Amazon GameLift #X Amz Target=GameLift.CreateBuild API

The #X Amz Target=GameLift.CreateBuild API from Amazon GameLift — 1 operation(s) for #x amz target=gamelift.createbuild.

OpenAPI Specification

amazon-gamelift-x-amz-target-gamelift-createbuild-api-openapi.yml Raw ↑
openapi: 3.0.0
info:
  version: 2015-10-01
  x-release: v4
  title: 'Amazon GameLift #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.CreateBuild API'
  description: <p>Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand. </p> <p> <b>About Amazon GameLift solutions</b> </p> <p>Get more information on these Amazon GameLift solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">Amazon GameLift Developer Guide</a>.</p> <ul> <li> <p>Amazon GameLift managed hosting -- Amazon GameLift offers a fully managed service to set up and maintain computing machines for hosting, manage game session and player session life cycle, and handle security, storage, and performance tracking. You can use automatic scaling tools to balance player demand and hosting costs, configure your game session management to minimize player latency, and add FlexMatch for matchmaking.</p> </li> <li> <p>Managed hosting with Realtime Servers -- With Amazon GameLift Realtime Servers, you can quickly configure and set up ready-to-go game servers for your game. Realtime Servers provides a game server framework with core Amazon GameLift infrastructure already built in. Then use the full range of Amazon GameLift managed hosting features, including FlexMatch, for your game.</p> </li> <li> <p>Amazon GameLift FleetIQ -- Use Amazon GameLift FleetIQ as a standalone service while hosting your games using EC2 instances and Auto Scaling groups. Amazon GameLift FleetIQ provides optimizations for game hosting, including boosting the viability of low-cost Spot Instances gaming. For a complete solution, pair the Amazon GameLift FleetIQ and FlexMatch standalone services.</p> </li> <li> <p>Amazon GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a customizable matchmaking service for multiplayer games. Use FlexMatch as integrated with Amazon GameLift managed hosting or incorporate FlexMatch as a standalone service into your own hosting solution.</p> </li> </ul> <p> <b>About this API Reference</b> </p> <p>This reference guide describes the low-level service API for Amazon GameLift. With each topic in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI reference. Useful links:</p> <ul> <li> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">Amazon GameLift API operations listed by tasks</a> </p> </li> <li> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> Amazon GameLift tools and resources</a> </p> </li> </ul>
  x-logo:
    url: https://api.apis.guru/v2/cache/logo/https_twitter.com_awscloud_profile_image.png
    backgroundColor: '#FFFFFF'
  termsOfService: https://aws.amazon.com/service-terms/
  contact:
    name: Mike Ralphson
    email: mike.ralphson@gmail.com
    url: https://github.com/mermade/aws2openapi
    x-twitter: PermittedSoc
  license:
    name: Apache 2.0 License
    url: http://www.apache.org/licenses/
  x-providerName: amazonaws.com
  x-serviceName: gamelift
  x-origin:
  - contentType: application/json
    url: https://raw.githubusercontent.com/aws/aws-sdk-js/master/apis/gamelift-2015-10-01.normal.json
    converter:
      url: https://github.com/mermade/aws2openapi
      version: 1.0.0
    x-apisguru-driver: external
  x-apiClientRegistration:
    url: https://portal.aws.amazon.com/gp/aws/developer/registration/index.html?nc2=h_ct
  x-apisguru-categories:
  - cloud
  x-preferred: true
servers:
- url: http://gamelift.{region}.amazonaws.com
  variables:
    region:
      description: The AWS region
      enum:
      - us-east-1
      - us-east-2
      - us-west-1
      - us-west-2
      - us-gov-west-1
      - us-gov-east-1
      - ca-central-1
      - eu-north-1
      - eu-west-1
      - eu-west-2
      - eu-west-3
      - eu-central-1
      - eu-south-1
      - af-south-1
      - ap-northeast-1
      - ap-northeast-2
      - ap-northeast-3
      - ap-southeast-1
      - ap-southeast-2
      - ap-east-1
      - ap-south-1
      - sa-east-1
      - me-south-1
      default: us-east-1
  description: The Amazon GameLift multi-region endpoint
- url: https://gamelift.{region}.amazonaws.com
  variables:
    region:
      description: The AWS region
      enum:
      - us-east-1
      - us-east-2
      - us-west-1
      - us-west-2
      - us-gov-west-1
      - us-gov-east-1
      - ca-central-1
      - eu-north-1
      - eu-west-1
      - eu-west-2
      - eu-west-3
      - eu-central-1
      - eu-south-1
      - af-south-1
      - ap-northeast-1
      - ap-northeast-2
      - ap-northeast-3
      - ap-southeast-1
      - ap-southeast-2
      - ap-east-1
      - ap-south-1
      - sa-east-1
      - me-south-1
      default: us-east-1
  description: The Amazon GameLift multi-region endpoint
- url: http://gamelift.{region}.amazonaws.com.cn
  variables:
    region:
      description: The AWS region
      enum:
      - cn-north-1
      - cn-northwest-1
      default: cn-north-1
  description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia)
- url: https://gamelift.{region}.amazonaws.com.cn
  variables:
    region:
      description: The AWS region
      enum:
      - cn-north-1
      - cn-northwest-1
      default: cn-north-1
  description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia)
security:
- hmac: []
tags:
- name: '#X Amz Target=GameLift.CreateBuild'
paths:
  /#X-Amz-Target=GameLift.CreateBuild:
    parameters:
    - $ref: '#/components/parameters/X-Amz-Content-Sha256'
    - $ref: '#/components/parameters/X-Amz-Date'
    - $ref: '#/components/parameters/X-Amz-Algorithm'
    - $ref: '#/components/parameters/X-Amz-Credential'
    - $ref: '#/components/parameters/X-Amz-Security-Token'
    - $ref: '#/components/parameters/X-Amz-Signature'
    - $ref: '#/components/parameters/X-Amz-SignedHeaders'
    post:
      operationId: CreateBuild
      description: '<p>Creates a new Amazon GameLift build resource for your game server binary files. Combine game server binaries into a zip file for use with Amazon GameLift. </p> <important> <p>When setting up a new game build for Amazon GameLift, we recommend using the CLI command <b> <a href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a> </b>. This helper command combines two tasks: (1) it uploads your build files from a file directory to a Amazon GameLift Amazon S3 location, and (2) it creates a new build resource.</p> </important> <p>You can use the operation in the following scenarios:</p> <ul> <li> <p>To create a new game build with build files that are in an Amazon S3 location under an Amazon Web Services account that you control. To use this option, you give Amazon GameLift access to the Amazon S3 bucket. With permissions in place, specify a build name, operating system, and the Amazon S3 storage location of your game build.</p> </li> <li> <p>To directly upload your build files to a Amazon GameLift Amazon S3 location. To use this option, specify a build name and operating system. This operation creates a new build resource and also returns an Amazon S3 location with temporary access credentials. Use the credentials to manually upload your build files to the specified Amazon S3 location. For more information, see <a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/UploadingObjects.html">Uploading Objects</a> in the <i>Amazon S3 Developer Guide</i>. After you upload build files to the Amazon GameLift Amazon S3 location, you can''t update them. </p> </li> </ul> <p>If successful, this operation creates a new build resource with a unique build ID and places it in <code>INITIALIZED</code> status. A build must be in <code>READY</code> status before you can create fleets with it.</p> <p> <b>Learn more</b> </p> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html">Uploading Your Game</a> </p> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build"> Create a Build with Files in Amazon S3</a> </p> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a> </p>'
      responses:
        '200':
          description: Success
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/CreateBuildOutput'
              examples:
                CreateBuild200Example:
                  summary: Default CreateBuild 200 response
                  x-microcks-default: true
                  value:
                    Build: example-value
                    UploadCredentials: example-value
                    StorageLocation: example-value
        '480':
          description: UnauthorizedException
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/UnauthorizedException'
              examples:
                CreateBuild480Example:
                  summary: Default CreateBuild 480 response
                  x-microcks-default: true
                  value: example-value
        '481':
          description: InvalidRequestException
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/InvalidRequestException'
              examples:
                CreateBuild481Example:
                  summary: Default CreateBuild 481 response
                  x-microcks-default: true
                  value: example-value
        '482':
          description: ConflictException
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/ConflictException'
              examples:
                CreateBuild482Example:
                  summary: Default CreateBuild 482 response
                  x-microcks-default: true
                  value: example-value
        '483':
          description: TaggingFailedException
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/TaggingFailedException'
              examples:
                CreateBuild483Example:
                  summary: Default CreateBuild 483 response
                  x-microcks-default: true
                  value: example-value
        '484':
          description: InternalServiceException
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/InternalServiceException'
              examples:
                CreateBuild484Example:
                  summary: Default CreateBuild 484 response
                  x-microcks-default: true
                  value: example-value
      requestBody:
        required: true
        content:
          application/json:
            schema:
              $ref: '#/components/schemas/CreateBuildInput'
      parameters:
      - name: X-Amz-Target
        in: header
        required: true
        schema:
          type: string
          enum:
          - GameLift.CreateBuild
      summary: Amazon GameLift Create Build
      x-microcks-operation:
        delay: 0
        dispatcher: FALLBACK
      tags:
      - '#X Amz Target=GameLift.CreateBuild'
components:
  schemas:
    CreateBuildOutput:
      type: object
      properties:
        Build:
          allOf:
          - $ref: '#/components/schemas/Build'
          - description: 'The newly created build resource, including a unique build IDs and status. '
        UploadCredentials:
          allOf:
          - $ref: '#/components/schemas/AwsCredentials'
          - description: 'This element is returned only when the operation is called without a storage location. It contains credentials to use when you are uploading a build file to an Amazon S3 bucket that is owned by Amazon GameLift. Credentials have a limited life span. To refresh these credentials, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_RequestUploadCredentials.html">RequestUploadCredentials</a>. '
        StorageLocation:
          allOf:
          - $ref: '#/components/schemas/S3Location'
          - description: Amazon S3 location for your game build file, including bucket name and key.
    ConflictException: {}
    NonZeroAndMaxString:
      type: string
      minLength: 1
      maxLength: 1024
    InternalServiceException: {}
    FreeText:
      type: string
    ServerSdkVersion:
      type: string
      pattern: ^\d+\.\d+\.\d+$
      description: Data type used for server SDK version.
      maxLength: 128
    InvalidRequestException: {}
    Build:
      type: object
      properties:
        BuildId:
          allOf:
          - $ref: '#/components/schemas/BuildId'
          - description: A unique identifier for the build.
        BuildArn:
          allOf:
          - $ref: '#/components/schemas/BuildArn'
          - description: The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:&lt;region&gt;::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. In a GameLift build ARN, the resource ID matches the <i>BuildId</i> value.
        Name:
          allOf:
          - $ref: '#/components/schemas/FreeText'
          - description: A descriptive label associated with a build. Build names don't need to be unique. It can be set using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateBuild.html">CreateBuild</a> or <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/UpdateBuild">UpdateBuild</a>.
        Version:
          allOf:
          - $ref: '#/components/schemas/FreeText'
          - description: Version information associated with a build or script. Version strings don't need to be unique.
        Status:
          allOf:
          - $ref: '#/components/schemas/BuildStatus'
          - description: <p>Current status of the build.</p> <p>Possible build statuses include the following:</p> <ul> <li> <p> <b>INITIALIZED</b> -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value. </p> </li> <li> <p> <b>READY</b> -- The game build has been successfully uploaded. You can now create new fleets for this build.</p> </li> <li> <p> <b>FAILED</b> -- The game build upload failed. You cannot create new fleets for this build. </p> </li> </ul>
        SizeOnDisk:
          allOf:
          - $ref: '#/components/schemas/PositiveLong'
          - description: File size of the uploaded game build, expressed in bytes. When the build status is <code>INITIALIZED</code> or when using a custom Amazon S3 storage location, this value is 0.
        OperatingSystem:
          allOf:
          - $ref: '#/components/schemas/OperatingSystem'
          - description: Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
        CreationTime:
          allOf:
          - $ref: '#/components/schemas/Timestamp'
          - description: A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example <code>"1469498468.057"</code>).
        ServerSdkVersion:
          allOf:
          - $ref: '#/components/schemas/ServerSdkVersion'
          - description: The Amazon GameLift Server SDK version used to develop your game server.
      description: <p>Properties describing a custom game build.</p> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a> </p>
    S3Location:
      type: object
      properties:
        Bucket:
          allOf:
          - $ref: '#/components/schemas/NonEmptyString'
          - description: <p>An Amazon S3 bucket identifier. Thename of the S3 bucket.</p> <note> <p>Amazon GameLift doesn't support uploading from Amazon S3 buckets with names that contain a dot (.).</p> </note>
        Key:
          allOf:
          - $ref: '#/components/schemas/NonEmptyString'
          - description: 'The name of the zip file that contains the build files or script files. '
        RoleArn:
          allOf:
          - $ref: '#/components/schemas/NonEmptyString'
          - description: The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that allows Amazon GameLift to access the S3 bucket.
        ObjectVersion:
          allOf:
          - $ref: '#/components/schemas/NonEmptyString'
          - description: 'The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses this information when retrieving files from an S3 bucket that you own. Use this parameter to specify a specific version of the file. If not set, the latest version of the file is retrieved. '
      description: The location in Amazon S3 where build or script files are stored for access by Amazon GameLift.
    TaggingFailedException: {}
    UnauthorizedException: {}
    TagKey:
      type: string
      minLength: 1
      maxLength: 128
    Timestamp:
      type: string
      format: date-time
    OperatingSystem:
      type: string
      enum:
      - WINDOWS_2012
      - AMAZON_LINUX
      - AMAZON_LINUX_2
      - WINDOWS_2016
    BuildId:
      type: string
      pattern: ^build-\S+
    BuildStatus:
      type: string
      enum:
      - INITIALIZED
      - READY
      - FAILED
    PositiveLong:
      type: integer
      minimum: 1
    BuildArn:
      type: string
      pattern: ^arn:.*:build\/build-\S+
    TagValue:
      type: string
      minLength: 0
      maxLength: 256
    CreateBuildInput:
      type: object
      title: CreateBuildInput
      properties:
        Name:
          allOf:
          - $ref: '#/components/schemas/NonZeroAndMaxString'
          - description: 'A descriptive label associated with a build. Build names don''t need to be unique. You can change this value later. '
        Version:
          allOf:
          - $ref: '#/components/schemas/NonZeroAndMaxString'
          - description: 'Version information associated with a build or script. Version strings don''t need to be unique. You can change this value later. '
        StorageLocation:
          allOf:
          - $ref: '#/components/schemas/S3Location'
          - description: <p>Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.</p> <p>If a <code>StorageLocation</code> is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift will report a <code>SizeOnDisk</code> of 0. </p>
        OperatingSystem:
          allOf:
          - $ref: '#/components/schemas/OperatingSystem'
          - description: The operating system that you built the game server binaries to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system isn't specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value can't be changed later.
        Tags:
          allOf:
          - $ref: '#/components/schemas/TagList'
          - description: A list of labels to assign to the new build resource. Tags are developer defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the <i>Amazon Web Services General Reference</i>. Once the resource is created, you can use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_TagResource.html">TagResource</a>, <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UntagResource.html">UntagResource</a>, and <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListTagsForResource.html">ListTagsForResource</a> to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.
        ServerSdkVersion:
          allOf:
          - $ref: '#/components/schemas/ServerSdkVersion'
          - description: A server SDK version you used when integrating your game server build with Amazon GameLift. For more information see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-custom-intro.html">Integrate games with custom game servers</a>. By default Amazon GameLift sets this value to <code>4.0.2</code>.
    AwsCredentials:
      type: object
      properties:
        AccessKeyId:
          allOf:
          - $ref: '#/components/schemas/NonEmptyString'
          - description: Temporary key allowing access to the Amazon GameLift S3 account.
        SecretAccessKey:
          allOf:
          - $ref: '#/components/schemas/NonEmptyString'
          - description: Temporary secret key allowing access to the Amazon GameLift S3 account.
        SessionToken:
          allOf:
          - $ref: '#/components/schemas/NonEmptyString'
          - description: Token used to associate a specific build ID with the files uploaded using these credentials.
      description: Temporary access credentials used for uploading game build files to Amazon GameLift. They are valid for a limited time. If they expire before you upload your game build, get a new set by calling <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_RequestUploadCredentials.html">RequestUploadCredentials</a>.
    NonEmptyString:
      type: string
      minLength: 1
    Tag:
      type: object
      required:
      - Key
      - Value
      properties:
        Key:
          allOf:
          - $ref: '#/components/schemas/TagKey'
          - description: 'The key for a developer-defined key value pair for tagging an Amazon Web Services resource. '
        Value:
          allOf:
          - $ref: '#/components/schemas/TagValue'
          - description: 'The value for a developer-defined key value pair for tagging an Amazon Web Services resource. '
      description: <p>A label that you can assign to a Amazon GameLift resource. </p> <p> <b>Learn more</b> </p> <p> <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">Tagging Amazon Web Services Resources</a> in the <i>Amazon Web Services General Reference</i> </p> <p> <a href="http://aws.amazon.com/answers/account-management/aws-tagging-strategies/"> Amazon Web Services Tagging Strategies</a> </p> <p> <b>Related actions</b> </p> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a> </p>
    TagList:
      type: array
      items:
        $ref: '#/components/schemas/Tag'
      minItems: 0
      maxItems: 200
  parameters:
    X-Amz-Date:
      name: X-Amz-Date
      in: header
      schema:
        type: string
      required: false
    X-Amz-SignedHeaders:
      name: X-Amz-SignedHeaders
      in: header
      schema:
        type: string
      required: false
    X-Amz-Credential:
      name: X-Amz-Credential
      in: header
      schema:
        type: string
      required: false
    X-Amz-Content-Sha256:
      name: X-Amz-Content-Sha256
      in: header
      schema:
        type: string
      required: false
    X-Amz-Algorithm:
      name: X-Amz-Algorithm
      in: header
      schema:
        type: string
      required: false
    X-Amz-Signature:
      name: X-Amz-Signature
      in: header
      schema:
        type: string
      required: false
    X-Amz-Security-Token:
      name: X-Amz-Security-Token
      in: header
      schema:
        type: string
      required: false
  securitySchemes:
    hmac:
      type: apiKey
      name: Authorization
      in: header
      description: Amazon Signature authorization v4
      x-amazon-apigateway-authtype: awsSigv4
externalDocs:
  description: Amazon Web Services documentation
  url: https://docs.aws.amazon.com/gamelift/
x-hasEquivalentPaths: true