Amazon GameLift #X Amz Target=GameLift.PutScalingPolicy API

The #X Amz Target=GameLift.PutScalingPolicy API from Amazon GameLift — 1 operation(s) for #x amz target=gamelift.putscalingpolicy.

OpenAPI Specification

amazon-gamelift-x-amz-target-gamelift-putscalingpolicy-api-openapi.yml Raw ↑
openapi: 3.0.0
info:
  version: 2015-10-01
  x-release: v4
  title: 'Amazon GameLift #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.PutScalingPolicy API'
  description: <p>Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand. </p> <p> <b>About Amazon GameLift solutions</b> </p> <p>Get more information on these Amazon GameLift solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">Amazon GameLift Developer Guide</a>.</p> <ul> <li> <p>Amazon GameLift managed hosting -- Amazon GameLift offers a fully managed service to set up and maintain computing machines for hosting, manage game session and player session life cycle, and handle security, storage, and performance tracking. You can use automatic scaling tools to balance player demand and hosting costs, configure your game session management to minimize player latency, and add FlexMatch for matchmaking.</p> </li> <li> <p>Managed hosting with Realtime Servers -- With Amazon GameLift Realtime Servers, you can quickly configure and set up ready-to-go game servers for your game. Realtime Servers provides a game server framework with core Amazon GameLift infrastructure already built in. Then use the full range of Amazon GameLift managed hosting features, including FlexMatch, for your game.</p> </li> <li> <p>Amazon GameLift FleetIQ -- Use Amazon GameLift FleetIQ as a standalone service while hosting your games using EC2 instances and Auto Scaling groups. Amazon GameLift FleetIQ provides optimizations for game hosting, including boosting the viability of low-cost Spot Instances gaming. For a complete solution, pair the Amazon GameLift FleetIQ and FlexMatch standalone services.</p> </li> <li> <p>Amazon GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a customizable matchmaking service for multiplayer games. Use FlexMatch as integrated with Amazon GameLift managed hosting or incorporate FlexMatch as a standalone service into your own hosting solution.</p> </li> </ul> <p> <b>About this API Reference</b> </p> <p>This reference guide describes the low-level service API for Amazon GameLift. With each topic in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI reference. Useful links:</p> <ul> <li> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">Amazon GameLift API operations listed by tasks</a> </p> </li> <li> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> Amazon GameLift tools and resources</a> </p> </li> </ul>
  x-logo:
    url: https://api.apis.guru/v2/cache/logo/https_twitter.com_awscloud_profile_image.png
    backgroundColor: '#FFFFFF'
  termsOfService: https://aws.amazon.com/service-terms/
  contact:
    name: Mike Ralphson
    email: mike.ralphson@gmail.com
    url: https://github.com/mermade/aws2openapi
    x-twitter: PermittedSoc
  license:
    name: Apache 2.0 License
    url: http://www.apache.org/licenses/
  x-providerName: amazonaws.com
  x-serviceName: gamelift
  x-origin:
  - contentType: application/json
    url: https://raw.githubusercontent.com/aws/aws-sdk-js/master/apis/gamelift-2015-10-01.normal.json
    converter:
      url: https://github.com/mermade/aws2openapi
      version: 1.0.0
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  x-apiClientRegistration:
    url: https://portal.aws.amazon.com/gp/aws/developer/registration/index.html?nc2=h_ct
  x-apisguru-categories:
  - cloud
  x-preferred: true
servers:
- url: http://gamelift.{region}.amazonaws.com
  variables:
    region:
      description: The AWS region
      enum:
      - us-east-1
      - us-east-2
      - us-west-1
      - us-west-2
      - us-gov-west-1
      - us-gov-east-1
      - ca-central-1
      - eu-north-1
      - eu-west-1
      - eu-west-2
      - eu-west-3
      - eu-central-1
      - eu-south-1
      - af-south-1
      - ap-northeast-1
      - ap-northeast-2
      - ap-northeast-3
      - ap-southeast-1
      - ap-southeast-2
      - ap-east-1
      - ap-south-1
      - sa-east-1
      - me-south-1
      default: us-east-1
  description: The Amazon GameLift multi-region endpoint
- url: https://gamelift.{region}.amazonaws.com
  variables:
    region:
      description: The AWS region
      enum:
      - us-east-1
      - us-east-2
      - us-west-1
      - us-west-2
      - us-gov-west-1
      - us-gov-east-1
      - ca-central-1
      - eu-north-1
      - eu-west-1
      - eu-west-2
      - eu-west-3
      - eu-central-1
      - eu-south-1
      - af-south-1
      - ap-northeast-1
      - ap-northeast-2
      - ap-northeast-3
      - ap-southeast-1
      - ap-southeast-2
      - ap-east-1
      - ap-south-1
      - sa-east-1
      - me-south-1
      default: us-east-1
  description: The Amazon GameLift multi-region endpoint
- url: http://gamelift.{region}.amazonaws.com.cn
  variables:
    region:
      description: The AWS region
      enum:
      - cn-north-1
      - cn-northwest-1
      default: cn-north-1
  description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia)
- url: https://gamelift.{region}.amazonaws.com.cn
  variables:
    region:
      description: The AWS region
      enum:
      - cn-north-1
      - cn-northwest-1
      default: cn-north-1
  description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia)
security:
- hmac: []
tags:
- name: '#X Amz Target=GameLift.PutScalingPolicy'
paths:
  /#X-Amz-Target=GameLift.PutScalingPolicy:
    parameters:
    - $ref: '#/components/parameters/X-Amz-Content-Sha256'
    - $ref: '#/components/parameters/X-Amz-Date'
    - $ref: '#/components/parameters/X-Amz-Algorithm'
    - $ref: '#/components/parameters/X-Amz-Credential'
    - $ref: '#/components/parameters/X-Amz-Security-Token'
    - $ref: '#/components/parameters/X-Amz-Signature'
    - $ref: '#/components/parameters/X-Amz-SignedHeaders'
    post:
      operationId: PutScalingPolicy
      description: '<p>Creates or updates a scaling policy for a fleet. Scaling policies are used to automatically scale a fleet''s hosting capacity to meet player demand. An active scaling policy instructs Amazon GameLift to track a fleet metric and automatically change the fleet''s capacity when a certain threshold is reached. There are two types of scaling policies: target-based and rule-based. Use a target-based policy to quickly and efficiently manage fleet scaling; this option is the most commonly used. Use rule-based policies when you need to exert fine-grained control over auto-scaling. </p> <p>Fleets can have multiple scaling policies of each type in force at the same time; you can have one target-based policy, one or multiple rule-based scaling policies, or both. We recommend caution, however, because multiple auto-scaling policies can have unintended consequences.</p> <p>Learn more about how to work with auto-scaling in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-autoscaling.html">Set Up Fleet Automatic Scaling</a>.</p> <p> <b>Target-based policy</b> </p> <p>A target-based policy tracks a single metric: PercentAvailableGameSessions. This metric tells us how much of a fleet''s hosting capacity is ready to host game sessions but is not currently in use. This is the fleet''s buffer; it measures the additional player demand that the fleet could handle at current capacity. With a target-based policy, you set your ideal buffer size and leave it to Amazon GameLift to take whatever action is needed to maintain that target. </p> <p>For example, you might choose to maintain a 10% buffer for a fleet that has the capacity to host 100 simultaneous game sessions. This policy tells Amazon GameLift to take action whenever the fleet''s available capacity falls below or rises above 10 game sessions. Amazon GameLift will start new instances or stop unused instances in order to return to the 10% buffer. </p> <p>To create or update a target-based policy, specify a fleet ID and name, and set the policy type to "TargetBased". Specify the metric to track (PercentAvailableGameSessions) and reference a <code>TargetConfiguration</code> object with your desired buffer value. Exclude all other parameters. On a successful request, the policy name is returned. The scaling policy is automatically in force as soon as it''s successfully created. If the fleet''s auto-scaling actions are temporarily suspended, the new policy will be in force once the fleet actions are restarted.</p> <p> <b>Rule-based policy</b> </p> <p>A rule-based policy tracks specified fleet metric, sets a threshold value, and specifies the type of action to initiate when triggered. With a rule-based policy, you can select from several available fleet metrics. Each policy specifies whether to scale up or scale down (and by how much), so you need one policy for each type of action. </p> <p>For example, a policy may make the following statement: "If the percentage of idle instances is greater than 20% for more than 15 minutes, then reduce the fleet capacity by 10%."</p> <p>A policy''s rule statement has the following structure:</p> <p>If <code>[MetricName]</code> is <code>[ComparisonOperator]</code> <code>[Threshold]</code> for <code>[EvaluationPeriods]</code> minutes, then <code>[ScalingAdjustmentType]</code> to/by <code>[ScalingAdjustment]</code>.</p> <p>To implement the example, the rule statement would look like this:</p> <p>If <code>[PercentIdleInstances]</code> is <code>[GreaterThanThreshold]</code> <code>[20]</code> for <code>[15]</code> minutes, then <code>[PercentChangeInCapacity]</code> to/by <code>[10]</code>.</p> <p>To create or update a scaling policy, specify a unique combination of name and fleet ID, and set the policy type to "RuleBased". Specify the parameter values for a policy rule statement. On a successful request, the policy name is returned. Scaling policies are automatically in force as soon as they''re successfully created. If the fleet''s auto-scaling actions are temporarily suspended, the new policy will be in force once the fleet actions are restarted.</p>'
      responses:
        '200':
          description: Success
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/PutScalingPolicyOutput'
              examples:
                PutScalingPolicy200Example:
                  summary: Default PutScalingPolicy 200 response
                  x-microcks-default: true
                  value:
                    Name: MyGameFleet
        '480':
          description: InternalServiceException
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/InternalServiceException'
              examples:
                PutScalingPolicy480Example:
                  summary: Default PutScalingPolicy 480 response
                  x-microcks-default: true
                  value: example-value
        '481':
          description: InvalidRequestException
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/InvalidRequestException'
              examples:
                PutScalingPolicy481Example:
                  summary: Default PutScalingPolicy 481 response
                  x-microcks-default: true
                  value: example-value
        '482':
          description: UnauthorizedException
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/UnauthorizedException'
              examples:
                PutScalingPolicy482Example:
                  summary: Default PutScalingPolicy 482 response
                  x-microcks-default: true
                  value: example-value
        '483':
          description: NotFoundException
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/NotFoundException'
              examples:
                PutScalingPolicy483Example:
                  summary: Default PutScalingPolicy 483 response
                  x-microcks-default: true
                  value: example-value
      requestBody:
        required: true
        content:
          application/json:
            schema:
              $ref: '#/components/schemas/PutScalingPolicyInput'
      parameters:
      - name: X-Amz-Target
        in: header
        required: true
        schema:
          type: string
          enum:
          - GameLift.PutScalingPolicy
      summary: Amazon GameLift Put Scaling Policy
      x-microcks-operation:
        delay: 0
        dispatcher: FALLBACK
      tags:
      - '#X Amz Target=GameLift.PutScalingPolicy'
components:
  schemas:
    NonZeroAndMaxString:
      type: string
      minLength: 1
      maxLength: 1024
    InternalServiceException: {}
    MetricName:
      type: string
      enum:
      - ActivatingGameSessions
      - ActiveGameSessions
      - ActiveInstances
      - AvailableGameSessions
      - AvailablePlayerSessions
      - CurrentPlayerSessions
      - IdleInstances
      - PercentAvailableGameSessions
      - PercentIdleInstances
      - QueueDepth
      - WaitTime
      - ConcurrentActivatableGameSessions
    PutScalingPolicyOutput:
      type: object
      properties:
        Name:
          allOf:
          - $ref: '#/components/schemas/NonZeroAndMaxString'
          - description: A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.
    FleetIdOrArn:
      type: string
      pattern: ^fleet-\S+|^arn:.*:fleet\/fleet-\S+
    PolicyType:
      type: string
      enum:
      - RuleBased
      - TargetBased
    InvalidRequestException: {}
    ComparisonOperatorType:
      type: string
      enum:
      - GreaterThanOrEqualToThreshold
      - GreaterThanThreshold
      - LessThanThreshold
      - LessThanOrEqualToThreshold
    NotFoundException: {}
    UnauthorizedException: {}
    Integer:
      type: integer
    PutScalingPolicyInput:
      type: object
      required:
      - Name
      - FleetId
      - MetricName
      title: PutScalingPolicyInput
      properties:
        Name:
          allOf:
          - $ref: '#/components/schemas/NonZeroAndMaxString'
          - description: A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique. A fleet can have only one scaling policy with the same name.
        FleetId:
          allOf:
          - $ref: '#/components/schemas/FleetIdOrArn'
          - description: 'A unique identifier for the fleet to apply this policy to. You can use either the fleet ID or ARN value. The fleet cannot be in any of the following statuses: ERROR or DELETING.'
        ScalingAdjustment:
          allOf:
          - $ref: '#/components/schemas/Integer'
          - description: Amount of adjustment to make, based on the scaling adjustment type.
        ScalingAdjustmentType:
          allOf:
          - $ref: '#/components/schemas/ScalingAdjustmentType'
          - description: <p>The type of adjustment to make to a fleet's instance count:</p> <ul> <li> <p> <b>ChangeInCapacity</b> -- add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.</p> </li> <li> <p> <b>ExactCapacity</b> -- set the instance count to the scaling adjustment value.</p> </li> <li> <p> <b>PercentChangeInCapacity</b> -- increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down; for example, a value of "-10" scales the fleet down by 10%.</p> </li> </ul>
        Threshold:
          allOf:
          - $ref: '#/components/schemas/Double'
          - description: Metric value used to trigger a scaling event.
        ComparisonOperator:
          allOf:
          - $ref: '#/components/schemas/ComparisonOperatorType'
          - description: Comparison operator to use when measuring the metric against the threshold value.
        EvaluationPeriods:
          allOf:
          - $ref: '#/components/schemas/PositiveInteger'
          - description: Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
        MetricName:
          allOf:
          - $ref: '#/components/schemas/MetricName'
          - description: <p>Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon GameLift with Amazon CloudWatch</a>. </p> <ul> <li> <p> <b>ActivatingGameSessions</b> -- Game sessions in the process of being created.</p> </li> <li> <p> <b>ActiveGameSessions</b> -- Game sessions that are currently running.</p> </li> <li> <p> <b>ActiveInstances</b> -- Fleet instances that are currently running at least one game session.</p> </li> <li> <p> <b>AvailableGameSessions</b> -- Additional game sessions that fleet could host simultaneously, given current capacity.</p> </li> <li> <p> <b>AvailablePlayerSessions</b> -- Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.</p> </li> <li> <p> <b>CurrentPlayerSessions</b> -- Player slots in active game sessions that are being used by a player or are reserved for a player. </p> </li> <li> <p> <b>IdleInstances</b> -- Active instances that are currently hosting zero game sessions. </p> </li> <li> <p> <b>PercentAvailableGameSessions</b> -- Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.</p> </li> <li> <p> <b>PercentIdleInstances</b> -- Percentage of the total number of active instances that are hosting zero game sessions.</p> </li> <li> <p> <b>QueueDepth</b> -- Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.</p> </li> <li> <p> <b>WaitTime</b> -- Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination. </p> </li> </ul>
        PolicyType:
          allOf:
          - $ref: '#/components/schemas/PolicyType'
          - description: 'The type of scaling policy to create. For a target-based policy, set the parameter <i>MetricName</i> to ''PercentAvailableGameSessions'' and specify a <i>TargetConfiguration</i>. For a rule-based policy set the following parameters: <i>MetricName</i>, <i>ComparisonOperator</i>, <i>Threshold</i>, <i>EvaluationPeriods</i>, <i>ScalingAdjustmentType</i>, and <i>ScalingAdjustment</i>.'
        TargetConfiguration:
          allOf:
          - $ref: '#/components/schemas/TargetConfiguration'
          - description: An object that contains settings for a target-based scaling policy.
    Double:
      type: number
      format: double
    PositiveInteger:
      type: integer
      minimum: 1
    TargetConfiguration:
      type: object
      required:
      - TargetValue
      properties:
        TargetValue:
          allOf:
          - $ref: '#/components/schemas/Double'
          - description: Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new game sessions).
      description: 'Settings for a target-based scaling policy. A target-based policy tracks a particular fleet metric specifies a target value for the metric. As player usage changes, the policy triggers Amazon GameLift to adjust capacity so that the metric returns to the target value. The target configuration specifies settings as needed for the target based policy, including the target value. '
    ScalingAdjustmentType:
      type: string
      enum:
      - ChangeInCapacity
      - ExactCapacity
      - PercentChangeInCapacity
  parameters:
    X-Amz-Date:
      name: X-Amz-Date
      in: header
      schema:
        type: string
      required: false
    X-Amz-SignedHeaders:
      name: X-Amz-SignedHeaders
      in: header
      schema:
        type: string
      required: false
    X-Amz-Credential:
      name: X-Amz-Credential
      in: header
      schema:
        type: string
      required: false
    X-Amz-Content-Sha256:
      name: X-Amz-Content-Sha256
      in: header
      schema:
        type: string
      required: false
    X-Amz-Algorithm:
      name: X-Amz-Algorithm
      in: header
      schema:
        type: string
      required: false
    X-Amz-Signature:
      name: X-Amz-Signature
      in: header
      schema:
        type: string
      required: false
    X-Amz-Security-Token:
      name: X-Amz-Security-Token
      in: header
      schema:
        type: string
      required: false
  securitySchemes:
    hmac:
      type: apiKey
      name: Authorization
      in: header
      description: Amazon Signature authorization v4
      x-amazon-apigateway-authtype: awsSigv4
externalDocs:
  description: Amazon Web Services documentation
  url: https://docs.aws.amazon.com/gamelift/
x-hasEquivalentPaths: true