Amazon GameLift #X Amz Target=GameLift.CreatePlayerSessions API

The #X Amz Target=GameLift.CreatePlayerSessions API from Amazon GameLift — 1 operation(s) for #x amz target=gamelift.createplayersessions.

OpenAPI Specification

amazon-gamelift-x-amz-target-gamelift-createplayersessions-api-openapi.yml Raw ↑
openapi: 3.0.0
info:
  version: 2015-10-01
  x-release: v4
  title: 'Amazon GameLift #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.CreatePlayerSessions API'
  description: <p>Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand. </p> <p> <b>About Amazon GameLift solutions</b> </p> <p>Get more information on these Amazon GameLift solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">Amazon GameLift Developer Guide</a>.</p> <ul> <li> <p>Amazon GameLift managed hosting -- Amazon GameLift offers a fully managed service to set up and maintain computing machines for hosting, manage game session and player session life cycle, and handle security, storage, and performance tracking. You can use automatic scaling tools to balance player demand and hosting costs, configure your game session management to minimize player latency, and add FlexMatch for matchmaking.</p> </li> <li> <p>Managed hosting with Realtime Servers -- With Amazon GameLift Realtime Servers, you can quickly configure and set up ready-to-go game servers for your game. Realtime Servers provides a game server framework with core Amazon GameLift infrastructure already built in. Then use the full range of Amazon GameLift managed hosting features, including FlexMatch, for your game.</p> </li> <li> <p>Amazon GameLift FleetIQ -- Use Amazon GameLift FleetIQ as a standalone service while hosting your games using EC2 instances and Auto Scaling groups. Amazon GameLift FleetIQ provides optimizations for game hosting, including boosting the viability of low-cost Spot Instances gaming. For a complete solution, pair the Amazon GameLift FleetIQ and FlexMatch standalone services.</p> </li> <li> <p>Amazon GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a customizable matchmaking service for multiplayer games. Use FlexMatch as integrated with Amazon GameLift managed hosting or incorporate FlexMatch as a standalone service into your own hosting solution.</p> </li> </ul> <p> <b>About this API Reference</b> </p> <p>This reference guide describes the low-level service API for Amazon GameLift. With each topic in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI reference. Useful links:</p> <ul> <li> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">Amazon GameLift API operations listed by tasks</a> </p> </li> <li> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> Amazon GameLift tools and resources</a> </p> </li> </ul>
  x-logo:
    url: https://api.apis.guru/v2/cache/logo/https_twitter.com_awscloud_profile_image.png
    backgroundColor: '#FFFFFF'
  termsOfService: https://aws.amazon.com/service-terms/
  contact:
    name: Mike Ralphson
    email: mike.ralphson@gmail.com
    url: https://github.com/mermade/aws2openapi
    x-twitter: PermittedSoc
  license:
    name: Apache 2.0 License
    url: http://www.apache.org/licenses/
  x-providerName: amazonaws.com
  x-serviceName: gamelift
  x-origin:
  - contentType: application/json
    url: https://raw.githubusercontent.com/aws/aws-sdk-js/master/apis/gamelift-2015-10-01.normal.json
    converter:
      url: https://github.com/mermade/aws2openapi
      version: 1.0.0
    x-apisguru-driver: external
  x-apiClientRegistration:
    url: https://portal.aws.amazon.com/gp/aws/developer/registration/index.html?nc2=h_ct
  x-apisguru-categories:
  - cloud
  x-preferred: true
servers:
- url: http://gamelift.{region}.amazonaws.com
  variables:
    region:
      description: The AWS region
      enum:
      - us-east-1
      - us-east-2
      - us-west-1
      - us-west-2
      - us-gov-west-1
      - us-gov-east-1
      - ca-central-1
      - eu-north-1
      - eu-west-1
      - eu-west-2
      - eu-west-3
      - eu-central-1
      - eu-south-1
      - af-south-1
      - ap-northeast-1
      - ap-northeast-2
      - ap-northeast-3
      - ap-southeast-1
      - ap-southeast-2
      - ap-east-1
      - ap-south-1
      - sa-east-1
      - me-south-1
      default: us-east-1
  description: The Amazon GameLift multi-region endpoint
- url: https://gamelift.{region}.amazonaws.com
  variables:
    region:
      description: The AWS region
      enum:
      - us-east-1
      - us-east-2
      - us-west-1
      - us-west-2
      - us-gov-west-1
      - us-gov-east-1
      - ca-central-1
      - eu-north-1
      - eu-west-1
      - eu-west-2
      - eu-west-3
      - eu-central-1
      - eu-south-1
      - af-south-1
      - ap-northeast-1
      - ap-northeast-2
      - ap-northeast-3
      - ap-southeast-1
      - ap-southeast-2
      - ap-east-1
      - ap-south-1
      - sa-east-1
      - me-south-1
      default: us-east-1
  description: The Amazon GameLift multi-region endpoint
- url: http://gamelift.{region}.amazonaws.com.cn
  variables:
    region:
      description: The AWS region
      enum:
      - cn-north-1
      - cn-northwest-1
      default: cn-north-1
  description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia)
- url: https://gamelift.{region}.amazonaws.com.cn
  variables:
    region:
      description: The AWS region
      enum:
      - cn-north-1
      - cn-northwest-1
      default: cn-north-1
  description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia)
security:
- hmac: []
tags:
- name: '#X Amz Target=GameLift.CreatePlayerSessions'
paths:
  /#X-Amz-Target=GameLift.CreatePlayerSessions:
    parameters:
    - $ref: '#/components/parameters/X-Amz-Content-Sha256'
    - $ref: '#/components/parameters/X-Amz-Date'
    - $ref: '#/components/parameters/X-Amz-Algorithm'
    - $ref: '#/components/parameters/X-Amz-Credential'
    - $ref: '#/components/parameters/X-Amz-Security-Token'
    - $ref: '#/components/parameters/X-Amz-Signature'
    - $ref: '#/components/parameters/X-Amz-SignedHeaders'
    post:
      operationId: CreatePlayerSessions
      description: <p>Reserves open slots in a game session for a group of players. New player sessions can be created in any game session with an open slot that is in <code>ACTIVE</code> status and has a player creation policy of <code>ACCEPT_ALL</code>. To add a single player to a game session, use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreatePlayerSession.html">CreatePlayerSession</a> </p> <p>To create player sessions, specify a game session ID and a list of player IDs. Optionally, provide a set of player data for each player ID. </p> <p>If successful, a slot is reserved in the game session for each player, and new <code>PlayerSession</code> objects are returned with player session IDs. Each player references their player session ID when sending a connection request to the game session, and the game server can use it to validate the player reservation with the Amazon GameLift service. Player sessions cannot be updated.</p> <p>The maximum number of players per game session is 200. It is not adjustable. </p> <p> <b>Related actions</b> </p> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a> </p>
      responses:
        '200':
          description: Success
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/CreatePlayerSessionsOutput'
              examples:
                CreatePlayerSessions200Example:
                  summary: Default CreatePlayerSessions 200 response
                  x-microcks-default: true
                  value:
                    PlayerSessions: example-value
        '480':
          description: InternalServiceException
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/InternalServiceException'
              examples:
                CreatePlayerSessions480Example:
                  summary: Default CreatePlayerSessions 480 response
                  x-microcks-default: true
                  value: example-value
        '481':
          description: UnauthorizedException
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/UnauthorizedException'
              examples:
                CreatePlayerSessions481Example:
                  summary: Default CreatePlayerSessions 481 response
                  x-microcks-default: true
                  value: example-value
        '482':
          description: InvalidGameSessionStatusException
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/InvalidGameSessionStatusException'
              examples:
                CreatePlayerSessions482Example:
                  summary: Default CreatePlayerSessions 482 response
                  x-microcks-default: true
                  value: example-value
        '483':
          description: GameSessionFullException
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/GameSessionFullException'
              examples:
                CreatePlayerSessions483Example:
                  summary: Default CreatePlayerSessions 483 response
                  x-microcks-default: true
                  value: example-value
        '484':
          description: TerminalRoutingStrategyException
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/TerminalRoutingStrategyException'
              examples:
                CreatePlayerSessions484Example:
                  summary: Default CreatePlayerSessions 484 response
                  x-microcks-default: true
                  value: example-value
        '485':
          description: InvalidRequestException
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/InvalidRequestException'
              examples:
                CreatePlayerSessions485Example:
                  summary: Default CreatePlayerSessions 485 response
                  x-microcks-default: true
                  value: example-value
        '486':
          description: NotFoundException
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/NotFoundException'
              examples:
                CreatePlayerSessions486Example:
                  summary: Default CreatePlayerSessions 486 response
                  x-microcks-default: true
                  value: example-value
      requestBody:
        required: true
        content:
          application/json:
            schema:
              $ref: '#/components/schemas/CreatePlayerSessionsInput'
      parameters:
      - name: X-Amz-Target
        in: header
        required: true
        schema:
          type: string
          enum:
          - GameLift.CreatePlayerSessions
      summary: Amazon GameLift Create Player Sessions
      x-microcks-operation:
        delay: 0
        dispatcher: FALLBACK
      tags:
      - '#X Amz Target=GameLift.CreatePlayerSessions'
components:
  schemas:
    NonZeroAndMaxString:
      type: string
      minLength: 1
      maxLength: 1024
    PlayerSession:
      type: object
      properties:
        PlayerSessionId:
          allOf:
          - $ref: '#/components/schemas/PlayerSessionId'
          - description: A unique identifier for a player session.
        PlayerId:
          allOf:
          - $ref: '#/components/schemas/NonZeroAndMaxString'
          - description: A unique identifier for a player that is associated with this player session.
        GameSessionId:
          allOf:
          - $ref: '#/components/schemas/NonZeroAndMaxString'
          - description: A unique identifier for the game session that the player session is connected to.
        FleetId:
          allOf:
          - $ref: '#/components/schemas/FleetId'
          - description: A unique identifier for the fleet that the player's game session is running on.
        FleetArn:
          allOf:
          - $ref: '#/components/schemas/FleetArn'
          - description: ' The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) associated with the GameLift fleet that the player''s game session is running on. '
        CreationTime:
          allOf:
          - $ref: '#/components/schemas/Timestamp'
          - description: A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example <code>"1469498468.057"</code>).
        TerminationTime:
          allOf:
          - $ref: '#/components/schemas/Timestamp'
          - description: A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example <code>"1469498468.057"</code>).
        Status:
          allOf:
          - $ref: '#/components/schemas/PlayerSessionStatus'
          - description: <p>Current status of the player session.</p> <p>Possible player session statuses include the following:</p> <ul> <li> <p> <b>RESERVED</b> -- The player session request has been received, but the player has not yet connected to the server process and/or been validated. </p> </li> <li> <p> <b>ACTIVE</b> -- The player has been validated by the server process and is currently connected.</p> </li> <li> <p> <b>COMPLETED</b> -- The player connection has been dropped.</p> </li> <li> <p> <b>TIMEDOUT</b> -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).</p> </li> </ul>
        IpAddress:
          allOf:
          - $ref: '#/components/schemas/IpAddress'
          - description: The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
        DnsName:
          allOf:
          - $ref: '#/components/schemas/DnsName'
          - description: '<p>The DNS identifier assigned to the instance that is running the game session. Values have the following format:</p> <ul> <li> <p>TLS-enabled fleets: <code>&lt;unique identifier&gt;.&lt;region identifier&gt;.amazongamelift.com</code>.</p> </li> <li> <p>Non-TLS-enabled fleets: <code>ec2-&lt;unique identifier&gt;.compute.amazonaws.com</code>. (See <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses">Amazon EC2 Instance IP Addressing</a>.)</p> </li> </ul> <p>When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.</p>'
        Port:
          allOf:
          - $ref: '#/components/schemas/PortNumber'
          - description: Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number.
        PlayerData:
          allOf:
          - $ref: '#/components/schemas/PlayerData'
          - description: 'Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. '
      description: <p>Represents a player session. Player sessions are created either for a specific game session, or as part of a game session placement or matchmaking request. A player session can represents a reserved player slot in a game session (when status is <code>RESERVED</code>) or actual player activity in a game session (when status is <code>ACTIVE</code>). A player session object, including player data, is automatically passed to a game session when the player connects to the game session and is validated. After the game session ends, player sessions information is retained for 30 days and then removed.</p> <p> <b>Related actions</b> </p> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a> </p>
    FleetId:
      type: string
      pattern: ^fleet-\S+
    InternalServiceException: {}
    CreatePlayerSessionsOutput:
      type: object
      properties:
        PlayerSessions:
          allOf:
          - $ref: '#/components/schemas/PlayerSessionList'
          - description: A collection of player session objects created for the added players.
    PlayerSessionList:
      type: array
      items:
        $ref: '#/components/schemas/PlayerSession'
    FleetArn:
      type: string
      pattern: ^arn:.*:fleet\/fleet-\S+
    PlayerIdList:
      type: array
      items:
        $ref: '#/components/schemas/NonZeroAndMaxString'
      minItems: 1
      maxItems: 25
    IpAddress:
      type: string
      pattern: ^[0-9A-Fa-f\:\.]+
      minLength: 1
      maxLength: 128
    TerminalRoutingStrategyException: {}
    CreatePlayerSessionsInput:
      type: object
      required:
      - GameSessionId
      - PlayerIds
      title: CreatePlayerSessionsInput
      properties:
        GameSessionId:
          allOf:
          - $ref: '#/components/schemas/ArnStringModel'
          - description: A unique identifier for the game session to add players to.
        PlayerIds:
          allOf:
          - $ref: '#/components/schemas/PlayerIdList'
          - description: List of unique identifiers for the players to be added.
        PlayerDataMap:
          allOf:
          - $ref: '#/components/schemas/PlayerDataMap'
          - description: 'Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Any player data strings for player IDs that are not included in the <code>PlayerIds</code> parameter are ignored. '
    InvalidRequestException: {}
    DnsName:
      type: string
    NotFoundException: {}
    InvalidGameSessionStatusException: {}
    ArnStringModel:
      type: string
      pattern: '[a-zA-Z0-9:/-]+'
      minLength: 1
      maxLength: 256
    PortNumber:
      type: integer
      minimum: 1
      maximum: 60000
    PlayerData:
      type: string
      minLength: 1
      maxLength: 2048
    UnauthorizedException: {}
    Timestamp:
      type: string
      format: date-time
    PlayerSessionStatus:
      type: string
      enum:
      - RESERVED
      - ACTIVE
      - COMPLETED
      - TIMEDOUT
    GameSessionFullException: {}
    PlayerDataMap:
      type: object
      additionalProperties:
        $ref: '#/components/schemas/PlayerData'
    PlayerSessionId:
      type: string
      pattern: ^psess-\S+
  parameters:
    X-Amz-Date:
      name: X-Amz-Date
      in: header
      schema:
        type: string
      required: false
    X-Amz-SignedHeaders:
      name: X-Amz-SignedHeaders
      in: header
      schema:
        type: string
      required: false
    X-Amz-Credential:
      name: X-Amz-Credential
      in: header
      schema:
        type: string
      required: false
    X-Amz-Content-Sha256:
      name: X-Amz-Content-Sha256
      in: header
      schema:
        type: string
      required: false
    X-Amz-Algorithm:
      name: X-Amz-Algorithm
      in: header
      schema:
        type: string
      required: false
    X-Amz-Signature:
      name: X-Amz-Signature
      in: header
      schema:
        type: string
      required: false
    X-Amz-Security-Token:
      name: X-Amz-Security-Token
      in: header
      schema:
        type: string
      required: false
  securitySchemes:
    hmac:
      type: apiKey
      name: Authorization
      in: header
      description: Amazon Signature authorization v4
      x-amazon-apigateway-authtype: awsSigv4
externalDocs:
  description: Amazon Web Services documentation
  url: https://docs.aws.amazon.com/gamelift/
x-hasEquivalentPaths: true