximum: 43200
GameProperty:
type: object
required:
- Key
- Value
properties:
Key:
allOf:
- $ref: '#/components/schemas/GamePropertyKey'
- description: The game property identifier.
Value:
allOf:
- $ref: '#/components/schemas/GamePropertyValue'
- description: The game property value.
description: Set of key-value pairs that contain information about a game session. When included in a game session request, these properties communicate details to be used when setting up the new game session. For example, a game property might specify a game mode, level, or map. Game properties are passed to the game server process when initiating a new game session. For more information, see the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#gamelift-sdk-client-api-create"> Amazon GameLift Developer Guide</a>.
MatchmakingAcceptanceTimeoutInteger:
type: integer
minimum: 1
maximum: 600
GamePropertyKey:
type: string
maxLength: 32
GamePropertyList:
type: array
items:
$ref: '#/components/schemas/GameProperty'
maxItems: 16
FlexMatchMode:
type: string
enum:
- STANDALONE
- WITH_QUEUE
GameSessionData:
type: string
minLength: 1
maxLength: 4096
MatchmakingRuleSetArn:
type: string
pattern: ^arn:.*:matchmakingruleset\/[a-zA-Z0-9-\.]*
description: Data type used for Matchmaking RuleSet ARN.
InvalidRequestException: {}
NotFoundException: {}
BooleanModel:
type: boolean
ArnStringModel:
type: string
pattern: '[a-zA-Z0-9:/-]+'
minLength: 1
maxLength: 256
Timestamp:
type: string
format: date-time
UpdateMatchmakingConfigurationOutput:
type: object
properties:
Configuration:
allOf:
- $ref: '#/components/schemas/MatchmakingConfiguration'
- description: The updated matchmaking configuration.
UpdateMatchmakingConfigurationInput:
type: object
required:
- Name
title: UpdateMatchmakingConfigurationInput
properties:
Name:
allOf:
- $ref: '#/components/schemas/MatchmakingConfigurationName'
- description: 'A unique identifier for the matchmaking configuration to update. You can use either the configuration name or ARN value. '
Description:
allOf:
- $ref: '#/components/schemas/NonZeroAndMaxString'
- description: A description for the matchmaking configuration.
GameSessionQueueArns:
allOf:
- $ref: '#/components/schemas/QueueArnsList'
- description: The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::gamesessionqueue/<queue name></code>. Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are created with this matchmaking configuration. If <code>FlexMatchMode</code> is set to <code>STANDALONE</code>, do not set this parameter.
RequestTimeoutSeconds:
allOf:
- $ref: '#/components/schemas/MatchmakingRequestTimeoutInteger'
- description: The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.
AcceptanceTimeoutSeconds:
allOf:
- $ref: '#/components/schemas/MatchmakingAcceptanceTimeoutInteger'
- description: The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
AcceptanceRequired:
allOf:
- $ref: '#/components/schemas/BooleanModel'
- description: 'A flag that indicates whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE. With this option enabled, matchmaking tickets use the status <code>REQUIRES_ACCEPTANCE</code> to indicate when a completed potential match is waiting for player acceptance. '
RuleSetName:
allOf:
- $ref: '#/components/schemas/MatchmakingRuleSetName'
- description: A unique identifier for the matchmaking rule set to use with this configuration. You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region.
NotificationTarget:
allOf:
- $ref: '#/components/schemas/SnsArnStringModel'
- description: An SNS topic ARN that is set up to receive matchmaking notifications. See <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html"> Setting up notifications for matchmaking</a> for more information.
AdditionalPlayerCount:
allOf:
- $ref: '#/components/schemas/WholeNumber'
- description: The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match. This parameter is not used if <code>FlexMatchMode</code> is set to <code>STANDALONE</code>.
CustomEventData:
allOf:
- $ref: '#/components/schemas/CustomEventData'
- description: 'Information to add to all events related to the matchmaking configuration. '
GameProperties:
allOf:
- $ref: '#/components/schemas/GamePropertyList'
- description: A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>). This information is added to the new <code>GameSession</code> object that is created for a successful match. This parameter is not used if <code>FlexMatchMode</code> is set to <code>STANDALONE</code>.
GameSessionData:
allOf:
- $ref: '#/components/schemas/GameSessionData'
- description: A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>). This information is added to the game session that is created for a successful match. This parameter is not used if <code>FlexMatchMode</code> is set to <code>STANDALONE</code>.
BackfillMode:
allOf:
- $ref: '#/components/schemas/BackfillMode'
- description: The method that is used to backfill game sessions created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have GameLift create a match backfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html">Backfill Existing Games with FlexMatch</a>. Automatic backfill is not available when <code>FlexMatchMode</code> is set to <code>STANDALONE</code>.
FlexMatchMode:
allOf:
- $ref: '#/components/schemas/FlexMatchMode'
- description: <p>Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution. </p> <ul> <li> <p> <b>STANDALONE</b> - FlexMatch forms matches and returns match information, including players and team assignments, in a <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html#match-events-matchmakingsucceeded"> MatchmakingSucceeded</a> event.</p> </li> <li> <p> <b>WITH_QUEUE</b> - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match. </p> </li> </ul>
CustomEventData:
type: string
minLength: 0
maxLength: 256
MatchmakingConfigurationName:
type: string
pattern: '[a-zA-Z0-9-\.]*|^arn:.*:matchmakingconfiguration\/[a-zA-Z0-9-\.]*'
minLength: 1
maxLength: 256
UnsupportedRegionException: {}
MatchmakingConfiguration:
type: object
properties:
Name:
allOf:
- $ref: '#/components/schemas/MatchmakingIdStringModel'
- description: A unique identifier for the matchmaking configuration. This name is used to identify the configuration associated with a matchmaking request or ticket.
ConfigurationArn:
allOf:
- $ref: '#/components/schemas/MatchmakingConfigurationArn'
- description: The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift matchmaking configuration resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::matchmakingconfiguration/<matchmaking configuration name></code>. In a Amazon GameLift configuration ARN, the resource ID matches the <i>Name</i> value.
Description:
allOf:
- $ref: '#/components/schemas/NonZeroAndMaxString'
- description: A descriptive label that is associated with matchmaking configuration.
GameSessionQueueArns:
allOf:
- $ref: '#/components/schemas/QueueArnsList'
- description: The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::gamesessionqueue/<queue name></code>. Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are created with this matchmaking configuration. This property is not set when <code>FlexMatchMode</code> is set to <code>STANDALONE</code>.
RequestTimeoutSeconds:
allOf:
- $ref: '#/components/schemas/MatchmakingRequestTimeoutInteger'
- description: The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.
AcceptanceTimeoutSeconds:
allOf:
- $ref: '#/components/schemas/MatchmakingAcceptanceTimeoutInteger'
- description: The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required. If any player rejects the match or fails to accept before the timeout, the ticket continues to look for an acceptable match.
AcceptanceRequired:
allOf:
- $ref: '#/components/schemas/BooleanModel'
- description: A flag that indicates whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE. When this option is enabled, matchmaking tickets use the status <code>REQUIRES_ACCEPTANCE</code> to indicate when a completed potential match is waiting for player acceptance.
RuleSetName:
allOf:
- $ref: '#/components/schemas/MatchmakingIdStringModel'
- description: A unique identifier for the matchmaking rule set to use with this configuration. A matchmaking configuration can only use rule sets that are defined in the same Region.
RuleSetArn:
allOf:
- $ref: '#/components/schemas/MatchmakingRuleSetArn'
- description: The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) associated with the GameLift matchmaking rule set resource that this configuration uses.
NotificationTarget:
allOf:
- $ref: '#/components/schemas/SnsArnStringModel'
- description: An SNS topic ARN that is set up to receive matchmaking notifications.
AdditionalPlayerCount:
allOf:
- $ref: '#/components/schemas/WholeNumber'
- description: The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match. This parameter is not used when <code>FlexMatchMode</code> is set to <code>STANDALONE</code>.
CustomEventData:
allOf:
- $ref: '#/components/schemas/CustomEventData'
- description: 'Information to attach to all events related to the matchmaking configuration. '
CreationTime:
allOf:
- $ref: '#/components/schemas/Timestamp'
- description: A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example <code>"1469498468.057"</code>).
GameProperties:
allOf:
- $ref: '#/components/schemas/GamePropertyList'
- description: A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>). This information is added to the new <code>GameSession</code> object that is created for a successful match. This parameter is not used when <code>FlexMatchMode</code> is set to <code>STANDALONE</code>.
GameSessionData:
allOf:
- $ref: '#/components/schemas/GameSessionData'
- description: A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>). This information is added to the new <code>GameSession</code> object that is created for a successful match. This parameter is not used when <code>FlexMatchMode</code> is set to <code>STANDALONE</code>.
BackfillMode:
allOf:
- $ref: '#/components/schemas/BackfillMode'
- description: The method used to backfill game sessions created with this matchmaking configuration. MANUAL indicates that the game makes backfill requests or does not use the match backfill feature. AUTOMATIC indicates that GameLift creates backfill requests whenever a game session has one or more open slots. Learn more about manual and automatic backfill in <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html">Backfill existing games with FlexMatch</a>. Automatic backfill is not available when <code>FlexMatchMode</code> is set to <code>STANDALONE</code>.
FlexMatchMode:
allOf:
- $ref: '#/components/schemas/FlexMatchMode'
- description: <p>Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution. </p> <ul> <li> <p> <b>STANDALONE</b> - FlexMatch forms matches and returns match information, including players and team assignments, in a <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html#match-events-matchmakingsucceeded"> MatchmakingSucceeded</a> event.</p> </li> <li> <p> <b>WITH_QUEUE</b> - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match. </p> </li> </ul>
description: Guidelines for use with FlexMatch to match players into games. All matchmaking requests must specify a matchmaking configuration.
MatchmakingIdStringModel:
type: string
pattern: '[a-zA-Z0-9-\.]*'
maxLength: 128
GamePropertyValue:
type: string
maxLength: 96
parameters:
X-Amz-Date:
name: X-Amz-Date
in: header
schema:
type: string
required: false
X-Amz-SignedHeaders:
name: X-Amz-SignedHeaders
in: header
schema:
type: string
required: false
X-Amz-Credential:
name: X-Amz-Credential
in: header
schema:
type: string
required: false
X-Amz-Content-Sha256:
name: X-Amz-Content-Sha256
in: header
schema:
type: string
required: false
X-Amz-Algorithm:
name: X-Amz-Algorithm
in: header
schema:
type: string
required: false
X-Amz-Signature:
name: X-Amz-Signature
in: header
schema:
type: string
required: false
X-Amz-Security-Token:
name: X-Amz-Security-Token
in: header
schema:
type: string
required: false
securitySchemes:
hmac:
type: apiKey
name: Authorization
in: header
description: Amazon Signature authorization v4
x-amazon-apigateway-authtype: awsSigv4
externalDocs:
description: Amazon Web Services documentation
url: https://docs.aws.amazon.com/gamelift/
x-hasEquivalentPaths: true