# Gym Class VR

**Canonical:** https://apis.io/providers/gym-class-vr/  
**Website:** https://www.gymclass.com/  
**APIs profiled:** 0

Gym Class VR (operating as "Gym Class" by IRL Studios) is a social virtual reality sports gaming platform for Meta Quest headsets and mobile devices, offering multiplayer basketball, baseball, football, boxing, paintball, and soccer experiences where players compete, socialize, and create and share their own games. The top-rated sports title on the Meta Quest Store with a 4.8-star average across 53,000+ ratings, the company holds licensing agreements with the NBA and Major League Baseball, expanded to mobile in 2026, and has raised over $8M from Andreessen Horowitz (a16z), Y Combinator, and NBA players. It is a consumer VR entertainment product with no public developer API, SDK, or developer portal at this time.

## Kin Score — 10.2 / 100 (minimal)

Scored 2026-08-20 under rubric 0.12.0. Trend: flat (+0.0 from 10.2).

| Facet | Score |
|---|---|
| Discoverability | 50.0 |
| Contract Quality | 0.0 |
| Governance | 0.0 |
| Contract Governance | 0.0 |
| Operational Transparency | 0.0 |
| Developer Ergonomics | 4.8 |
| Commercial Clarity | 21.1 |
| Access Clarity | 21.1 |

## Agent readiness — 0.0 (human-only)

| Dimension | Value |
|---|---|
| Spec Presence | no |
| Agentic Access | no |
| Reversibility Documented | no |
| MCP Server | no |
| Auth Clarity | no |
| Idempotency | no |
| Error Semantics | no |
| OpenAPI Examples | no |
| Rate Limit Signal | no |
| Event Surface Described | no |
| Agent Skills | no |
| Well Known Catalog | no |
| Consent Identity | no |
| Agent Card | no |
| Dry Run Mode | no |

## Access

Unknown — onboarding: unknown, pricing: unknown, trial: no (confidence: low).

## Security (1)

- **Gym Class Vr Domain Security** — TLSv1.3 · HSTS · DNSSEC · DMARC

## Tags

Company, Virtual Reality, VR, Gaming, Sports, Meta Quest, Consumer, Social

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Profiled by [API Evangelist](https://apievangelist.com) and published on [APIs.io](https://apis.io/providers/gym-class-vr/). Scores are computed from the provider's own public artifacts under a published rubric.
