openapi: 3.0.0
info:
version: 2015-10-01
x-release: v4
title: 'Amazon GameLift #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.SearchGameSessions API'
description: <p>Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand. </p> <p> <b>About Amazon GameLift solutions</b> </p> <p>Get more information on these Amazon GameLift solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">Amazon GameLift Developer Guide</a>.</p> <ul> <li> <p>Amazon GameLift managed hosting -- Amazon GameLift offers a fully managed service to set up and maintain computing machines for hosting, manage game session and player session life cycle, and handle security, storage, and performance tracking. You can use automatic scaling tools to balance player demand and hosting costs, configure your game session management to minimize player latency, and add FlexMatch for matchmaking.</p> </li> <li> <p>Managed hosting with Realtime Servers -- With Amazon GameLift Realtime Servers, you can quickly configure and set up ready-to-go game servers for your game. Realtime Servers provides a game server framework with core Amazon GameLift infrastructure already built in. Then use the full range of Amazon GameLift managed hosting features, including FlexMatch, for your game.</p> </li> <li> <p>Amazon GameLift FleetIQ -- Use Amazon GameLift FleetIQ as a standalone service while hosting your games using EC2 instances and Auto Scaling groups. Amazon GameLift FleetIQ provides optimizations for game hosting, including boosting the viability of low-cost Spot Instances gaming. For a complete solution, pair the Amazon GameLift FleetIQ and FlexMatch standalone services.</p> </li> <li> <p>Amazon GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a customizable matchmaking service for multiplayer games. Use FlexMatch as integrated with Amazon GameLift managed hosting or incorporate FlexMatch as a standalone service into your own hosting solution.</p> </li> </ul> <p> <b>About this API Reference</b> </p> <p>This reference guide describes the low-level service API for Amazon GameLift. With each topic in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI reference. Useful links:</p> <ul> <li> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">Amazon GameLift API operations listed by tasks</a> </p> </li> <li> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> Amazon GameLift tools and resources</a> </p> </li> </ul>
x-logo:
url: https://api.apis.guru/v2/cache/logo/https_twitter.com_awscloud_profile_image.png
backgroundColor: '#FFFFFF'
termsOfService: https://aws.amazon.com/service-terms/
contact:
name: Mike Ralphson
email: mike.ralphson@gmail.com
url: https://github.com/mermade/aws2openapi
x-twitter: PermittedSoc
license:
name: Apache 2.0 License
url: http://www.apache.org/licenses/
x-providerName: amazonaws.com
x-serviceName: gamelift
x-origin:
- contentType: application/json
url: https://raw.githubusercontent.com/aws/aws-sdk-js/master/apis/gamelift-2015-10-01.normal.json
converter:
url: https://github.com/mermade/aws2openapi
version: 1.0.0
x-apisguru-driver: external
x-apiClientRegistration:
url: https://portal.aws.amazon.com/gp/aws/developer/registration/index.html?nc2=h_ct
x-apisguru-categories:
- cloud
x-preferred: true
servers:
- url: http://gamelift.{region}.amazonaws.com
variables:
region:
description: The AWS region
enum:
- us-east-1
- us-east-2
- us-west-1
- us-west-2
- us-gov-west-1
- us-gov-east-1
- ca-central-1
- eu-north-1
- eu-west-1
- eu-west-2
- eu-west-3
- eu-central-1
- eu-south-1
- af-south-1
- ap-northeast-1
- ap-northeast-2
- ap-northeast-3
- ap-southeast-1
- ap-southeast-2
- ap-east-1
- ap-south-1
- sa-east-1
- me-south-1
default: us-east-1
description: The Amazon GameLift multi-region endpoint
- url: https://gamelift.{region}.amazonaws.com
variables:
region:
description: The AWS region
enum:
- us-east-1
- us-east-2
- us-west-1
- us-west-2
- us-gov-west-1
- us-gov-east-1
- ca-central-1
- eu-north-1
- eu-west-1
- eu-west-2
- eu-west-3
- eu-central-1
- eu-south-1
- af-south-1
- ap-northeast-1
- ap-northeast-2
- ap-northeast-3
- ap-southeast-1
- ap-southeast-2
- ap-east-1
- ap-south-1
- sa-east-1
- me-south-1
default: us-east-1
description: The Amazon GameLift multi-region endpoint
- url: http://gamelift.{region}.amazonaws.com.cn
variables:
region:
description: The AWS region
enum:
- cn-north-1
- cn-northwest-1
default: cn-north-1
description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia)
- url: https://gamelift.{region}.amazonaws.com.cn
variables:
region:
description: The AWS region
enum:
- cn-north-1
- cn-northwest-1
default: cn-north-1
description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia)
security:
- hmac: []
tags:
- name: '#X Amz Target=GameLift.SearchGameSessions'
paths:
/#X-Amz-Target=GameLift.SearchGameSessions:
parameters:
- $ref: '#/components/parameters/X-Amz-Content-Sha256'
- $ref: '#/components/parameters/X-Amz-Date'
- $ref: '#/components/parameters/X-Amz-Algorithm'
- $ref: '#/components/parameters/X-Amz-Credential'
- $ref: '#/components/parameters/X-Amz-Security-Token'
- $ref: '#/components/parameters/X-Amz-Signature'
- $ref: '#/components/parameters/X-Amz-SignedHeaders'
post:
operationId: SearchGameSessions
description: '<p>Retrieves all active game sessions that match a set of search criteria and sorts them into a specified order. </p> <p>This operation is not designed to be continually called to track game session status. This practice can cause you to exceed your API limit, which results in errors. Instead, you must configure configure an Amazon Simple Notification Service (SNS) topic to receive notifications from FlexMatch or queues. Continuously polling game session status with <code>DescribeGameSessions</code> should only be used for games in development with low game session usage. </p> <p>When searching for game sessions, you specify exactly where you want to search and provide a search filter expression, a sort expression, or both. A search request can search only one fleet, but it can search all of a fleet''s locations. </p> <p>This operation can be used in the following ways: </p> <ul> <li> <p>To search all game sessions that are currently running on all locations in a fleet, provide a fleet or alias ID. This approach returns game sessions in the fleet''s home Region and all remote locations that fit the search criteria.</p> </li> <li> <p>To search all game sessions that are currently running on a specific fleet location, provide a fleet or alias ID and a location name. For location, you can specify a fleet''s home Region or any remote location.</p> </li> </ul> <p>Use the pagination parameters to retrieve results as a set of sequential pages. </p> <p>If successful, a <code>GameSession</code> object is returned for each game session that matches the request. Search finds game sessions that are in <code>ACTIVE</code> status only. To retrieve information on game sessions in other statuses, use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessions.html">DescribeGameSessions</a> .</p> <p>You can search or sort by the following game session attributes:</p> <ul> <li> <p> <b>gameSessionId</b> -- A unique identifier for the game session. You can use either a <code>GameSessionId</code> or <code>GameSessionArn</code> value. </p> </li> <li> <p> <b>gameSessionName</b> -- Name assigned to a game session. Game session names do not need to be unique to a game session.</p> </li> <li> <p> <b>gameSessionProperties</b> -- Custom data defined in a game session''s <code>GameProperty</code> parameter. <code>GameProperty</code> values are stored as key:value pairs; the filter expression must indicate the key and a string to search the data values for. For example, to search for game sessions with custom data containing the key:value pair "gameMode:brawl", specify the following: <code>gameSessionProperties.gameMode = "brawl"</code>. All custom data values are searched as strings.</p> </li> <li> <p> <b>maximumSessions</b> -- Maximum number of player sessions allowed for a game session.</p> </li> <li> <p> <b>creationTimeMillis</b> -- Value indicating when a game session was created. It is expressed in Unix time as milliseconds.</p> </li> <li> <p> <b>playerSessionCount</b> -- Number of players currently connected to a game session. This value changes rapidly as players join the session or drop out.</p> </li> <li> <p> <b>hasAvailablePlayerSessions</b> -- Boolean value indicating whether a game session has reached its maximum number of players. It is highly recommended that all search requests include this filter attribute to optimize search performance and return only sessions that players can join. </p> </li> </ul> <note> <p>Returned values for <code>playerSessionCount</code> and <code>hasAvailablePlayerSessions</code> change quickly as players join sessions and others drop out. Results should be considered a snapshot in time. Be sure to refresh search results often, and handle sessions that fill up before a player can join. </p> </note> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a> </p>'
responses:
'200':
description: Success
content:
application/json:
schema:
$ref: '#/components/schemas/SearchGameSessionsOutput'
examples:
SearchGameSessions200Example:
summary: Default SearchGameSessions 200 response
x-microcks-default: true
value:
GameSessions: example-value
NextToken: example-value
'480':
description: InternalServiceException
content:
application/json:
schema:
$ref: '#/components/schemas/InternalServiceException'
examples:
SearchGameSessions480Example:
summary: Default SearchGameSessions 480 response
x-microcks-default: true
value: example-value
'481':
description: NotFoundException
content:
application/json:
schema:
$ref: '#/components/schemas/NotFoundException'
examples:
SearchGameSessions481Example:
summary: Default SearchGameSessions 481 response
x-microcks-default: true
value: example-value
'482':
description: InvalidRequestException
content:
application/json:
schema:
$ref: '#/components/schemas/InvalidRequestException'
examples:
SearchGameSessions482Example:
summary: Default SearchGameSessions 482 response
x-microcks-default: true
value: example-value
'483':
description: UnauthorizedException
content:
application/json:
schema:
$ref: '#/components/schemas/UnauthorizedException'
examples:
SearchGameSessions483Example:
summary: Default SearchGameSessions 483 response
x-microcks-default: true
value: example-value
'484':
description: TerminalRoutingStrategyException
content:
application/json:
schema:
$ref: '#/components/schemas/TerminalRoutingStrategyException'
examples:
SearchGameSessions484Example:
summary: Default SearchGameSessions 484 response
x-microcks-default: true
value: example-value
'485':
description: UnsupportedRegionException
content:
application/json:
schema:
$ref: '#/components/schemas/UnsupportedRegionException'
examples:
SearchGameSessions485Example:
summary: Default SearchGameSessions 485 response
x-microcks-default: true
value: example-value
requestBody:
required: true
content:
application/json:
schema:
$ref: '#/components/schemas/SearchGameSessionsInput'
parameters:
- name: Limit
in: query
schema:
type: string
description: Pagination limit
required: false
- name: NextToken
in: query
schema:
type: string
description: Pagination token
required: false
- name: X-Amz-Target
in: header
required: true
schema:
type: string
enum:
- GameLift.SearchGameSessions
summary: Amazon GameLift Search Game Sessions
x-microcks-operation:
delay: 0
dispatcher: FALLBACK
tags:
- '#X Amz Target=GameLift.SearchGameSessions'
components:
schemas:
NonZeroAndMaxString:
type: string
minLength: 1
maxLength: 1024
FleetId:
type: string
pattern: ^fleet-\S+
GameSessionStatus:
type: string
enum:
- ACTIVE
- ACTIVATING
- TERMINATED
- TERMINATING
- ERROR
InternalServiceException: {}
WholeNumber:
type: integer
minimum: 0
GameSession:
type: object
properties:
GameSessionId:
allOf:
- $ref: '#/components/schemas/NonZeroAndMaxString'
- description: 'A unique identifier for the game session. A game session ARN has the following format: <code>arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token></code>.'
Name:
allOf:
- $ref: '#/components/schemas/NonZeroAndMaxString'
- description: A descriptive label that is associated with a game session. Session names do not need to be unique.
FleetId:
allOf:
- $ref: '#/components/schemas/FleetId'
- description: A unique identifier for the fleet that the game session is running on.
FleetArn:
allOf:
- $ref: '#/components/schemas/FleetArn'
- description: ' The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) associated with the GameLift fleet that this game session is running on. '
CreationTime:
allOf:
- $ref: '#/components/schemas/Timestamp'
- description: A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example <code>"1469498468.057"</code>).
TerminationTime:
allOf:
- $ref: '#/components/schemas/Timestamp'
- description: A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example <code>"1469498468.057"</code>).
CurrentPlayerSessionCount:
allOf:
- $ref: '#/components/schemas/WholeNumber'
- description: Number of players currently in the game session.
MaximumPlayerSessionCount:
allOf:
- $ref: '#/components/schemas/WholeNumber'
- description: The maximum number of players that can be connected simultaneously to the game session.
Status:
allOf:
- $ref: '#/components/schemas/GameSessionStatus'
- description: Current status of the game session. A game session must have an <code>ACTIVE</code> status to have player sessions.
StatusReason:
allOf:
- $ref: '#/components/schemas/GameSessionStatusReason'
- description: Provides additional information about game session status. <code>INTERRUPTED</code> indicates that the game session was hosted on a spot instance that was reclaimed, causing the active game session to be terminated.
GameProperties:
allOf:
- $ref: '#/components/schemas/GamePropertyList'
- description: A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>).
IpAddress:
allOf:
- $ref: '#/components/schemas/IpAddress'
- description: The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
DnsName:
allOf:
- $ref: '#/components/schemas/DnsName'
- description: '<p>The DNS identifier assigned to the instance that is running the game session. Values have the following format:</p> <ul> <li> <p>TLS-enabled fleets: <code><unique identifier>.<region identifier>.amazongamelift.com</code>.</p> </li> <li> <p>Non-TLS-enabled fleets: <code>ec2-<unique identifier>.compute.amazonaws.com</code>. (See <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses">Amazon EC2 Instance IP Addressing</a>.)</p> </li> </ul> <p>When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.</p>'
Port:
allOf:
- $ref: '#/components/schemas/PortNumber'
- description: The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
PlayerSessionCreationPolicy:
allOf:
- $ref: '#/components/schemas/PlayerSessionCreationPolicy'
- description: Indicates whether or not the game session is accepting new players.
CreatorId:
allOf:
- $ref: '#/components/schemas/NonZeroAndMaxString'
- description: A unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists), that limits the number of game sessions a player can create.
GameSessionData:
allOf:
- $ref: '#/components/schemas/LargeGameSessionData'
- description: A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>).
MatchmakerData:
allOf:
- $ref: '#/components/schemas/MatchmakerData'
- description: 'Information about the matchmaking process that was used to create the game session. It is in JSON syntax, formatted as a string. In addition the matchmaking configuration used, it contains data on all players assigned to the match, including player attributes and team assignments. For more details on matchmaker data, see <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data">Match Data</a>. Matchmaker data is useful when requesting match backfills, and is updated whenever new players are added during a successful backfill (see <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartMatchBackfill.html">StartMatchBackfill</a>). '
Location:
allOf:
- $ref: '#/components/schemas/LocationStringModel'
- description: 'The fleet location where the game session is running. This value might specify the fleet''s home Region or a remote location. Location is expressed as an Amazon Web Services Region code such as <code>us-west-2</code>. '
description: <p>Properties describing a game session.</p> <p>A game session in ACTIVE status can host players. When a game session ends, its status is set to <code>TERMINATED</code>. </p> <p>Once the session ends, the game session object is retained for 30 days. This means you can reuse idempotency token values after this time. Game session logs are retained for 14 days.</p> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a> </p>
FleetArn:
type: string
pattern: ^arn:.*:fleet\/fleet-\S+
GameSessionList:
type: array
items:
$ref: '#/components/schemas/GameSession'
PlayerSessionCreationPolicy:
type: string
enum:
- ACCEPT_ALL
- DENY_ALL
IpAddress:
type: string
pattern: ^[0-9A-Fa-f\:\.]+
minLength: 1
maxLength: 128
GameProperty:
type: object
required:
- Key
- Value
properties:
Key:
allOf:
- $ref: '#/components/schemas/GamePropertyKey'
- description: The game property identifier.
Value:
allOf:
- $ref: '#/components/schemas/GamePropertyValue'
- description: The game property value.
description: Set of key-value pairs that contain information about a game session. When included in a game session request, these properties communicate details to be used when setting up the new game session. For example, a game property might specify a game mode, level, or map. Game properties are passed to the game server process when initiating a new game session. For more information, see the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#gamelift-sdk-client-api-create"> Amazon GameLift Developer Guide</a>.
TerminalRoutingStrategyException: {}
GamePropertyKey:
type: string
maxLength: 32
FleetIdOrArn:
type: string
pattern: ^fleet-\S+|^arn:.*:fleet\/fleet-\S+
GamePropertyList:
type: array
items:
$ref: '#/components/schemas/GameProperty'
maxItems: 16
SearchGameSessionsOutput:
type: object
properties:
GameSessions:
allOf:
- $ref: '#/components/schemas/GameSessionList'
- description: A collection of objects containing game session properties for each session that matches the request.
NextToken:
allOf:
- $ref: '#/components/schemas/NonZeroAndMaxString'
- description: A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
InvalidRequestException: {}
AliasIdOrArn:
type: string
pattern: ^alias-\S+|^arn:.*:alias\/alias-\S+
DnsName:
type: string
NotFoundException: {}
PortNumber:
type: integer
minimum: 1
maximum: 60000
MatchmakerData:
type: string
minLength: 1
maxLength: 390000
UnauthorizedException: {}
Timestamp:
type: string
format: date-time
LocationStringModel:
type: string
pattern: ^[A-Za-z0-9\-]+
minLength: 1
maxLength: 64
SearchGameSessionsInput:
type: object
title: SearchGameSessionsInput
properties:
FleetId:
allOf:
- $ref: '#/components/schemas/FleetIdOrArn'
- description: A unique identifier for the fleet to search for active game sessions. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
AliasId:
allOf:
- $ref: '#/components/schemas/AliasIdOrArn'
- description: A unique identifier for the alias associated with the fleet to search for active game sessions. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
Location:
allOf:
- $ref: '#/components/schemas/LocationStringModel'
- description: 'A fleet location to search for game sessions. You can specify a fleet''s home Region or a remote location. Use the Amazon Web Services Region code format, such as <code>us-west-2</code>. '
FilterExpression:
allOf:
- $ref: '#/components/schemas/NonZeroAndMaxString'
- description: '<p>String containing the search criteria for the session search. If no filter expression is included, the request returns results for all game sessions in the fleet that are in <code>ACTIVE</code> status.</p> <p>A filter expression can contain one or multiple conditions. Each condition consists of the following:</p> <ul> <li> <p> <b>Operand</b> -- Name of a game session attribute. Valid values are <code>gameSessionName</code>, <code>gameSessionId</code>, <code>gameSessionProperties</code>, <code>maximumSessions</code>, <code>creationTimeMillis</code>, <code>playerSessionCount</code>, <code>hasAvailablePlayerSessions</code>.</p> </li> <li> <p> <b>Comparator</b> -- Valid comparators are: <code>=</code>, <code><></code>, <code><</code>, <code>></code>, <code><=</code>, <code>>=</code>. </p> </li> <li> <p> <b>Value</b> -- Value to be searched for. Values may be numbers, boolean values (true/false) or strings depending on the operand. String values are case sensitive and must be enclosed in single quotes. Special characters must be escaped. Boolean and string values can only be used with the comparators <code>=</code> and <code><></code>. For example, the following filter expression searches on <code>gameSessionName</code>: "<code>FilterExpression": "gameSessionName = ''Matt\\''s Awesome Game 1''"</code>. </p> </li> </ul> <p>To chain multiple conditions in a single expression, use the logical keywords <code>AND</code>, <code>OR</code>, and <code>NOT</code> and parentheses as needed. For example: <code>x AND y AND NOT z</code>, <code>NOT (x OR y)</code>.</p> <p>Session search evaluates conditions from left to right using the following precedence rules:</p> <ol> <li> <p> <code>=</code>, <code><></code>, <code><</code>, <code>></code>, <code><=</code>, <code>>=</code> </p> </li> <li> <p>Parentheses</p> </li> <li> <p>NOT</p> </li> <li> <p>AND</p> </li> <li> <p>OR</p> </li> </ol> <p>For example, this filter expression retrieves game sessions hosting at least ten players that have an open player slot: <code>"maximumSessions>=10 AND hasAvailablePlayerSessions=true"</code>. </p>'
SortExpression:
allOf:
- $ref: '#/components/schemas/NonZeroAndMaxString'
- description: '<p>Instructions on how to sort the search results. If no sort expression is included, the request returns results in random order. A sort expression consists of the following elements:</p> <ul> <li> <p> <b>Operand</b> -- Name of a game session attribute. Valid values are <code>gameSessionName</code>, <code>gameSessionId</code>, <code>gameSessionProperties</code>, <code>maximumSessions</code>, <code>creationTimeMillis</code>, <code>playerSessionCount</code>, <code>hasAvailablePlayerSessions</code>.</p> </li> <li> <p> <b>Order</b> -- Valid sort orders are <code>ASC</code> (ascending) and <code>DESC</code> (descending).</p> </li> </ul> <p>For example, this sort expression returns the oldest active sessions first: <code>"SortExpression": "creationTimeMillis ASC"</code>. Results with a null value for the sort operand are returned at the end of the list.</p>'
Limit:
allOf:
- $ref: '#/components/schemas/PositiveInteger'
- description: 'The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages. The maximum number of results returned is 20, even if this value is not set or is set higher than 20. '
NextToken:
allOf:
- $ref: '#/components/schemas/NonZeroAndMaxString'
- description: A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
PositiveInteger:
type: integer
minimum: 1
LargeGameSessionData:
type: string
minLength: 1
maxLength: 262144
GameSessionStatusReason:
type: string
enum:
- INTERRUPTED
UnsupportedRegionException: {}
GamePropertyValue:
type: string
maxLength: 96
parameters:
X-Amz-Date:
name: X-Amz-Date
in: header
schema:
type: string
required: false
X-Amz-SignedHeaders:
name: X-Amz-SignedHeaders
in: header
schema:
type: string
required: false
X-Amz-Credential:
name: X-Amz-Credential
in: header
schema:
type: string
required: false
X-Amz-Content-Sha256:
name: X-Amz-Content-Sha256
in: header
schema:
type: string
required: false
X-Amz-Algorithm:
name: X-Amz-Algorithm
in: header
schema:
type: string
required: false
X-Amz-Signature:
name: X-Amz-Signature
in: header
schema:
type: string
required: false
X-Amz-Security-Token:
name: X-Amz-Security-Token
in: header
schema:
type: string
required: false
securitySchemes:
hmac:
type: apiKey
name: Authorization
in: header
description: Amazon Signature authorization v4
x-amazon-apigateway-authtype: awsSigv4
externalDocs:
description: Amazon Web Services documentation
url: https://docs.aws.amazon.com/gamelift/
x-hasEquivalentPaths: true