Amazon GameLift #X Amz Target=GameLift.StartMatchBackfill API

The #X Amz Target=GameLift.StartMatchBackfill API from Amazon GameLift — 1 operation(s) for #x amz target=gamelift.startmatchbackfill.

OpenAPI Specification

amazon-gamelift-x-amz-target-gamelift-startmatchbackfill-api-openapi.yml Raw ↑
openapi: 3.0.0
info:
  version: 2015-10-01
  x-release: v4
  title: 'Amazon GameLift #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.StartMatchBackfill API'
  description: <p>Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand. </p> <p> <b>About Amazon GameLift solutions</b> </p> <p>Get more information on these Amazon GameLift solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">Amazon GameLift Developer Guide</a>.</p> <ul> <li> <p>Amazon GameLift managed hosting -- Amazon GameLift offers a fully managed service to set up and maintain computing machines for hosting, manage game session and player session life cycle, and handle security, storage, and performance tracking. You can use automatic scaling tools to balance player demand and hosting costs, configure your game session management to minimize player latency, and add FlexMatch for matchmaking.</p> </li> <li> <p>Managed hosting with Realtime Servers -- With Amazon GameLift Realtime Servers, you can quickly configure and set up ready-to-go game servers for your game. Realtime Servers provides a game server framework with core Amazon GameLift infrastructure already built in. Then use the full range of Amazon GameLift managed hosting features, including FlexMatch, for your game.</p> </li> <li> <p>Amazon GameLift FleetIQ -- Use Amazon GameLift FleetIQ as a standalone service while hosting your games using EC2 instances and Auto Scaling groups. Amazon GameLift FleetIQ provides optimizations for game hosting, including boosting the viability of low-cost Spot Instances gaming. For a complete solution, pair the Amazon GameLift FleetIQ and FlexMatch standalone services.</p> </li> <li> <p>Amazon GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a customizable matchmaking service for multiplayer games. Use FlexMatch as integrated with Amazon GameLift managed hosting or incorporate FlexMatch as a standalone service into your own hosting solution.</p> </li> </ul> <p> <b>About this API Reference</b> </p> <p>This reference guide describes the low-level service API for Amazon GameLift. With each topic in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI reference. Useful links:</p> <ul> <li> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">Amazon GameLift API operations listed by tasks</a> </p> </li> <li> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> Amazon GameLift tools and resources</a> </p> </li> </ul>
  x-logo:
    url: https://api.apis.guru/v2/cache/logo/https_twitter.com_awscloud_profile_image.png
    backgroundColor: '#FFFFFF'
  termsOfService: https://aws.amazon.com/service-terms/
  contact:
    name: Mike Ralphson
    email: mike.ralphson@gmail.com
    url: https://github.com/mermade/aws2openapi
    x-twitter: PermittedSoc
  license:
    name: Apache 2.0 License
    url: http://www.apache.org/licenses/
  x-providerName: amazonaws.com
  x-serviceName: gamelift
  x-origin:
  - contentType: application/json
    url: https://raw.githubusercontent.com/aws/aws-sdk-js/master/apis/gamelift-2015-10-01.normal.json
    converter:
      url: https://github.com/mermade/aws2openapi
      version: 1.0.0
    x-apisguru-driver: external
  x-apiClientRegistration:
    url: https://portal.aws.amazon.com/gp/aws/developer/registration/index.html?nc2=h_ct
  x-apisguru-categories:
  - cloud
  x-preferred: true
servers:
- url: http://gamelift.{region}.amazonaws.com
  variables:
    region:
      description: The AWS region
      enum:
      - us-east-1
      - us-east-2
      - us-west-1
      - us-west-2
      - us-gov-west-1
      - us-gov-east-1
      - ca-central-1
      - eu-north-1
      - eu-west-1
      - eu-west-2
      - eu-west-3
      - eu-central-1
      - eu-south-1
      - af-south-1
      - ap-northeast-1
      - ap-northeast-2
      - ap-northeast-3
      - ap-southeast-1
      - ap-southeast-2
      - ap-east-1
      - ap-south-1
      - sa-east-1
      - me-south-1
      default: us-east-1
  description: The Amazon GameLift multi-region endpoint
- url: https://gamelift.{region}.amazonaws.com
  variables:
    region:
      description: The AWS region
      enum:
      - us-east-1
      - us-east-2
      - us-west-1
      - us-west-2
      - us-gov-west-1
      - us-gov-east-1
      - ca-central-1
      - eu-north-1
      - eu-west-1
      - eu-west-2
      - eu-west-3
      - eu-central-1
      - eu-south-1
      - af-south-1
      - ap-northeast-1
      - ap-northeast-2
      - ap-northeast-3
      - ap-southeast-1
      - ap-southeast-2
      - ap-east-1
      - ap-south-1
      - sa-east-1
      - me-south-1
      default: us-east-1
  description: The Amazon GameLift multi-region endpoint
- url: http://gamelift.{region}.amazonaws.com.cn
  variables:
    region:
      description: The AWS region
      enum:
      - cn-north-1
      - cn-northwest-1
      default: cn-north-1
  description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia)
- url: https://gamelift.{region}.amazonaws.com.cn
  variables:
    region:
      description: The AWS region
      enum:
      - cn-north-1
      - cn-northwest-1
      default: cn-north-1
  description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia)
security:
- hmac: []
tags:
- name: '#X Amz Target=GameLift.StartMatchBackfill'
paths:
  /#X-Amz-Target=GameLift.StartMatchBackfill:
    parameters:
    - $ref: '#/components/parameters/X-Amz-Content-Sha256'
    - $ref: '#/components/parameters/X-Amz-Date'
    - $ref: '#/components/parameters/X-Amz-Algorithm'
    - $ref: '#/components/parameters/X-Amz-Credential'
    - $ref: '#/components/parameters/X-Amz-Security-Token'
    - $ref: '#/components/parameters/X-Amz-Signature'
    - $ref: '#/components/parameters/X-Amz-SignedHeaders'
    post:
      operationId: StartMatchBackfill
      description: <p>Finds new players to fill open slots in currently running game sessions. The backfill match process is essentially identical to the process of forming new matches. Backfill requests use the same matchmaker that was used to make the original match, and they provide matchmaking data for all players currently in the game session. FlexMatch uses this information to select new players so that backfilled match continues to meet the original match requirements. </p> <p>When using FlexMatch with Amazon GameLift managed hosting, you can request a backfill match from a client service by calling this operation with a <code>GameSessions</code> ID. You also have the option of making backfill requests directly from your game server. In response to a request, FlexMatch creates player sessions for the new players, updates the <code>GameSession</code> resource, and sends updated matchmaking data to the game server. You can request a backfill match at any point after a game session is started. Each game session can have only one active backfill request at a time; a subsequent request automatically replaces the earlier request.</p> <p>When using FlexMatch as a standalone component, request a backfill match by calling this operation without a game session identifier. As with newly formed matches, matchmaking results are returned in a matchmaking event so that your game can update the game session that is being backfilled.</p> <p>To request a backfill match, specify a unique ticket ID, the original matchmaking configuration, and matchmaking data for all current players in the game session being backfilled. Optionally, specify the <code>GameSession</code> ARN. If successful, a match backfill ticket is created and returned with status set to QUEUED. Track the status of backfill tickets using the same method for tracking tickets for new matches.</p> <p>Only game sessions created by FlexMatch are supported for match backfill.</p> <p> <b>Learn more</b> </p> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html"> Backfill existing games with FlexMatch</a> </p> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html"> Matchmaking events</a> (reference)</p> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/gamelift-match.html"> How Amazon GameLift FlexMatch works</a> </p>
      responses:
        '200':
          description: Success
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/StartMatchBackfillOutput'
              examples:
                StartMatchBackfill200Example:
                  summary: Default StartMatchBackfill 200 response
                  x-microcks-default: true
                  value:
                    MatchmakingTicket: example-value
        '480':
          description: InvalidRequestException
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/InvalidRequestException'
              examples:
                StartMatchBackfill480Example:
                  summary: Default StartMatchBackfill 480 response
                  x-microcks-default: true
                  value: example-value
        '481':
          description: NotFoundException
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/NotFoundException'
              examples:
                StartMatchBackfill481Example:
                  summary: Default StartMatchBackfill 481 response
                  x-microcks-default: true
                  value: example-value
        '482':
          description: InternalServiceException
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/InternalServiceException'
              examples:
                StartMatchBackfill482Example:
                  summary: Default StartMatchBackfill 482 response
                  x-microcks-default: true
                  value: example-value
        '483':
          description: UnsupportedRegionException
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/UnsupportedRegionException'
              examples:
                StartMatchBackfill483Example:
                  summary: Default StartMatchBackfill 483 response
                  x-microcks-default: true
                  value: example-value
      requestBody:
        required: true
        content:
          application/json:
            schema:
              $ref: '#/components/schemas/StartMatchBackfillInput'
      parameters:
      - name: X-Amz-Target
        in: header
        required: true
        schema:
          type: string
          enum:
          - GameLift.StartMatchBackfill
      summary: Amazon GameLift Start Match Backfill
      x-microcks-operation:
        delay: 0
        dispatcher: FALLBACK
      tags:
      - '#X Amz Target=GameLift.StartMatchBackfill'
components:
  schemas:
    PlayerList:
      type: array
      items:
        $ref: '#/components/schemas/Player'
    NonZeroAndMaxString:
      type: string
      minLength: 1
      maxLength: 1024
    InternalServiceException: {}
    WholeNumber:
      type: integer
      minimum: 0
    MatchmakingConfigurationArn:
      type: string
      pattern: ^arn:.*:matchmakingconfiguration\/[a-zA-Z0-9-\.]*
      description: Data type used for Matchmaking Configuration ARN.
    LatencyMap:
      type: object
      additionalProperties:
        $ref: '#/components/schemas/PositiveInteger'
    IpAddress:
      type: string
      pattern: ^[0-9A-Fa-f\:\.]+
      minLength: 1
      maxLength: 128
    StartMatchBackfillOutput:
      type: object
      properties:
        MatchmakingTicket:
          allOf:
          - $ref: '#/components/schemas/MatchmakingTicket'
          - description: Ticket representing the backfill matchmaking request. This object includes the information in the request, ticket status, and match results as generated during the matchmaking process.
    MatchmakingTicket:
      type: object
      properties:
        TicketId:
          allOf:
          - $ref: '#/components/schemas/MatchmakingIdStringModel'
          - description: A unique identifier for a matchmaking ticket.
        ConfigurationName:
          allOf:
          - $ref: '#/components/schemas/MatchmakingIdStringModel'
          - description: Name of the matchmaking configuration that is used with this ticket. Matchmaking configurations determine how players are grouped into a match and how a new game session is created for the match.
        ConfigurationArn:
          allOf:
          - $ref: '#/components/schemas/MatchmakingConfigurationArn'
          - description: The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) associated with the GameLift matchmaking configuration resource that is used with this ticket.
        Status:
          allOf:
          - $ref: '#/components/schemas/MatchmakingConfigurationStatus'
          - description: <p>Current status of the matchmaking request.</p> <ul> <li> <p> <b>QUEUED</b> -- The matchmaking request has been received and is currently waiting to be processed.</p> </li> <li> <p> <b>SEARCHING</b> -- The matchmaking request is currently being processed. </p> </li> <li> <p> <b>REQUIRES_ACCEPTANCE</b> -- A match has been proposed and the players must accept the match. This status is used only with requests that use a matchmaking configuration with a player acceptance requirement.</p> </li> <li> <p> <b>PLACING</b> -- The FlexMatch engine has matched players and is in the process of placing a new game session for the match.</p> </li> <li> <p> <b>COMPLETED</b> -- Players have been matched and a game session is ready to host the players. A ticket in this state contains the necessary connection information for players.</p> </li> <li> <p> <b>FAILED</b> -- The matchmaking request was not completed.</p> </li> <li> <p> <b>CANCELLED</b> -- The matchmaking request was canceled. This may be the result of a <code>StopMatchmaking</code> operation or a proposed match that one or more players failed to accept.</p> </li> <li> <p> <b>TIMED_OUT</b> -- The matchmaking request was not successful within the duration specified in the matchmaking configuration. </p> </li> </ul> <note> <p>Matchmaking requests that fail to successfully complete (statuses FAILED, CANCELLED, TIMED_OUT) can be resubmitted as new requests with new ticket IDs.</p> </note>
        StatusReason:
          allOf:
          - $ref: '#/components/schemas/StringModel'
          - description: Code to explain the current status. For example, a status reason may indicate when a ticket has returned to <code>SEARCHING</code> status after a proposed match fails to receive player acceptances.
        StatusMessage:
          allOf:
          - $ref: '#/components/schemas/StringModel'
          - description: Additional information about the current status.
        StartTime:
          allOf:
          - $ref: '#/components/schemas/Timestamp'
          - description: Time stamp indicating when this matchmaking request was received. Format is a number expressed in Unix time as milliseconds (for example <code>"1469498468.057"</code>).
        EndTime:
          allOf:
          - $ref: '#/components/schemas/Timestamp'
          - description: Time stamp indicating when the matchmaking request stopped being processed due to successful completion, timeout, or cancellation. Format is a number expressed in Unix time as milliseconds (for example <code>"1469498468.057"</code>).
        Players:
          allOf:
          - $ref: '#/components/schemas/PlayerList'
          - description: A set of <code>Player</code> objects, each representing a player to find matches for. Players are identified by a unique player ID and may include latency data for use during matchmaking. If the ticket is in status <code>COMPLETED</code>, the <code>Player</code> objects include the team the players were assigned to in the resulting match.
        GameSessionConnectionInfo:
          allOf:
          - $ref: '#/components/schemas/GameSessionConnectionInfo'
          - description: Connection information for a new game session. Once a match is made, the FlexMatch engine creates a new game session for it. This information is added to the matchmaking ticket, which you can be retrieve by calling <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeMatchmaking.html">DescribeMatchmaking</a> .
        EstimatedWaitTime:
          allOf:
          - $ref: '#/components/schemas/WholeNumber'
          - description: Average amount of time (in seconds) that players are currently waiting for a match. If there is not enough recent data, this property may be empty.
      description: Ticket generated to track the progress of a matchmaking request. Each ticket is uniquely identified by a ticket ID, supplied by the requester, when creating a matchmaking request.
    PlayerAttributeString:
      type: string
      minLength: 1
      maxLength: 100
    DoubleObject:
      type: number
      format: double
    GameSessionConnectionInfo:
      type: object
      properties:
        GameSessionArn:
          allOf:
          - $ref: '#/components/schemas/ArnStringModel'
          - description: A unique identifier for the game session. Use the game session ID.
        IpAddress:
          allOf:
          - $ref: '#/components/schemas/IpAddress'
          - description: The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
        DnsName:
          allOf:
          - $ref: '#/components/schemas/DnsName'
          - description: '<p>The DNS identifier assigned to the instance that is running the game session. Values have the following format:</p> <ul> <li> <p>TLS-enabled fleets: <code>&lt;unique identifier&gt;.&lt;region identifier&gt;.amazongamelift.com</code>.</p> </li> <li> <p>Non-TLS-enabled fleets: <code>ec2-&lt;unique identifier&gt;.compute.amazonaws.com</code>. (See <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses">Amazon EC2 Instance IP Addressing</a>.)</p> </li> </ul> <p>When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.</p>'
        Port:
          allOf:
          - $ref: '#/components/schemas/PositiveInteger'
          - description: The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
        MatchedPlayerSessions:
          allOf:
          - $ref: '#/components/schemas/MatchedPlayerSessionList'
          - description: 'A collection of player session IDs, one for each player ID that was included in the original matchmaking request. '
      description: Connection information for a new game session that is created in response to a start matchmaking request. Once a match is made, the FlexMatch engine creates a new game session for it. This information, including the game session endpoint and player sessions for each player in the original matchmaking request, is added to the matchmaking ticket.
    MatchedPlayerSessionList:
      type: array
      items:
        $ref: '#/components/schemas/MatchedPlayerSession'
    PlayerAttributeStringList:
      type: array
      items:
        $ref: '#/components/schemas/PlayerAttributeString'
    InvalidRequestException: {}
    DnsName:
      type: string
    NotFoundException: {}
    ArnStringModel:
      type: string
      pattern: '[a-zA-Z0-9:/-]+'
      minLength: 1
      maxLength: 256
    StartMatchBackfillInput:
      type: object
      required:
      - ConfigurationName
      - Players
      title: StartMatchBackfillInput
      properties:
        TicketId:
          allOf:
          - $ref: '#/components/schemas/MatchmakingIdStringModel'
          - description: A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the match backfill ticket status and retrieve match results.
        ConfigurationName:
          allOf:
          - $ref: '#/components/schemas/MatchmakingConfigurationName'
          - description: Name of the matchmaker to use for this request. You can use either the configuration name or ARN value. The ARN of the matchmaker that was used with the original game session is listed in the <code>GameSession</code> object, <code>MatchmakerData</code> property.
        GameSessionArn:
          allOf:
          - $ref: '#/components/schemas/ArnStringModel'
          - description: 'A unique identifier for the game session. Use the game session ID. When using FlexMatch as a standalone matchmaking solution, this parameter is not needed. '
        Players:
          allOf:
          - $ref: '#/components/schemas/PlayerList'
          - description: <p>Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.</p> <p>You can include up to 199 <code>Players</code> in a <code>StartMatchBackfill</code> request.</p> <ul> <li> <p>PlayerID, PlayerAttributes, Team -- This information is maintained in the <code>GameSession</code> object, <code>MatchmakerData</code> property, for all players who are currently assigned to the game session. The matchmaker data is in JSON syntax, formatted as a string. For more details, see <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data"> Match Data</a>. </p> <p>The backfill request must specify the team membership for every player. Do not specify team if you are not using backfill.</p> </li> <li> <p>LatencyInMs -- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region.</p> </li> </ul>
    StringModel:
      type: string
    Timestamp:
      type: string
      format: date-time
    AttributeValue:
      type: object
      properties:
        S:
          allOf:
          - $ref: '#/components/schemas/PlayerAttributeString'
          - description: For single string values. Maximum string length is 100 characters.
        N:
          allOf:
          - $ref: '#/components/schemas/DoubleObject'
          - description: For number values, expressed as double.
        SL:
          allOf:
          - $ref: '#/components/schemas/PlayerAttributeStringList'
          - description: For a list of up to 100 strings. Maximum length for each string is 100 characters. Duplicate values are not recognized; all occurrences of the repeated value after the first of a repeated value are ignored.
        SDM:
          allOf:
          - $ref: '#/components/schemas/PlayerAttributeStringDoubleMap'
          - description: 'For a map of up to 10 data type:value pairs. Maximum length for each string value is 100 characters. '
      description: 'Values for use in player attribute key-value pairs. This object lets you specify an attribute value using any of the valid data types: string, number, string array, or data map. Each <code>AttributeValue</code> object can use only one of the available properties.'
    Player:
      type: object
      properties:
        PlayerId:
          allOf:
          - $ref: '#/components/schemas/NonZeroAndMaxString'
          - description: A unique identifier for a player
        PlayerAttributes:
          allOf:
          - $ref: '#/components/schemas/PlayerAttributeMap'
          - description: '<p>A collection of key:value pairs containing player information for use in matchmaking. Player attribute keys must match the <i>playerAttributes</i> used in a matchmaking rule set. Example: <code>"PlayerAttributes": {"skill": {"N": "23"}, "gameMode": {"S": "deathmatch"}}</code>.</p> <p>You can provide up to 10 <code>PlayerAttributes</code>.</p>'
        Team:
          allOf:
          - $ref: '#/components/schemas/NonZeroAndMaxString'
          - description: Name of the team that the player is assigned to in a match. Team names are defined in a matchmaking rule set.
        LatencyInMs:
          allOf:
          - $ref: '#/components/schemas/LatencyMap'
          - description: <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to @aws; Regions. If this property is present, FlexMatch considers placing the match only in Regions for which latency is reported. </p> <p>If a matchmaker has a rule that evaluates player latency, players must report latency in order to be matched. If no latency is reported in this scenario, FlexMatch assumes that no Regions are available to the player and the ticket is not matchable. </p>
      description: Represents a player in matchmaking. When starting a matchmaking request, a player has a player ID, attributes, and may have latency data. Team information is added after a match has been successfully completed.
    MatchmakingConfigurationStatus:
      type: string
      enum:
      - CANCELLED
      - COMPLETED
      - FAILED
      - PLACING
      - QUEUED
      - REQUIRES_ACCEPTANCE
      - SEARCHING
      - TIMED_OUT
    PositiveInteger:
      type: integer
      minimum: 1
    PlayerAttributeStringDoubleMap:
      type: object
      additionalProperties:
        $ref: '#/components/schemas/DoubleObject'
    MatchedPlayerSession:
      type: object
      properties:
        PlayerId:
          allOf:
          - $ref: '#/components/schemas/NonZeroAndMaxString'
          - description: 'A unique identifier for a player '
        PlayerSessionId:
          allOf:
          - $ref: '#/components/schemas/PlayerSessionId'
          - description: A unique identifier for a player session
      description: <p>Represents a new player session that is created as a result of a successful FlexMatch match. A successful match automatically creates new player sessions for every player ID in the original matchmaking request. </p> <p>When players connect to the match's game session, they must include both player ID and player session ID in order to claim their assigned player slot.</p>
    MatchmakingIdStringModel:
      type: string
      pattern: '[a-zA-Z0-9-\.]*'
      maxLength: 128
    UnsupportedRegionException: {}
    MatchmakingConfigurationName:
      type: string
      pattern: '[a-zA-Z0-9-\.]*|^arn:.*:matchmakingconfiguration\/[a-zA-Z0-9-\.]*'
      minLength: 1
      maxLength: 256
    PlayerSessionId:
      type: string
      pattern: ^psess-\S+
    PlayerAttributeMap:
      type: object
      additionalProperties:
        $ref: '#/components/schemas/AttributeValue'
  parameters:
    X-Amz-Date:
      name: X-Amz-Date
      in: header
      schema:
        type: string
      required: false
    X-Amz-SignedHeaders:
      name: X-Amz-SignedHeaders
      in: header
      schema:
        type: string
      required: false
    X-Amz-Credential:
      name: X-Amz-Credential
      in: header
      schema:
        type: string
      required: false
    X-Amz-Content-Sha256:
      name: X-Amz-Content-Sha256
      in: header
      schema:
        type: string
      required: false
    X-Amz-Algorithm:
      name: X-Amz-Algorithm
      in: header
      schema:
        type: string
      required: false
    X-Amz-Signature:
      name: X-Amz-Signature
      in: header
      schema:
        type: string
      required: false
    X-Amz-Security-Token:
      name: X-Amz-Security-Token
      in: header
      schema:
        type: string
      required: false
  securitySchemes:
    hmac:
      type: apiKey
      name: Authorization
      in: header
      description: Amazon Signature authorization v4
      x-amazon-apigateway-authtype: awsSigv4
externalDocs:
  description: Amazon Web Services documentation
  url: https://docs.aws.amazon.com/gamelift/
x-hasEquivalentPaths: true