# End Game Interactive

**Canonical:** https://apis.io/providers/end-game-interactive/  
**Website:** https://end.gg/  
**APIs profiled:** 0

End Game Interactive, Inc. (ENDGAME) is a Bellevue, Washington video game studio founded by Yang C. Liu and Luke Zbihlyj that builds free-to-play, cross-platform real-time multiplayer titles for browser, mobile and desktop — including ZombsRoyale.io, Zombs.io, Spinz.io, BOPZ.io, Fishington, Betrayal, Super Squad, Match City Puzzle and Fate Arena. The studio describes itself as technology-driven, running small agile teams against a proprietary "ENDGAME ENGINE" alongside Unity and Unreal, with AI-assisted pipelines for asset creation, animation, sound design and voicelines. It raised a $3M seed round in 2020 from Makers Fund, Supercell, Kevin Lin and Scooter Braun among others. ENDGAME is a consumer game publisher: as of this profile it operates no public developer program, no documented API, and no machine-readable contract on any of its web properties.

## Kin Score — 10.8 / 100 (minimal)

Scored 2026-08-17 under rubric 0.11.0. Trend: flat (+0.0 from 10.8).

| Facet | Score |
|---|---|
| Discoverability | 57.4 |
| Contract Quality | 0.0 |
| Governance | 0.0 |
| Operational Transparency | 0.0 |
| Developer Ergonomics | 4.3 |
| Commercial Clarity | 21.1 |

## Agent readiness — 0.0 (human-only)

| Dimension | Value |
|---|---|
| Spec Presence | no |
| Agentic Access | no |
| MCP Server | no |
| Auth Clarity | no |
| Idempotency | no |
| Error Semantics | no |
| OpenAPI Examples | no |
| Rate Limit Signal | no |
| Event Surface Described | no |
| Agent Skills | no |
| Well Known Catalog | no |
| Consent Identity | no |
| Agent Card | no |
| Dry Run Mode | no |

## Security (1)

- **End Game Interactive Domain Security** — TLSv1.3 · DMARC

## Tags

Company, Gaming, Video Games, Game Development, Interactive Entertainment, Multiplayer, Mobile Games, Consumer

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Profiled by [API Evangelist](https://apievangelist.com) and published on [APIs.io](https://apis.io/providers/end-game-interactive/). Scores are computed from the provider's own public artifacts under a published rubric.
