Amazon GameLift #X Amz Target=GameLift.DescribeGameSessions API

The #X Amz Target=GameLift.DescribeGameSessions API from Amazon GameLift — 1 operation(s) for #x amz target=gamelift.describegamesessions.

OpenAPI Specification

amazon-gamelift-x-amz-target-gamelift-describegamesessions-api-openapi.yml Raw ↑
openapi: 3.0.0
info:
  version: 2015-10-01
  x-release: v4
  title: 'Amazon GameLift #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.DescribeGameSessions API'
  description: <p>Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand. </p> <p> <b>About Amazon GameLift solutions</b> </p> <p>Get more information on these Amazon GameLift solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">Amazon GameLift Developer Guide</a>.</p> <ul> <li> <p>Amazon GameLift managed hosting -- Amazon GameLift offers a fully managed service to set up and maintain computing machines for hosting, manage game session and player session life cycle, and handle security, storage, and performance tracking. You can use automatic scaling tools to balance player demand and hosting costs, configure your game session management to minimize player latency, and add FlexMatch for matchmaking.</p> </li> <li> <p>Managed hosting with Realtime Servers -- With Amazon GameLift Realtime Servers, you can quickly configure and set up ready-to-go game servers for your game. Realtime Servers provides a game server framework with core Amazon GameLift infrastructure already built in. Then use the full range of Amazon GameLift managed hosting features, including FlexMatch, for your game.</p> </li> <li> <p>Amazon GameLift FleetIQ -- Use Amazon GameLift FleetIQ as a standalone service while hosting your games using EC2 instances and Auto Scaling groups. Amazon GameLift FleetIQ provides optimizations for game hosting, including boosting the viability of low-cost Spot Instances gaming. For a complete solution, pair the Amazon GameLift FleetIQ and FlexMatch standalone services.</p> </li> <li> <p>Amazon GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a customizable matchmaking service for multiplayer games. Use FlexMatch as integrated with Amazon GameLift managed hosting or incorporate FlexMatch as a standalone service into your own hosting solution.</p> </li> </ul> <p> <b>About this API Reference</b> </p> <p>This reference guide describes the low-level service API for Amazon GameLift. With each topic in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI reference. Useful links:</p> <ul> <li> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">Amazon GameLift API operations listed by tasks</a> </p> </li> <li> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> Amazon GameLift tools and resources</a> </p> </li> </ul>
  x-logo:
    url: https://api.apis.guru/v2/cache/logo/https_twitter.com_awscloud_profile_image.png
    backgroundColor: '#FFFFFF'
  termsOfService: https://aws.amazon.com/service-terms/
  contact:
    name: Mike Ralphson
    email: mike.ralphson@gmail.com
    url: https://github.com/mermade/aws2openapi
    x-twitter: PermittedSoc
  license:
    name: Apache 2.0 License
    url: http://www.apache.org/licenses/
  x-providerName: amazonaws.com
  x-serviceName: gamelift
  x-origin:
  - contentType: application/json
    url: https://raw.githubusercontent.com/aws/aws-sdk-js/master/apis/gamelift-2015-10-01.normal.json
    converter:
      url: https://github.com/mermade/aws2openapi
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  x-apiClientRegistration:
    url: https://portal.aws.amazon.com/gp/aws/developer/registration/index.html?nc2=h_ct
  x-apisguru-categories:
  - cloud
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servers:
- url: http://gamelift.{region}.amazonaws.com
  variables:
    region:
      description: The AWS region
      enum:
      - us-east-1
      - us-east-2
      - us-west-1
      - us-west-2
      - us-gov-west-1
      - us-gov-east-1
      - ca-central-1
      - eu-north-1
      - eu-west-1
      - eu-west-2
      - eu-west-3
      - eu-central-1
      - eu-south-1
      - af-south-1
      - ap-northeast-1
      - ap-northeast-2
      - ap-northeast-3
      - ap-southeast-1
      - ap-southeast-2
      - ap-east-1
      - ap-south-1
      - sa-east-1
      - me-south-1
      default: us-east-1
  description: The Amazon GameLift multi-region endpoint
- url: https://gamelift.{region}.amazonaws.com
  variables:
    region:
      description: The AWS region
      enum:
      - us-east-1
      - us-east-2
      - us-west-1
      - us-west-2
      - us-gov-west-1
      - us-gov-east-1
      - ca-central-1
      - eu-north-1
      - eu-west-1
      - eu-west-2
      - eu-west-3
      - eu-central-1
      - eu-south-1
      - af-south-1
      - ap-northeast-1
      - ap-northeast-2
      - ap-northeast-3
      - ap-southeast-1
      - ap-southeast-2
      - ap-east-1
      - ap-south-1
      - sa-east-1
      - me-south-1
      default: us-east-1
  description: The Amazon GameLift multi-region endpoint
- url: http://gamelift.{region}.amazonaws.com.cn
  variables:
    region:
      description: The AWS region
      enum:
      - cn-north-1
      - cn-northwest-1
      default: cn-north-1
  description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia)
- url: https://gamelift.{region}.amazonaws.com.cn
  variables:
    region:
      description: The AWS region
      enum:
      - cn-north-1
      - cn-northwest-1
      default: cn-north-1
  description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia)
security:
- hmac: []
tags:
- name: '#X Amz Target=GameLift.DescribeGameSessions'
paths:
  /#X-Amz-Target=GameLift.DescribeGameSessions:
    parameters:
    - $ref: '#/components/parameters/X-Amz-Content-Sha256'
    - $ref: '#/components/parameters/X-Amz-Date'
    - $ref: '#/components/parameters/X-Amz-Algorithm'
    - $ref: '#/components/parameters/X-Amz-Credential'
    - $ref: '#/components/parameters/X-Amz-Security-Token'
    - $ref: '#/components/parameters/X-Amz-Signature'
    - $ref: '#/components/parameters/X-Amz-SignedHeaders'
    post:
      operationId: DescribeGameSessions
      description: '<p>Retrieves a set of one or more game sessions in a specific fleet location. You can optionally filter the results by current game session status.</p> <p>This operation can be used in the following ways: </p> <ul> <li> <p>To retrieve all game sessions that are currently running on all locations in a fleet, provide a fleet or alias ID, with an optional status filter. This approach returns all game sessions in the fleet''s home Region and all remote locations.</p> </li> <li> <p>To retrieve all game sessions that are currently running on a specific fleet location, provide a fleet or alias ID and a location name, with optional status filter. The location can be the fleet''s home Region or any remote location.</p> </li> <li> <p>To retrieve a specific game session, provide the game session ID. This approach looks for the game session ID in all fleets that reside in the Amazon Web Services Region defined in the request.</p> </li> </ul> <p>Use the pagination parameters to retrieve results as a set of sequential pages. </p> <p>If successful, a <code>GameSession</code> object is returned for each game session that matches the request.</p> <p>This operation is not designed to be continually called to track game session status. This practice can cause you to exceed your API limit, which results in errors. Instead, you must configure an Amazon Simple Notification Service (SNS) topic to receive notifications from FlexMatch or queues. Continuously polling with <code>DescribeGameSessions</code> should only be used for games in development with low game session usage. </p> <p> <i>Available in Amazon GameLift Local.</i> </p> <p> <b>Learn more</b> </p> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#gamelift-sdk-client-api-find">Find a game session</a> </p> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a> </p>'
      responses:
        '200':
          description: Success
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/DescribeGameSessionsOutput'
              examples:
                DescribeGameSessions200Example:
                  summary: Default DescribeGameSessions 200 response
                  x-microcks-default: true
                  value:
                    GameSessions: example-value
                    NextToken: example-value
        '480':
          description: InternalServiceException
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/InternalServiceException'
              examples:
                DescribeGameSessions480Example:
                  summary: Default DescribeGameSessions 480 response
                  x-microcks-default: true
                  value: example-value
        '481':
          description: NotFoundException
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/NotFoundException'
              examples:
                DescribeGameSessions481Example:
                  summary: Default DescribeGameSessions 481 response
                  x-microcks-default: true
                  value: example-value
        '482':
          description: InvalidRequestException
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/InvalidRequestException'
              examples:
                DescribeGameSessions482Example:
                  summary: Default DescribeGameSessions 482 response
                  x-microcks-default: true
                  value: example-value
        '483':
          description: UnauthorizedException
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/UnauthorizedException'
              examples:
                DescribeGameSessions483Example:
                  summary: Default DescribeGameSessions 483 response
                  x-microcks-default: true
                  value: example-value
        '484':
          description: TerminalRoutingStrategyException
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/TerminalRoutingStrategyException'
              examples:
                DescribeGameSessions484Example:
                  summary: Default DescribeGameSessions 484 response
                  x-microcks-default: true
                  value: example-value
        '485':
          description: UnsupportedRegionException
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/UnsupportedRegionException'
              examples:
                DescribeGameSessions485Example:
                  summary: Default DescribeGameSessions 485 response
                  x-microcks-default: true
                  value: example-value
      requestBody:
        required: true
        content:
          application/json:
            schema:
              $ref: '#/components/schemas/DescribeGameSessionsInput'
      parameters:
      - name: Limit
        in: query
        schema:
          type: string
        description: Pagination limit
        required: false
      - name: NextToken
        in: query
        schema:
          type: string
        description: Pagination token
        required: false
      - name: X-Amz-Target
        in: header
        required: true
        schema:
          type: string
          enum:
          - GameLift.DescribeGameSessions
      summary: Amazon GameLift Describe Game Sessions
      x-microcks-operation:
        delay: 0
        dispatcher: FALLBACK
      tags:
      - '#X Amz Target=GameLift.DescribeGameSessions'
components:
  schemas:
    NonZeroAndMaxString:
      type: string
      minLength: 1
      maxLength: 1024
    FleetId:
      type: string
      pattern: ^fleet-\S+
    GameSessionStatus:
      type: string
      enum:
      - ACTIVE
      - ACTIVATING
      - TERMINATED
      - TERMINATING
      - ERROR
    InternalServiceException: {}
    WholeNumber:
      type: integer
      minimum: 0
    GameSession:
      type: object
      properties:
        GameSessionId:
          allOf:
          - $ref: '#/components/schemas/NonZeroAndMaxString'
          - description: 'A unique identifier for the game session. A game session ARN has the following format: <code>arn:aws:gamelift:&lt;region&gt;::gamesession/&lt;fleet ID&gt;/&lt;custom ID string or idempotency token&gt;</code>.'
        Name:
          allOf:
          - $ref: '#/components/schemas/NonZeroAndMaxString'
          - description: A descriptive label that is associated with a game session. Session names do not need to be unique.
        FleetId:
          allOf:
          - $ref: '#/components/schemas/FleetId'
          - description: A unique identifier for the fleet that the game session is running on.
        FleetArn:
          allOf:
          - $ref: '#/components/schemas/FleetArn'
          - description: ' The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) associated with the GameLift fleet that this game session is running on. '
        CreationTime:
          allOf:
          - $ref: '#/components/schemas/Timestamp'
          - description: A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example <code>"1469498468.057"</code>).
        TerminationTime:
          allOf:
          - $ref: '#/components/schemas/Timestamp'
          - description: A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example <code>"1469498468.057"</code>).
        CurrentPlayerSessionCount:
          allOf:
          - $ref: '#/components/schemas/WholeNumber'
          - description: Number of players currently in the game session.
        MaximumPlayerSessionCount:
          allOf:
          - $ref: '#/components/schemas/WholeNumber'
          - description: The maximum number of players that can be connected simultaneously to the game session.
        Status:
          allOf:
          - $ref: '#/components/schemas/GameSessionStatus'
          - description: Current status of the game session. A game session must have an <code>ACTIVE</code> status to have player sessions.
        StatusReason:
          allOf:
          - $ref: '#/components/schemas/GameSessionStatusReason'
          - description: Provides additional information about game session status. <code>INTERRUPTED</code> indicates that the game session was hosted on a spot instance that was reclaimed, causing the active game session to be terminated.
        GameProperties:
          allOf:
          - $ref: '#/components/schemas/GamePropertyList'
          - description: A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>).
        IpAddress:
          allOf:
          - $ref: '#/components/schemas/IpAddress'
          - description: The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
        DnsName:
          allOf:
          - $ref: '#/components/schemas/DnsName'
          - description: '<p>The DNS identifier assigned to the instance that is running the game session. Values have the following format:</p> <ul> <li> <p>TLS-enabled fleets: <code>&lt;unique identifier&gt;.&lt;region identifier&gt;.amazongamelift.com</code>.</p> </li> <li> <p>Non-TLS-enabled fleets: <code>ec2-&lt;unique identifier&gt;.compute.amazonaws.com</code>. (See <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses">Amazon EC2 Instance IP Addressing</a>.)</p> </li> </ul> <p>When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.</p>'
        Port:
          allOf:
          - $ref: '#/components/schemas/PortNumber'
          - description: The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
        PlayerSessionCreationPolicy:
          allOf:
          - $ref: '#/components/schemas/PlayerSessionCreationPolicy'
          - description: Indicates whether or not the game session is accepting new players.
        CreatorId:
          allOf:
          - $ref: '#/components/schemas/NonZeroAndMaxString'
          - description: A unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists), that limits the number of game sessions a player can create.
        GameSessionData:
          allOf:
          - $ref: '#/components/schemas/LargeGameSessionData'
          - description: A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>).
        MatchmakerData:
          allOf:
          - $ref: '#/components/schemas/MatchmakerData'
          - description: 'Information about the matchmaking process that was used to create the game session. It is in JSON syntax, formatted as a string. In addition the matchmaking configuration used, it contains data on all players assigned to the match, including player attributes and team assignments. For more details on matchmaker data, see <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data">Match Data</a>. Matchmaker data is useful when requesting match backfills, and is updated whenever new players are added during a successful backfill (see <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartMatchBackfill.html">StartMatchBackfill</a>). '
        Location:
          allOf:
          - $ref: '#/components/schemas/LocationStringModel'
          - description: 'The fleet location where the game session is running. This value might specify the fleet''s home Region or a remote location. Location is expressed as an Amazon Web Services Region code such as <code>us-west-2</code>. '
      description: <p>Properties describing a game session.</p> <p>A game session in ACTIVE status can host players. When a game session ends, its status is set to <code>TERMINATED</code>. </p> <p>Once the session ends, the game session object is retained for 30 days. This means you can reuse idempotency token values after this time. Game session logs are retained for 14 days.</p> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a> </p>
    DescribeGameSessionsInput:
      type: object
      title: DescribeGameSessionsInput
      properties:
        FleetId:
          allOf:
          - $ref: '#/components/schemas/FleetIdOrArn'
          - description: 'A unique identifier for the fleet to retrieve game sessions for. You can use either the fleet ID or ARN value. '
        GameSessionId:
          allOf:
          - $ref: '#/components/schemas/ArnStringModel'
          - description: 'A unique identifier for the game session to retrieve. '
        AliasId:
          allOf:
          - $ref: '#/components/schemas/AliasIdOrArn'
          - description: A unique identifier for the alias associated with the fleet to retrieve game sessions for. You can use either the alias ID or ARN value.
        Location:
          allOf:
          - $ref: '#/components/schemas/LocationStringModel'
          - description: 'A fleet location to get game sessions for. You can specify a fleet''s home Region or a remote location. Use the Amazon Web Services Region code format, such as <code>us-west-2</code>. '
        StatusFilter:
          allOf:
          - $ref: '#/components/schemas/NonZeroAndMaxString'
          - description: 'Game session status to filter results on. You can filter on the following states: <code>ACTIVE</code>, <code>TERMINATED</code>, <code>ACTIVATING</code>, and <code>TERMINATING</code>. The last two are transitory and used for only very brief periods of time. '
        Limit:
          allOf:
          - $ref: '#/components/schemas/PositiveInteger'
          - description: The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.
        NextToken:
          allOf:
          - $ref: '#/components/schemas/NonZeroAndMaxString'
          - description: A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
    FleetArn:
      type: string
      pattern: ^arn:.*:fleet\/fleet-\S+
    GameSessionList:
      type: array
      items:
        $ref: '#/components/schemas/GameSession'
    PlayerSessionCreationPolicy:
      type: string
      enum:
      - ACCEPT_ALL
      - DENY_ALL
    IpAddress:
      type: string
      pattern: ^[0-9A-Fa-f\:\.]+
      minLength: 1
      maxLength: 128
    GameProperty:
      type: object
      required:
      - Key
      - Value
      properties:
        Key:
          allOf:
          - $ref: '#/components/schemas/GamePropertyKey'
          - description: The game property identifier.
        Value:
          allOf:
          - $ref: '#/components/schemas/GamePropertyValue'
          - description: The game property value.
      description: Set of key-value pairs that contain information about a game session. When included in a game session request, these properties communicate details to be used when setting up the new game session. For example, a game property might specify a game mode, level, or map. Game properties are passed to the game server process when initiating a new game session. For more information, see the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#gamelift-sdk-client-api-create"> Amazon GameLift Developer Guide</a>.
    TerminalRoutingStrategyException: {}
    GamePropertyKey:
      type: string
      maxLength: 32
    FleetIdOrArn:
      type: string
      pattern: ^fleet-\S+|^arn:.*:fleet\/fleet-\S+
    GamePropertyList:
      type: array
      items:
        $ref: '#/components/schemas/GameProperty'
      maxItems: 16
    InvalidRequestException: {}
    AliasIdOrArn:
      type: string
      pattern: ^alias-\S+|^arn:.*:alias\/alias-\S+
    DnsName:
      type: string
    NotFoundException: {}
    ArnStringModel:
      type: string
      pattern: '[a-zA-Z0-9:/-]+'
      minLength: 1
      maxLength: 256
    PortNumber:
      type: integer
      minimum: 1
      maximum: 60000
    MatchmakerData:
      type: string
      minLength: 1
      maxLength: 390000
    UnauthorizedException: {}
    Timestamp:
      type: string
      format: date-time
    LocationStringModel:
      type: string
      pattern: ^[A-Za-z0-9\-]+
      minLength: 1
      maxLength: 64
    PositiveInteger:
      type: integer
      minimum: 1
    DescribeGameSessionsOutput:
      type: object
      properties:
        GameSessions:
          allOf:
          - $ref: '#/components/schemas/GameSessionList'
          - description: A collection of properties for each game session that matches the request.
        NextToken:
          allOf:
          - $ref: '#/components/schemas/NonZeroAndMaxString'
          - description: A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
    LargeGameSessionData:
      type: string
      minLength: 1
      maxLength: 262144
    GameSessionStatusReason:
      type: string
      enum:
      - INTERRUPTED
    UnsupportedRegionException: {}
    GamePropertyValue:
      type: string
      maxLength: 96
  parameters:
    X-Amz-Date:
      name: X-Amz-Date
      in: header
      schema:
        type: string
      required: false
    X-Amz-SignedHeaders:
      name: X-Amz-SignedHeaders
      in: header
      schema:
        type: string
      required: false
    X-Amz-Credential:
      name: X-Amz-Credential
      in: header
      schema:
        type: string
      required: false
    X-Amz-Content-Sha256:
      name: X-Amz-Content-Sha256
      in: header
      schema:
        type: string
      required: false
    X-Amz-Algorithm:
      name: X-Amz-Algorithm
      in: header
      schema:
        type: string
      required: false
    X-Amz-Signature:
      name: X-Amz-Signature
      in: header
      schema:
        type: string
      required: false
    X-Amz-Security-Token:
      name: X-Amz-Security-Token
      in: header
      schema:
        type: string
      required: false
  securitySchemes:
    hmac:
      type: apiKey
      name: Authorization
      in: header
      description: Amazon Signature authorization v4
      x-amazon-apigateway-authtype: awsSigv4
externalDocs:
  description: Amazon Web Services documentation
  url: https://docs.aws.amazon.com/gamelift/
x-hasEquivalentPaths: true