Amazon GameLift #X Amz Target=GameLift.SearchGameSessions API

The #X Amz Target=GameLift.SearchGameSessions API from Amazon GameLift — 1 operation(s) for #x amz target=gamelift.searchgamesessions.

OpenAPI Specification

amazon-gamelift-x-amz-target-gamelift-searchgamesessions-api-openapi.yml Raw ↑
openapi: 3.0.0
info:
  version: 2015-10-01
  x-release: v4
  title: 'Amazon GameLift #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.SearchGameSessions API'
  description: <p>Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand. </p> <p> <b>About Amazon GameLift solutions</b> </p> <p>Get more information on these Amazon GameLift solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">Amazon GameLift Developer Guide</a>.</p> <ul> <li> <p>Amazon GameLift managed hosting -- Amazon GameLift offers a fully managed service to set up and maintain computing machines for hosting, manage game session and player session life cycle, and handle security, storage, and performance tracking. You can use automatic scaling tools to balance player demand and hosting costs, configure your game session management to minimize player latency, and add FlexMatch for matchmaking.</p> </li> <li> <p>Managed hosting with Realtime Servers -- With Amazon GameLift Realtime Servers, you can quickly configure and set up ready-to-go game servers for your game. Realtime Servers provides a game server framework with core Amazon GameLift infrastructure already built in. Then use the full range of Amazon GameLift managed hosting features, including FlexMatch, for your game.</p> </li> <li> <p>Amazon GameLift FleetIQ -- Use Amazon GameLift FleetIQ as a standalone service while hosting your games using EC2 instances and Auto Scaling groups. Amazon GameLift FleetIQ provides optimizations for game hosting, including boosting the viability of low-cost Spot Instances gaming. For a complete solution, pair the Amazon GameLift FleetIQ and FlexMatch standalone services.</p> </li> <li> <p>Amazon GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a customizable matchmaking service for multiplayer games. Use FlexMatch as integrated with Amazon GameLift managed hosting or incorporate FlexMatch as a standalone service into your own hosting solution.</p> </li> </ul> <p> <b>About this API Reference</b> </p> <p>This reference guide describes the low-level service API for Amazon GameLift. With each topic in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI reference. Useful links:</p> <ul> <li> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">Amazon GameLift API operations listed by tasks</a> </p> </li> <li> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> Amazon GameLift tools and resources</a> </p> </li> </ul>
  x-logo:
    url: https://api.apis.guru/v2/cache/logo/https_twitter.com_awscloud_profile_image.png
    backgroundColor: '#FFFFFF'
  termsOfService: https://aws.amazon.com/service-terms/
  contact:
    name: Mike Ralphson
    email: mike.ralphson@gmail.com
    url: https://github.com/mermade/aws2openapi
    x-twitter: PermittedSoc
  license:
    name: Apache 2.0 License
    url: http://www.apache.org/licenses/
  x-providerName: amazonaws.com
  x-serviceName: gamelift
  x-origin:
  - contentType: application/json
    url: https://raw.githubusercontent.com/aws/aws-sdk-js/master/apis/gamelift-2015-10-01.normal.json
    converter:
      url: https://github.com/mermade/aws2openapi
      version: 1.0.0
    x-apisguru-driver: external
  x-apiClientRegistration:
    url: https://portal.aws.amazon.com/gp/aws/developer/registration/index.html?nc2=h_ct
  x-apisguru-categories:
  - cloud
  x-preferred: true
servers:
- url: http://gamelift.{region}.amazonaws.com
  variables:
    region:
      description: The AWS region
      enum:
      - us-east-1
      - us-east-2
      - us-west-1
      - us-west-2
      - us-gov-west-1
      - us-gov-east-1
      - ca-central-1
      - eu-north-1
      - eu-west-1
      - eu-west-2
      - eu-west-3
      - eu-central-1
      - eu-south-1
      - af-south-1
      - ap-northeast-1
      - ap-northeast-2
      - ap-northeast-3
      - ap-southeast-1
      - ap-southeast-2
      - ap-east-1
      - ap-south-1
      - sa-east-1
      - me-south-1
      default: us-east-1
  description: The Amazon GameLift multi-region endpoint
- url: https://gamelift.{region}.amazonaws.com
  variables:
    region:
      description: The AWS region
      enum:
      - us-east-1
      - us-east-2
      - us-west-1
      - us-west-2
      - us-gov-west-1
      - us-gov-east-1
      - ca-central-1
      - eu-north-1
      - eu-west-1
      - eu-west-2
      - eu-west-3
      - eu-central-1
      - eu-south-1
      - af-south-1
      - ap-northeast-1
      - ap-northeast-2
      - ap-northeast-3
      - ap-southeast-1
      - ap-southeast-2
      - ap-east-1
      - ap-south-1
      - sa-east-1
      - me-south-1
      default: us-east-1
  description: The Amazon GameLift multi-region endpoint
- url: http://gamelift.{region}.amazonaws.com.cn
  variables:
    region:
      description: The AWS region
      enum:
      - cn-north-1
      - cn-northwest-1
      default: cn-north-1
  description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia)
- url: https://gamelift.{region}.amazonaws.com.cn
  variables:
    region:
      description: The AWS region
      enum:
      - cn-north-1
      - cn-northwest-1
      default: cn-north-1
  description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia)
security:
- hmac: []
tags:
- name: '#X Amz Target=GameLift.SearchGameSessions'
paths:
  /#X-Amz-Target=GameLift.SearchGameSessions:
    parameters:
    - $ref: '#/components/parameters/X-Amz-Content-Sha256'
    - $ref: '#/components/parameters/X-Amz-Date'
    - $ref: '#/components/parameters/X-Amz-Algorithm'
    - $ref: '#/components/parameters/X-Amz-Credential'
    - $ref: '#/components/parameters/X-Amz-Security-Token'
    - $ref: '#/components/parameters/X-Amz-Signature'
    - $ref: '#/components/parameters/X-Amz-SignedHeaders'
    post:
      operationId: SearchGameSessions
      description: '<p>Retrieves all active game sessions that match a set of search criteria and sorts them into a specified order. </p> <p>This operation is not designed to be continually called to track game session status. This practice can cause you to exceed your API limit, which results in errors. Instead, you must configure configure an Amazon Simple Notification Service (SNS) topic to receive notifications from FlexMatch or queues. Continuously polling game session status with <code>DescribeGameSessions</code> should only be used for games in development with low game session usage. </p> <p>When searching for game sessions, you specify exactly where you want to search and provide a search filter expression, a sort expression, or both. A search request can search only one fleet, but it can search all of a fleet''s locations. </p> <p>This operation can be used in the following ways: </p> <ul> <li> <p>To search all game sessions that are currently running on all locations in a fleet, provide a fleet or alias ID. This approach returns game sessions in the fleet''s home Region and all remote locations that fit the search criteria.</p> </li> <li> <p>To search all game sessions that are currently running on a specific fleet location, provide a fleet or alias ID and a location name. For location, you can specify a fleet''s home Region or any remote location.</p> </li> </ul> <p>Use the pagination parameters to retrieve results as a set of sequential pages. </p> <p>If successful, a <code>GameSession</code> object is returned for each game session that matches the request. Search finds game sessions that are in <code>ACTIVE</code> status only. To retrieve information on game sessions in other statuses, use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessions.html">DescribeGameSessions</a> .</p> <p>You can search or sort by the following game session attributes:</p> <ul> <li> <p> <b>gameSessionId</b> -- A unique identifier for the game session. You can use either a <code>GameSessionId</code> or <code>GameSessionArn</code> value. </p> </li> <li> <p> <b>gameSessionName</b> -- Name assigned to a game session. Game session names do not need to be unique to a game session.</p> </li> <li> <p> <b>gameSessionProperties</b> -- Custom data defined in a game session''s <code>GameProperty</code> parameter. <code>GameProperty</code> values are stored as key:value pairs; the filter expression must indicate the key and a string to search the data values for. For example, to search for game sessions with custom data containing the key:value pair "gameMode:brawl", specify the following: <code>gameSessionProperties.gameMode = "brawl"</code>. All custom data values are searched as strings.</p> </li> <li> <p> <b>maximumSessions</b> -- Maximum number of player sessions allowed for a game session.</p> </li> <li> <p> <b>creationTimeMillis</b> -- Value indicating when a game session was created. It is expressed in Unix time as milliseconds.</p> </li> <li> <p> <b>playerSessionCount</b> -- Number of players currently connected to a game session. This value changes rapidly as players join the session or drop out.</p> </li> <li> <p> <b>hasAvailablePlayerSessions</b> -- Boolean value indicating whether a game session has reached its maximum number of players. It is highly recommended that all search requests include this filter attribute to optimize search performance and return only sessions that players can join. </p> </li> </ul> <note> <p>Returned values for <code>playerSessionCount</code> and <code>hasAvailablePlayerSessions</code> change quickly as players join sessions and others drop out. Results should be considered a snapshot in time. Be sure to refresh search results often, and handle sessions that fill up before a player can join. </p> </note> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a> </p>'
      responses:
        '200':
          description: Success
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/SearchGameSessionsOutput'
              examples:
                SearchGameSessions200Example:
                  summary: Default SearchGameSessions 200 response
                  x-microcks-default: true
                  value:
                    GameSessions: example-value
                    NextToken: example-value
        '480':
          description: InternalServiceException
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/InternalServiceException'
              examples:
                SearchGameSessions480Example:
                  summary: Default SearchGameSessions 480 response
                  x-microcks-default: true
                  value: example-value
        '481':
          description: NotFoundException
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/NotFoundException'
              examples:
                SearchGameSessions481Example:
                  summary: Default SearchGameSessions 481 response
                  x-microcks-default: true
                  value: example-value
        '482':
          description: InvalidRequestException
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/InvalidRequestException'
              examples:
                SearchGameSessions482Example:
                  summary: Default SearchGameSessions 482 response
                  x-microcks-default: true
                  value: example-value
        '483':
          description: UnauthorizedException
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/UnauthorizedException'
              examples:
                SearchGameSessions483Example:
                  summary: Default SearchGameSessions 483 response
                  x-microcks-default: true
                  value: example-value
        '484':
          description: TerminalRoutingStrategyException
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/TerminalRoutingStrategyException'
              examples:
                SearchGameSessions484Example:
                  summary: Default SearchGameSessions 484 response
                  x-microcks-default: true
                  value: example-value
        '485':
          description: UnsupportedRegionException
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/UnsupportedRegionException'
              examples:
                SearchGameSessions485Example:
                  summary: Default SearchGameSessions 485 response
                  x-microcks-default: true
                  value: example-value
      requestBody:
        required: true
        content:
          application/json:
            schema:
              $ref: '#/components/schemas/SearchGameSessionsInput'
      parameters:
      - name: Limit
        in: query
        schema:
          type: string
        description: Pagination limit
        required: false
      - name: NextToken
        in: query
        schema:
          type: string
        description: Pagination token
        required: false
      - name: X-Amz-Target
        in: header
        required: true
        schema:
          type: string
          enum:
          - GameLift.SearchGameSessions
      summary: Amazon GameLift Search Game Sessions
      x-microcks-operation:
        delay: 0
        dispatcher: FALLBACK
      tags:
      - '#X Amz Target=GameLift.SearchGameSessions'
components:
  schemas:
    NonZeroAndMaxString:
      type: string
      minLength: 1
      maxLength: 1024
    FleetId:
      type: string
      pattern: ^fleet-\S+
    GameSessionStatus:
      type: string
      enum:
      - ACTIVE
      - ACTIVATING
      - TERMINATED
      - TERMINATING
      - ERROR
    InternalServiceException: {}
    WholeNumber:
      type: integer
      minimum: 0
    GameSession:
      type: object
      properties:
        GameSessionId:
          allOf:
          - $ref: '#/components/schemas/NonZeroAndMaxString'
          - description: 'A unique identifier for the game session. A game session ARN has the following format: <code>arn:aws:gamelift:&lt;region&gt;::gamesession/&lt;fleet ID&gt;/&lt;custom ID string or idempotency token&gt;</code>.'
        Name:
          allOf:
          - $ref: '#/components/schemas/NonZeroAndMaxString'
          - description: A descriptive label that is associated with a game session. Session names do not need to be unique.
        FleetId:
          allOf:
          - $ref: '#/components/schemas/FleetId'
          - description: A unique identifier for the fleet that the game session is running on.
        FleetArn:
          allOf:
          - $ref: '#/components/schemas/FleetArn'
          - description: ' The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) associated with the GameLift fleet that this game session is running on. '
        CreationTime:
          allOf:
          - $ref: '#/components/schemas/Timestamp'
          - description: A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example <code>"1469498468.057"</code>).
        TerminationTime:
          allOf:
          - $ref: '#/components/schemas/Timestamp'
          - description: A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example <code>"1469498468.057"</code>).
        CurrentPlayerSessionCount:
          allOf:
          - $ref: '#/components/schemas/WholeNumber'
          - description: Number of players currently in the game session.
        MaximumPlayerSessionCount:
          allOf:
          - $ref: '#/components/schemas/WholeNumber'
          - description: The maximum number of players that can be connected simultaneously to the game session.
        Status:
          allOf:
          - $ref: '#/components/schemas/GameSessionStatus'
          - description: Current status of the game session. A game session must have an <code>ACTIVE</code> status to have player sessions.
        StatusReason:
          allOf:
          - $ref: '#/components/schemas/GameSessionStatusReason'
          - description: Provides additional information about game session status. <code>INTERRUPTED</code> indicates that the game session was hosted on a spot instance that was reclaimed, causing the active game session to be terminated.
        GameProperties:
          allOf:
          - $ref: '#/components/schemas/GamePropertyList'
          - description: A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>).
        IpAddress:
          allOf:
          - $ref: '#/components/schemas/IpAddress'
          - description: The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
        DnsName:
          allOf:
          - $ref: '#/components/schemas/DnsName'
          - description: '<p>The DNS identifier assigned to the instance that is running the game session. Values have the following format:</p> <ul> <li> <p>TLS-enabled fleets: <code>&lt;unique identifier&gt;.&lt;region identifier&gt;.amazongamelift.com</code>.</p> </li> <li> <p>Non-TLS-enabled fleets: <code>ec2-&lt;unique identifier&gt;.compute.amazonaws.com</code>. (See <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses">Amazon EC2 Instance IP Addressing</a>.)</p> </li> </ul> <p>When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.</p>'
        Port:
          allOf:
          - $ref: '#/components/schemas/PortNumber'
          - description: The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
        PlayerSessionCreationPolicy:
          allOf:
          - $ref: '#/components/schemas/PlayerSessionCreationPolicy'
          - description: Indicates whether or not the game session is accepting new players.
        CreatorId:
          allOf:
          - $ref: '#/components/schemas/NonZeroAndMaxString'
          - description: A unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists), that limits the number of game sessions a player can create.
        GameSessionData:
          allOf:
          - $ref: '#/components/schemas/LargeGameSessionData'
          - description: A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>).
        MatchmakerData:
          allOf:
          - $ref: '#/components/schemas/MatchmakerData'
          - description: 'Information about the matchmaking process that was used to create the game session. It is in JSON syntax, formatted as a string. In addition the matchmaking configuration used, it contains data on all players assigned to the match, including player attributes and team assignments. For more details on matchmaker data, see <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data">Match Data</a>. Matchmaker data is useful when requesting match backfills, and is updated whenever new players are added during a successful backfill (see <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartMatchBackfill.html">StartMatchBackfill</a>). '
        Location:
          allOf:
          - $ref: '#/components/schemas/LocationStringModel'
          - description: 'The fleet location where the game session is running. This value might specify the fleet''s home Region or a remote location. Location is expressed as an Amazon Web Services Region code such as <code>us-west-2</code>. '
      description: <p>Properties describing a game session.</p> <p>A game session in ACTIVE status can host players. When a game session ends, its status is set to <code>TERMINATED</code>. </p> <p>Once the session ends, the game session object is retained for 30 days. This means you can reuse idempotency token values after this time. Game session logs are retained for 14 days.</p> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a> </p>
    FleetArn:
      type: string
      pattern: ^arn:.*:fleet\/fleet-\S+
    GameSessionList:
      type: array
      items:
        $ref: '#/components/schemas/GameSession'
    PlayerSessionCreationPolicy:
      type: string
      enum:
      - ACCEPT_ALL
      - DENY_ALL
    IpAddress:
      type: string
      pattern: ^[0-9A-Fa-f\:\.]+
      minLength: 1
      maxLength: 128
    GameProperty:
      type: object
      required:
      - Key
      - Value
      properties:
        Key:
          allOf:
          - $ref: '#/components/schemas/GamePropertyKey'
          - description: The game property identifier.
        Value:
          allOf:
          - $ref: '#/components/schemas/GamePropertyValue'
          - description: The game property value.
      description: Set of key-value pairs that contain information about a game session. When included in a game session request, these properties communicate details to be used when setting up the new game session. For example, a game property might specify a game mode, level, or map. Game properties are passed to the game server process when initiating a new game session. For more information, see the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#gamelift-sdk-client-api-create"> Amazon GameLift Developer Guide</a>.
    TerminalRoutingStrategyException: {}
    GamePropertyKey:
      type: string
      maxLength: 32
    FleetIdOrArn:
      type: string
      pattern: ^fleet-\S+|^arn:.*:fleet\/fleet-\S+
    GamePropertyList:
      type: array
      items:
        $ref: '#/components/schemas/GameProperty'
      maxItems: 16
    SearchGameSessionsOutput:
      type: object
      properties:
        GameSessions:
          allOf:
          - $ref: '#/components/schemas/GameSessionList'
          - description: A collection of objects containing game session properties for each session that matches the request.
        NextToken:
          allOf:
          - $ref: '#/components/schemas/NonZeroAndMaxString'
          - description: A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
    InvalidRequestException: {}
    AliasIdOrArn:
      type: string
      pattern: ^alias-\S+|^arn:.*:alias\/alias-\S+
    DnsName:
      type: string
    NotFoundException: {}
    PortNumber:
      type: integer
      minimum: 1
      maximum: 60000
    MatchmakerData:
      type: string
      minLength: 1
      maxLength: 390000
    UnauthorizedException: {}
    Timestamp:
      type: string
      format: date-time
    LocationStringModel:
      type: string
      pattern: ^[A-Za-z0-9\-]+
      minLength: 1
      maxLength: 64
    SearchGameSessionsInput:
      type: object
      title: SearchGameSessionsInput
      properties:
        FleetId:
          allOf:
          - $ref: '#/components/schemas/FleetIdOrArn'
          - description: A unique identifier for the fleet to search for active game sessions. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
        AliasId:
          allOf:
          - $ref: '#/components/schemas/AliasIdOrArn'
          - description: A unique identifier for the alias associated with the fleet to search for active game sessions. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
        Location:
          allOf:
          - $ref: '#/components/schemas/LocationStringModel'
          - description: 'A fleet location to search for game sessions. You can specify a fleet''s home Region or a remote location. Use the Amazon Web Services Region code format, such as <code>us-west-2</code>. '
        FilterExpression:
          allOf:
          - $ref: '#/components/schemas/NonZeroAndMaxString'
          - description: '<p>String containing the search criteria for the session search. If no filter expression is included, the request returns results for all game sessions in the fleet that are in <code>ACTIVE</code> status.</p> <p>A filter expression can contain one or multiple conditions. Each condition consists of the following:</p> <ul> <li> <p> <b>Operand</b> -- Name of a game session attribute. Valid values are <code>gameSessionName</code>, <code>gameSessionId</code>, <code>gameSessionProperties</code>, <code>maximumSessions</code>, <code>creationTimeMillis</code>, <code>playerSessionCount</code>, <code>hasAvailablePlayerSessions</code>.</p> </li> <li> <p> <b>Comparator</b> -- Valid comparators are: <code>=</code>, <code>&lt;&gt;</code>, <code>&lt;</code>, <code>&gt;</code>, <code>&lt;=</code>, <code>&gt;=</code>. </p> </li> <li> <p> <b>Value</b> -- Value to be searched for. Values may be numbers, boolean values (true/false) or strings depending on the operand. String values are case sensitive and must be enclosed in single quotes. Special characters must be escaped. Boolean and string values can only be used with the comparators <code>=</code> and <code>&lt;&gt;</code>. For example, the following filter expression searches on <code>gameSessionName</code>: "<code>FilterExpression": "gameSessionName = ''Matt\\''s Awesome Game 1''"</code>. </p> </li> </ul> <p>To chain multiple conditions in a single expression, use the logical keywords <code>AND</code>, <code>OR</code>, and <code>NOT</code> and parentheses as needed. For example: <code>x AND y AND NOT z</code>, <code>NOT (x OR y)</code>.</p> <p>Session search evaluates conditions from left to right using the following precedence rules:</p> <ol> <li> <p> <code>=</code>, <code>&lt;&gt;</code>, <code>&lt;</code>, <code>&gt;</code>, <code>&lt;=</code>, <code>&gt;=</code> </p> </li> <li> <p>Parentheses</p> </li> <li> <p>NOT</p> </li> <li> <p>AND</p> </li> <li> <p>OR</p> </li> </ol> <p>For example, this filter expression retrieves game sessions hosting at least ten players that have an open player slot: <code>"maximumSessions&gt;=10 AND hasAvailablePlayerSessions=true"</code>. </p>'
        SortExpression:
          allOf:
          - $ref: '#/components/schemas/NonZeroAndMaxString'
          - description: '<p>Instructions on how to sort the search results. If no sort expression is included, the request returns results in random order. A sort expression consists of the following elements:</p> <ul> <li> <p> <b>Operand</b> -- Name of a game session attribute. Valid values are <code>gameSessionName</code>, <code>gameSessionId</code>, <code>gameSessionProperties</code>, <code>maximumSessions</code>, <code>creationTimeMillis</code>, <code>playerSessionCount</code>, <code>hasAvailablePlayerSessions</code>.</p> </li> <li> <p> <b>Order</b> -- Valid sort orders are <code>ASC</code> (ascending) and <code>DESC</code> (descending).</p> </li> </ul> <p>For example, this sort expression returns the oldest active sessions first: <code>"SortExpression": "creationTimeMillis ASC"</code>. Results with a null value for the sort operand are returned at the end of the list.</p>'
        Limit:
          allOf:
          - $ref: '#/components/schemas/PositiveInteger'
          - description: 'The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages. The maximum number of results returned is 20, even if this value is not set or is set higher than 20. '
        NextToken:
          allOf:
          - $ref: '#/components/schemas/NonZeroAndMaxString'
          - description: A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
    PositiveInteger:
      type: integer
      minimum: 1
    LargeGameSessionData:
      type: string
      minLength: 1
      maxLength: 262144
    GameSessionStatusReason:
      type: string
      enum:
      - INTERRUPTED
    UnsupportedRegionException: {}
    GamePropertyValue:
      type: string
      maxLength: 96
  parameters:
    X-Amz-Date:
      name: X-Amz-Date
      in: header
      schema:
        type: string
      required: false
    X-Amz-SignedHeaders:
      name: X-Amz-SignedHeaders
      in: header
      schema:
        type: string
      required: false
    X-Amz-Credential:
      name: X-Amz-Credential
      in: header
      schema:
        type: string
      required: false
    X-Amz-Content-Sha256:
      name: X-Amz-Content-Sha256
      in: header
      schema:
        type: string
      required: false
    X-Amz-Algorithm:
      name: X-Amz-Algorithm
      in: header
      schema:
        type: string
      required: false
    X-Amz-Signature:
      name: X-Amz-Signature
      in: header
      schema:
        type: string
      required: false
    X-Amz-Security-Token:
      name: X-Amz-Security-Token
      in: header
      schema:
        type: string
      required: false
  securitySchemes:
    hmac:
      type: apiKey
      name: Authorization
      in: header
      description: Amazon Signature authorization v4
      x-amazon-apigateway-authtype: awsSigv4
externalDocs:
  description: Amazon Web Services documentation
  url: https://docs.aws.amazon.com/gamelift/
x-hasEquivalentPaths: true